Godzilla 2: War of the Monsters

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Godzilla 2: War of the Monsters
Godzilla 2: War of the Monsters box art
Developer Toho
Publisher Toho
Platforms Nintendo Entertainment System
Languages English
Genre Strategy

Godzilla 2: War of the Monsters is a 1992 turn-based strategy video game for the Nintendo Entertainment System.

Information

The game was released in February 1992 in North America and was never released in Japan.[1] This game, released in place of an earlier announced game meant to star Rodan, was received poorly by audiences, due in part to a lack of a genuine plot, and due to the game having an extremely complex style of combat, which was difficult for many players to understand. It was the third Godzilla game for a Nintendo system to be released in North America, after Godzilla: Monster of Monsters for the Nintendo Entertainment System, and Godzilla for Nintendo Game Boy.

It would be followed by Super Godzilla for the Super Nintendo Entertainment System in 1993.

Plot

Japan is being ravaged by bizarre and powerful giant monsters. A reptilian creature called Baragon is creating earthquakes in an oil refinery, a high-speed pterosaur named Rodan is leaving sonic booms in his wake, a hideous blob of slime called Hedorah is feeding off of the city's toxic waste and growing larger every second, a giant caterpillar named Mothra is laying eggs in different parts of town, a giant octopus is destroying fishing ships in the harbor and devouring their crews, a terrible three-headed hydra named King Ghidorah is bringing fire to the skies, and Godzilla is plowing through everything around him. To make matters worse, a fleet of alien saucers has begun an invasion. Only the JSDF can stop them.

Gameplay Basics

The player controls single military units (including special vehicles such as the Super X2 and Moonlight SY-3 from Destroy All Monsters) on board-game like levels (dubbed by the game as "scenarios") filled with tile-like spaces, trying to prevent Godzilla and other giant monsters from destroying specific buildings within a city. The goal of each "scenario" is to defeat every monster (given only the specific units the scenario allows), by reducing each monster's life points, or "LP", to zero, after which that monster will disappear from the board. Once every monster has disappeared, the scenario is won, and the player is taken back to the main menu. All scenarios are playable from the start of the game.

Every unit, both monster and player-controlled, has three distinct sets of attributes. The first is "LP", which is short for "Life Points". Once a unit's LP is reduced to 0, they completely disappear from the board. The player-controlled units can regain LP by being placed on specific building tiles, while monsters regain LP between the end of their turn and the beginning of the player's, as well as if a specific monster is placed on a specific type of tile. The second attribute is "DP", or "Defense Points". The higher the amount of DP, the less damage a unit will take from attacks. Finally, short for "movement points", "MP" determines the number of spaces a unit can move in a given turn. A unit can only move once, however, and if a unit is placed early, it cannot be moved until the next turn.

One of the game's most well-known aspects is perhaps its difficult battle system. Once a player-controlled unit has moved to a tile adjacent to a unit of the enemy, a window will come up automatically, allowing the player to choose to either have the unit to stand their ground, or attack. If the unit stands its ground, the unit can no longer move and is forced to stay on its current tile until the player's next turn. If "attack" is selected, the encounter will start, and the game will transition to "Battle Mode".

During Battle Mode, whichever unit (monster or player-controlled) attacked their opponent on the board will get to attack in Battle Mode first.

Monster Units

  • Godzilla - The titular and most common monster, and one of the most powerful. If Godzilla manages to find an H-Bomb, the game will end.
  • Baragon - A tunneling creature, Baragon's special ability is to dig underground and become invisible, but he can be detected by a radar car.
  • Rodan - A flying, highly mobile monster. Rodan can heal if he is over a volcano. Also, he will be weak if he's on the ground.
  • Hedorah - A monster made of polluted slime. In water he is invincible and almost always heals himself.
  • King Ghidorah - Three-headed space dragon, possibly the most powerful monster within the game.
  • Mothra - The moth monster, also appears in larva form. Initially an enemy, but in later missions becomes a friendly unit if the player finds its egg.
  • UFO - A UFO. Fires beams that can initially be reflected with the Super X2's laser, but in later missions is so powerful that it punches right through.

Gallery

Trivia

  • This game was originally intended to be a Rodan game for the NES.
  • Noriyoshi Ohrai's poster artwork for The Return of Godzilla serves as the game's box art.
  • Despite sharing very little similarity with the 1988 game Godzilla: Monster of Monsters, Godzilla 2 was advertised as a sequel, hence the title's number.
  • Despite being released in February of 1992, the instruction manual, and even the game itself state that the release year was 1991.

External links

References

This is a list of references for Godzilla 2: War of the Monsters. These citations are used to identify the reliable sources on which this article is based. These references appear inside articles in the form of superscript numbers, which look like this: [1]

Comments

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Game
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Era Icon - Hedorah.png
Era Icon - King Ghidorah.png
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