Godzilla: Save the Earth: Difference between revisions

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*[[Meganulon|Meganula]] (Megaguirus' rage attack)
*[[Meganulon|Meganula]] (Megaguirus' rage attack)
===Scrapped/Unused===
===Scrapped/Unused===
*'''[[Biollante]]''' was behind and as a result Atari wasn't able to get the license in time despite being eventually completed and still being present in the game's code. Biollante is the only monster in any of the Atari/Pipeworks Godzilla games to be fully completed but scrapped from the finished game. In 2014, hackers utilizing the PlayStation 2 emulator PCSX2 managed to access Biollante's data and render her playable.
*'''[[Biollante]]''' was behind and as a result Atari wasn't able to get the license in time despite being eventually completed and still being present in the game's code. Biollante is the only monster in any of the Atari/Pipeworks Godzilla games to be fully completed but scrapped from the finished game. In 2014, hackers utilizing the PlayStation 2 emulator PCSX2 managed to access Biollante's data and render her playable. She was later included as a playable character in the Wii version of ''[[Godzilla: Unleashed]]''.
*'''[[Titanosaurus]]''' was included in some concept art for the game, but was never in serious consideration to be added. He was later included as a playable character in ''[[Godzilla: Unleashed]]''.
*'''[[Titanosaurus]]''' was included in some concept art for the game and, at least according to Simon Strange, was considered to be a fighter, as he cited the monster as the primary inspiration for Megaguirus' energy-stealing ability seen in the final game. He was later included as a playable character in the Wii version of ''Godzilla: Unleashed''.
*'''[[Hedorah]]''' was strongly considered but was not included due to the limitations of the consoles.
*'''[[Hedorah]]''' was strongly considered but was not included due to the limitations of the consoles.
*'''[[Battra]]''' was to be made playable after the Super X3 was added, but ultimately Battra remained an air strike.
*'''[[Battra]]''' was to be made playable after the Super X3 was added, but ultimately Battra remained an air strike. Battra became playable in the PS2 version of ''Godzilla: Unleashed''.
*'''[[Varan]]''' was not directly considered but according to Simon Strange would have been "their next choice".
*'''[[Varan]]''' was not directly considered but according to Simon Strange would have been "their next choice". He later became playable in the Wii version of ''Godzilla: Unleashed''.
*'''[[Mechagodzilla (Heisei)|Super Mechagodzilla]]''' was considered according to Simon Strange.
*'''[[Mechagodzilla (Heisei)|Super Mechagodzilla]]''' was considered according to Simon Strange.
*'''[[Mechagodzilla (Showa)|Showa Mechagodzilla]]''' was set to be a secret character but did not make the cut due to the presence of two Mechagodzillas already.
*'''[[Mechagodzilla (Showa)|Showa Mechagodzilla]]''' was set to be a secret character but did not make the cut due to the presence of two Mechagodzillas already. Like many of the other unused fighters from ''Save the Earth'', it was later included as a playable character in the Wii version of ''Godzilla: Unleashed''.
*'''[[ShodaiGoji|Godzilla 1954]]''' was set to be a secret character but did not make the cut due to the presence of two Godzillas already.
*'''[[ShodaiGoji|Godzilla 1954]]''' was set to be a secret character but did not make the cut due to the presence of two Godzillas already. He was later included as a playable character in the Wii version of ''Godzilla: Unleashed''.
*'''[[Mothra Leo|Rainbow Mothra]]''' is depicted on the box art, but this is likely just an art error. During an interview for ''[[Godzilla: Unleashed]]'' Simon Strange mentioned that [[:Category:Rebirth of Mothra|Rebirth of Mothra]] characters would not be allowed due to Toho considering it a separate series.
*'''[[Mothra Leo|Rainbow Mothra]]''' is depicted on the box art, but this is likely just an art error. During an interview for ''[[Godzilla: Unleashed]]'' Simon Strange mentioned that [[:Category:Rebirth of Mothra|Rebirth of Mothra]] characters would not be allowed due to Toho considering it a separate series.


