Godzilla Generations: Maximum Impact: Difference between revisions

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|credits=Godzilla Generations: Maximum Impact/Credits
|credits=Godzilla Generations: Maximum Impact/Credits
|videos=Godzilla Generations: Maximum Impact/Videos
|videos=Godzilla Generations: Maximum Impact/Videos
|soundtrack=Godzilla Generations: Maximum Impact (Soundtrack)
|soundtrack=Godzilla Generations: Maximum Impact/Soundtrack
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|type1 =Grass
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|type2 =Dragon
|type =[[:Category:Dreamcast Games|Dreamcast]] [[Godzilla (Franchise)|Godzilla]] [[:Category:Games|Games]]
|type =[[:Category:Dreamcast Games|Dreamcast]] [[Godzilla (franchise)|Godzilla]] [[:Category:Games|Games]]
|name ={{small2|Godzilla Generations: Maximum Impact}}
|name =''Godzilla Generations: Maximum Impact''
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{{Infobox Game
{{Infobox Game
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|name        =''Godzilla Generations: Maximum Impact''
|name        =''Godzilla Generations: Maximum Impact''
|dt          =''Godzilla Generations: Maximum Impact''
|dt          =''Godzilla Generations: Maximum Impact''
|publisher  =[[Wikipedia:Sega|Sega]]
|publisher  =[[Sega]]
|developer  =[[Wikipedia:General Entertainment|General Entertainment]]
|developer  =[[Wikipedia:General Entertainment|General Entertainment]]
|platforms  =[[Wikipedia:Sega Dreamcast|Sega Dreamcast]]
|platforms  =[[Wikipedia:Sega Dreamcast|Sega Dreamcast]]
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|genre      =Rail Shooter, Action, Fighting
|genre      =Rail Shooter, Action, Fighting
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'''''Godzilla Generations: Maximum Impact''''' {{Nihongo|ゴジラジェネレーションズ マキシマムインパクト|Gojira Jenerēshonzu Makishimamu Inpakuto}} is a 1999 video game developed by General Entertainment for the Sega Dreamcast. It is a sequel to the Sega Dreamcast game ''[[Godzilla Generations]]''.
'''''Godzilla Generations: Maximum Impact''''' {{Nihongo|ゴジラジェネレーションズ マキシマムインパクト|Gojira Jenerēshonzu Makishimamu Inpakuto}} is a [[1999]] video game developed by General Entertainment for the [[Sega]] Dreamcast. It is a sequel to the previous year's Sega Dreamcast game ''[[Godzilla Generations]]''.
{{TOC}}
{{TOC}}
==Gameplay==
==Gameplay==
The style of gameplay is done on rails, instead of directly destroying buildings/bosses the player is to move a cursor while aiming at what the player wishes to destroy. The original didn't have the cursor or walking done on rails.
While technically a follow-up to ''[[Godzilla Generations]]'', this game is different in virtually every way, with completely new graphics and added cinematic cutscenes. Unlike its predecessor, ''Godzilla Generations: Maximum Impact'' is a rail shooter. Instead of directly destroying buildings and enemies, the player moves a cursor while aiming at what the player wishes to destroy.
==Characters==
==Characters==
===Playable===
===Playable===
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*[[SpaceGodzilla]]
*[[SpaceGodzilla]]
*[[Super X3]]
*[[Super X3]]
*[[Destoroyah]] (Aggregate and Final)
*[[Destoroyah]] (Aggregate and Perfect)
===G-Force===
===GDF===
Like in most games, [[G-Force]] (Now called GDF) poses as enemies that will attack the player. They also appear in the intro and the end cinematics.
The GDF is a human military faction that will attack Godzilla. The GDF also appears in the intro and the end cinematics.
==Opening==
==Opening==
The opening begins with Godzilla swimming in the sea, then later changes to him attacking a city with MGR-IInd appearing with the military. It then changes to Space Godzilla and Destoroyah appearing over the city, then appearing with Godzilla continuing his rampage through the city while the military/G-Force attacks him. They eventually manage to knock him down only to have him stand up in the next second. Godzilla then destroys/crumbles a building (a few G-Force soliders can be seen running while the building crumbles). After, Godzilla begins to charge his [[Atomic breath|atomic breath]], after a few seconds the building is seen exploding and soldiers scrambling/running and attacking, Godzilla fires his ray up into the sky, then a black hit point shows up as the screen darkens, marking the end of the intro. There's no sound effects in the intro, only music.
The opening cinematic begins with [[Godzilla]] swimming in the sea, then later shows him attacking a city with [[MGR-IInd]] appearing along with the GDF. It then cuts to [[SpaceGodzilla]] and [[Destoroyah]] appearing over the city, then back to Godzilla continuing his rampage through the city while the GDF attacks him. The GDF eventually manages to knock Godzilla down only to stand up back up a moment later. Godzilla then destroys a nearby building, while several GDF soldiers flee. Next, Godzilla begins to charge his atomic breath, and Godzilla fires his ray up into the sky and the screen goes black. The intro has no sound effects, only music.
==Ending==
==Ending==
The ending begins after the final battle with [[Destoroyah]], the cinematic begins with evening like scenery with small smoke like air coming up from the ground, which later turns into the [[G-Force]] firing lasers at Godzilla until, for a moment, looks like he was dead, until he charges at the screen, opening his mouth at it afterwards, the screen turns black and the credits begin.   
The ending cinematic picks up after the final battle with [[Destoroyah]]. It begins with air rising up from the ground, which later turns into the GDF firing lasers at Godzilla until he is seemingly defeated. Godzilla then charges at the screen and opens his mouth before the screen turns black and the credits begin.   
==Changes from Original==
Listed below are the changes from the first game:
*The graphics.
*The story/normal mode.
*New cinematic scenes appear in the beginning and in the end
*The cities in the boss fights look more damaged instead of undamaged/destroyed like they do in most games, such as ''[[Godzilla: Save the Earth]]''.
*The city roaming/destruction is now done on rails.
==Cities==
==Cities==
Listed below is a list of the cities in the game (all of them are from Japan).<br />''Note: These are may or may not be all of the cities in the game''
Listed below is a list of the cities in the game (all of them are from Japan).<br />''Note: These may or may not be all of the cities in the game''
*[[Tokyo]]
*[[Tokyo]]
*[[Osaka]]
*[[Osaka]]
*[[Fukuoka]]
*[[Fukuoka]]
*Okinowa
*[[Okinawa]]
*Yamguchi
*Yamguchi
*Kyoto
*[[Kyoto]]
*Chiba
*Chiba
==Release==
==Release==
The game was released only in Japan in 1999. It is also one of only two Godzilla games made by Sega.
The game was released only in [[Japan]] in 1999, and is the second of only two Godzilla games on the Dreamcast.
==Reviews==
==Reviews==
Unlike the original, Maximum Impact was given more positive reviews than the original. It was given good reviews mainly because of the change in graphics, more characters added, and a new cinematic opening and ending added.
{{stub|section}}
''Godzilla Generations: Maximum Impact'' was given generally more positive reviews than its predecessor.
==Trivia==
==Trivia==
*The bosses in this game appear in the order of the movies they appeared in.
*The bosses in this game appear in the order of the movies they appeared in.
{{Games}}
{{Games}}
{{Comments}}
{{Era|TOH|VG|GOD|BIO|KG|MOT|MG2|MOG|SPG|SX3|DES}}
{{Era|TOH|VG|GOD|BIO|KG|MOT|MG2|MOG|SPG|SX3|DES}}
[[Category:Video Games]]
[[Category:Video Games]]

