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The LegendaryKong is the King Kong design used in the 2017 Legendary Pictures film, Kong: Skull Island.
The LegendaryKong's name comes from a combination of Legendary Pictures and King Kong's name.
For King Kong's first big-screen appearance since Peter Jackson's 2005 remake, the giant ape was given a brand-new design. Rather than the much more anatomically accurate gorilla-like design Kong bore in the 2005 film, the LegendaryKong appears to take cues from the original Kong design from the 1933 film, as well as the Kong designs used in Toho's two films featuring the monster. The LegendaryKong is bipedal and stands upright and like a human rather than on all fours like a gorilla, holding his arms at his sides. The color of Kong's fur is a brown color than the all-black fur of the 2005 Kong, and is based on the coloration of the 1933 Kong seen on official posters. The LegendaryKong is considerably taller than all previous versions of Kong, save for his 1962 Toho incarnation, and stands approximately 104 feet tall. According to director Jordan Vogt-Roberts, the LegendaryKong is meant to look both energetic and young as well as lonely and tired. Vogt-Roberts wanted this version of Kong to elicit sympathy from the audience and allow them to understand his feelings and thought processes.
Lanard Kong 18 inch Mega-Figure with Soldier
- When designing King Kong, director Jordan Vogt-Roberts' mandate was to make his shape simple and "hopefully iconic" so that "a third grader could draw that shape and you know what it is," with the original 1933 design as a major source of inspiration. According to Vogt-Roberts, a major part of designing Kong was to give the impression that he was "a lonely God". When designing the titular kaiju, the designers looked to the Kong from the original film as a reference. Vogt-Roberts has said that designing and creating Kong was a huge part of the movie
- Industrial Light & Magic's design process for Kong took eight months. One of the company's most grueling tasks was creating the 19 million hairs on the character model, a year-long endeavor.
- Kong was realized primarily through key-frame animation, although Toby Kebbell and Terry Notary performed in a facial capture session and movement capture session, respectively.
- Supervising sound editor and sound designer Al Nelson used sounds from lions, gorillas, and monkeys as bases for Kong's roar. The use of lions was inspired by sound editor Murray Spivak's work on the original film.
- Vogt-Roberts has said that the filmmakers intentionally tried to differentiate this Kong design from the design featured in the 2005 film directed by Peter Jackson. Rather than making the design resemble a gigantic silverback gorilla that walks on all four limbs like in Jackson's film, the designers chose to have Kong stand upright like a human. A major reason for this was to show that Kong is his own species that has its "own set of rules, so [the filmmakers] can do what we want and [they] really wanted to pay homage to what came before...and yet do something completely different."
- This is the second King Kong design to be portrayed via computer-generated imagery and motion capture, after the design from the 2005 film.
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