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Display title | Beam-Fight |
Default sort key | Beam-Fight |
Page length (in bytes) | 16,055 |
Page ID | 1554 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | The King of the Monsters (talk | contribs) |
Date of page creation | 16:41, 19 December 2015 |
Latest editor | Nelspeedracer (talk | contribs) |
Date of latest edit | 22:55, 4 April 2024 |
Total number of edits | 183 |
Total number of distinct authors | 24 |
Recent number of edits (within past 90 days) | 29 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | A phenomenon in which two kaiju's beam weapons collide, termed a Beam-Fight[1] or beam fight[2] in the Atari-Pipeworks Godzilla video games and a beam clash in GigaBash,[3] is featured in numerous pieces of Godzilla and other kaiju media. It is also commonly referred to as a "beam lock" by fans. Though Godzilla and Kumonga clashed projectiles seven years earlier in Son of Godzilla (1967), the Beam-Fight as it is known today was undoubtedly established by 1974's Godzilla vs. Mechagodzilla. When directing the special effects for the 1993 film Godzilla vs. Mechagodzilla II, Koichi Kawakita included another Beam-Fight between Godzilla and Mechagodzilla as an homage to the original. It was referenced a second time close to three decades later in Adam Wingard's Godzilla vs. Kong (2021). Beam-Fights were notably featured as a mechanic in the video games Godzilla: Save the Earth and Godzilla: Unleashed, and recently for Godzilla and Ultraman DLC characters, later Gigaman in GigaBash. |
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