Most of these monsters appear in the sequel, ''[[Godzilla: Unleashed]]''.
===Gallery===
===Gallery===
<gallery widths="120" spacing="small" position="center" columns="dynamic" bordercolor="accent" captionsize="medium" captiontextcolor="#000000" captionalign="center">
<gallery widths="120" spacing="small" position="center" columns="dynamic" bordercolor="accent" captionsize="medium" captiontextcolor="#000000" captionalign="center">

Revision as of 06:14, 29 May 2017

Template:Mtab

Atari/Pipeworks Godzilla Games
Godzilla: Domination!
Godzilla: Save the Earth
Godzilla: Unleashed
Godzilla: Save the Earth
Godzilla: Save the Earth Box Art
Developer Pipeworks
Publisher Atari
Platforms Sony PlayStation 2
MicrosoftXbox
Languages English
Japanese
Genre Action, Fighting

Godzilla: Save the Earth (ゴジラ 怪獣大乱闘 地球最終決戦,   Gojira Kaijū Dairantō: Chikyū Saishū Kessen, lit. Godzilla Monster Melee: Earth Final Battle) is a 2004 fighting game developed by Pipeworks and published by Atari, released for the PlayStation 2 and Xbox.

Story

After failing to invade the Earth in 2002, the Vortaak return to Earth two years later with all of the monsters under their control, with their ultimate weapon, SpaceGodzilla. The player assumes the role of a monster who has broken free of the control, regardless of what monster is picked. If the player completes the game on hard mode with Godzilla 2000, a cutscene will be shown where Godzilla creates a black hole by blowing off SpaceGodzilla's shoulder crystals, which sucks him in, thus saving the world.

The original story during development was much more elaborate, involving the Vortaak infiltrating human society to steal G-cells.

Monsters

Playable

Unplayable

  • Battra (airstrike)
    Battra's Imago Form as an Airstrike
  • Ebirah (boss in the Godzilla 2000 rail level)
  • Millennian (boss in Challenge mode)
  • Meganula (Megaguirus' rage attack)

Scrapped/Unused

  • Biollante was behind and as a result Atari wasn't able to get the license in time despite being eventually completed and still being present in the game's code. Biollante is the only monster in any of the Atari/Pipeworks Godzilla games to be fully completed but scrapped from the finished game. In 2014, hackers utilizing the PlayStation 2 emulator PCSX2 managed to access Biollante's data and render her playable. She was later included as a playable character in the Wii version of Godzilla: Unleashed.
  • Titanosaurus was included in some concept art for the game and, at least according to Simon Strange, was considered to be a fighter, as he cited the monster as the primary inspiration for Megaguirus' energy-stealing ability seen in the final game. He was later included as a playable character in the Wii version of Godzilla: Unleashed.
  • Hedorah was strongly considered but was not included due to the limitations of the consoles.
  • Battra was to be made playable after the Super X3 was added, but ultimately Battra remained an air strike. Battra became playable in the PS2 version of Godzilla: Unleashed.
  • Varan was not directly considered but according to Simon Strange would have been "their next choice". He later became playable in the Wii version of Godzilla: Unleashed.
  • Super Mechagodzilla was considered according to Simon Strange.
  • Showa Mechagodzilla was set to be a secret character but did not make the cut due to the presence of two Mechagodzillas already. Like many of the other unused fighters from Save the Earth, it was later included as a playable character in the Wii version of Godzilla: Unleashed.
  • Godzilla 1954 was set to be a secret character but did not make the cut due to the presence of two Godzillas already. He was later included as a playable character in the Wii version of Godzilla: Unleashed.
  • Rainbow Mothra is depicted on the box art, but this is likely just an art error. During an interview for Godzilla: Unleashed Simon Strange mentioned that Rebirth of Mothra characters would not be allowed due to Toho considering it a separate series.