Latest revision as of 12:54, 19 March 2024

Article.png
Image gallery for Godzilla Generations: Maximum Impact
Credits for Godzilla Generations: Maximum Impact
Videos for Godzilla Generations: Maximum Impact (trailers, promos, etc.)
Godzilla Generations: Maximum Impact soundtrack


Dreamcast Godzilla Games
Godzilla Generations
Godzilla Generations: Maximum Impact
None
Godzilla Generations: Maximum Impact
Godzilla Generations: Maximum Impact box art
Developer General Entertainment
Publisher Sega
Platforms Sega Dreamcast
Languages Japanese
Genre Rail Shooter, Action, Fighting

Godzilla Generations: Maximum Impact (ゴジラジェネレーションズ マキシマムインパクト,   Gojira Jenerēshonzu Makishimamu Inpakuto) is a 1999 video game developed by General Entertainment for the Sega Dreamcast. It is a sequel to the previous year's Sega Dreamcast game Godzilla Generations.

Gameplay

While technically a follow-up to Godzilla Generations, this game is different in virtually every way, with completely new graphics and added cinematic cutscenes. Unlike its predecessor, Godzilla Generations: Maximum Impact is a rail shooter. Instead of directly destroying buildings and enemies, the player moves a cursor while aiming at what the player wishes to destroy.

Characters

Playable

Unplayable

GDF

The GDF is a human military faction that will attack Godzilla. The GDF also appears in the intro and the end cinematics.

Opening

The opening cinematic begins with Godzilla swimming in the sea, then later shows him attacking a city with MGR-IInd appearing along with the GDF. It then cuts to SpaceGodzilla and Destoroyah appearing over the city, then back to Godzilla continuing his rampage through the city while the GDF attacks him. The GDF eventually manages to knock Godzilla down only to stand up back up a moment later. Godzilla then destroys a nearby building, while several GDF soldiers flee. Next, Godzilla begins to charge his atomic breath, and Godzilla fires his ray up into the sky and the screen goes black. The intro has no sound effects, only music.

Ending

The ending cinematic picks up after the final battle with Destoroyah. It begins with air rising up from the ground, which later turns into the GDF firing lasers at Godzilla until he is seemingly defeated. Godzilla then charges at the screen and opens his mouth before the screen turns black and the credits begin.

Cities

Listed below is a list of the cities in the game (all of them are from Japan).
Note: These may or may not be all of the cities in the game

Release

The game was released only in Japan in 1999, and is the second of only two Godzilla games on the Dreamcast.

Reviews

Godzilla Generations: Maximum Impact was given generally more positive reviews than its predecessor.

Trivia

  • The bosses in this game appear in the order of the movies they appeared in.

Comments

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Game
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MOGUERA
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