Information for "Beam-Fight"

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Display titleBeam-Fight
Default sort keyBeam-Fight
Page length (in bytes)16,055
Page ID1554
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page6
Counted as a content pageYes
Page imageGVMG93 - Godzilla and MechaGodzilla lock beams.png

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Edit history

Page creatorThe King of the Monsters (talk | contribs)
Date of page creation16:41, 19 December 2015
Latest editorNelspeedracer (talk | contribs)
Date of latest edit22:55, 4 April 2024
Total number of edits183
Total number of distinct authors24
Recent number of edits (within past 90 days)29
Recent number of distinct authors6

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A phenomenon in which two kaiju's beam weapons collide, termed a Beam-Fight[1] or beam fight[2] in the Atari-Pipeworks Godzilla video games and a beam clash in GigaBash,[3] is featured in numerous pieces of Godzilla and other kaiju media. It is also commonly referred to as a "beam lock" by fans. Though Godzilla and Kumonga clashed projectiles seven years earlier in Son of Godzilla (1967), the Beam-Fight as it is known today was undoubtedly established by 1974's Godzilla vs. Mechagodzilla. When directing the special effects for the 1993 film Godzilla vs. Mechagodzilla II, Koichi Kawakita included another Beam-Fight between Godzilla and Mechagodzilla as an homage to the original. It was referenced a second time close to three decades later in Adam Wingard's Godzilla vs. Kong (2021). Beam-Fights were notably featured as a mechanic in the video games Godzilla: Save the Earth and Godzilla: Unleashed, and recently for Godzilla and Ultraman DLC characters, later Gigaman in GigaBash.
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