Gallery

Vehicles

  • Super X3 (airstrike)
  • Submarines
  • Tanks
  • Battleships
  • Helicopters

Arenas

In-Game

These can be changed from day to night.

Scrapped

Godzilla.jp - Dead Kamoebas.jpg [citation(s) needed] This section is missing references.
Please improve this section by including relevant citations.
As a reader, exercise caution when encountering unsourced statements.
Las Vegas concept art

Statue Level was a level briefly described in an interview and seen in concept art that would have involved fighting Destoroyah while trying to activate a statue of Jet Jaguar.

Rodan Railer was a railer seen only in concept art similar to the Godzilla 2000 and M.O.G.U.E.R.A. ones, set in a desert.

Las Vegas is seen in concept art for the game. Toho Kingdom has this screenshot and it is unknown if it is the only concept art of Vegas. The art shows Godzilla 1990's holding the Hard Rock Hotel's guitar, prepared to use it against Mecha-King Ghidorah.

An Ice Level set in Antarctica is shown in two pieces of concept art, one of Titanosaurus and other monsters battling it out. The second includes a description of gameplay in the level. It is a picture of Godzilla 2000 falling into an ice flow with Kiryu watching. It reads "Monsters can fall through ice flow hazards. They will re-emerge in the ocean section of the arena." It is unknown why such an interesting level was cut.[citation needed]

Miscellaneous Scrapped Elements

Many of the game's elements were scrapped, due to a combination of time constraints and licensing issues. This was possibly due to Atari rushing the game in order to coincide with the release of Godzilla: Final Wars in 2004. Biollante was scrapped prior to release despite being fully completed and the whole story, shown above, was cut, even though most of the time spent on the game was on the story mode. Simon Strange was a man who worked on the game, and he stated that it wasn't the "feel good" project that Godzilla: Destroy All Monsters Melee was. Las Vegas, a city, was cut, the Rodan railer was cut; the list goes on. There was originally going to be a robust tokens system, but it was eventually cut. Most of the cut-scenes were deleted along with the story, and the special effects for Anguirus' roar were changed.[citation needed]

Gallery

Videos

Opening Cinematic
Xbox version: All Monster Intros
Xbox version: All Victory Taunts
Xbox version: All Roars and Taunts
Xbox version: All Rage Attacks
Xbox version: Cheat Codes
Xbox version: Gallery
Xbox version: ゴジラ ファイナル ウォーズ
Xbox version: Credits
Biollante Gameplay
OST - Menu
OST - Fight Theme 1
OST - Fight Theme 2
OST - Fight Theme 3
OST - Fight Theme 4
OST - Fight Theme 5
OST - Fight Theme 6
OST - Fight Theme 7
OST - Fight Theme 8
Promo Trailer
Japanese Commercial

Trivia

  • The Japanese box art features the 2001 versions of King Ghidorah and Mothra.
  • Anguirus' roar originally had some sort of "shockwave" effect when it was used at full charge. The waves were not correctly drawn at all angles, so they were cut.
  • This game is playable on Xbox 360.
  • M.O.G.U.E.R.A. is referred to as "MOGUERA 2" in this game.

Era Icon - Toho.png
Game
Era Icon - Godzilla.png
Era Icon - Anguirus.png
Era Icon - Rodan.png
Era Icon - Baragon.png
Era Icon - King Ghidorah.png
Era Icon - Mecha-King Ghidorah.png
Era Icon - Gigan.png
Era Icon - Megalon.png
Era Icon - Orga.png
Era Icon - SpaceGodzilla.png
MOGUERA
Era Icon - Jet Jaguar.png
Era Icon - Destoroyah.png
Era Icon - Megaguirus.png
Meganula
Era Icon - Battra.png
Era Icon - Ebirah.png
Era Icon - Super X 3.png