Godzilla (Alfa System video game)
|Alfa System Godzilla games|
Gameplay[edit | edit source]
Godzilla plays like a traditional fighting game. Each fighter has a life bar and an energy bar. Certain attacks use up some of the energy bar, which regenerates over time. Aside from the movement controls, start, select, etc., there are two buttons: Traditionally, one of the buttons is the attack button, and the other is the jump button (This is, however, averted sometimes; MG1 cannot jump, the Super X2 uses this button for other attacks, and Battra's imago form uses this button to block). Outside of special moves, the attack button is surprisingly versatile, as attacks change depending on whether the button is being tapped or held, and if the player is standing, in the air, or crouching.
Single Player Mode[edit | edit source]
In Single Player Mode, the only playable character is Godzilla. Instead of choosing the foes for the player, each stage gives the player a choice between two foes. For instance, the first stage gives the choice between Anguirus and Rodan. Each battle is meant to replicate a specific film. For instance, Anguirus' stage has Godzilla appear as he did in Godzilla Raids Again, uses Godzilla's roars from that film, and takes place at the Osaka Castle grounds. When the player completes a stage, they are rewarded with a certain amount of points. The better the player does in the stage (defeating the enemy in a short amount of time, the amount of health remaining, etc), the higher the score received. When the player has reached Stage 6, they are once again told to pick their opponent, but this time, the player has up to six choices for their opponent, the number depending on score. The Super X2 is always available, MG2 is unlocked at 450,000 points, Biollante's final form is unlocked at 500,000 points, Mecha-King Ghidorah is unlocked at 550,000 points, Battra's imago form is unlocked at 600,000 points, and Super MG is unlocked at 650,000 points.
Versus Mode[edit | edit source]
Versus Mode plays similarly to Single Player Mode, but both players can select their character, rather than being locked into a single character, and functions more like an arcade fighting game, where the best two out of three wins the fight. Beating a character in Single Player Mode unlocks them in Versus Mode, although Biollante is unable to be unlocked at all. This mode features three exclusive stages, Ginza and Shizunoura, based on scenes from the original Godzilla and Mothra vs. Godzilla, respectively, as well as Atami Castle from the ending of King Kong vs. Godzilla.
Characters[edit | edit source]
- Godzilla (1955, 1964, 1965, 1971, 1973, 1975, 1989, 1991, 1992, 1993)
- Anguirus (1955)
- Rodan (1964)
- Gigan (1972)
- King Ghidorah (Showa, Heisei)
- Hedorah (Perfect Stage, uses Flying Stage for some of its attacks)
- Biollante (both forms, non-playable)
- Mechagodzilla (1974, 1975)
- Battra (larva and imago)
- Super X2
- Mecha-King Ghidorah
- Super Mechagodzilla
- Jet Jaguar (cameo, error message, non-playable)
- Minilla (error message, non-playable)
Gallery[edit | edit source]
- Main article: Godzilla (Alfa System video game)/Gallery.
Videos[edit | edit source]
- Main article: Godzilla (Alfa System video game)/Videos.
Trivia[edit | edit source]
- The American release of the game contains several instances of mistranslation in the subtitles it gives for the monsters. It refers to Biollante as "Bionic Monster" (likely a mistranslation of "Bio-Monster," her Japanese subtitle), which would seem to imply that she is a robot. It also refers to Megalon as the "Guardian of Mu," when he is in fact the guardian of Seatopia.
- While multiple different incarnations of King Ghidorah and Mechagodzilla appear as combatants in this game, the game distinguishes between them by calling them by different English names. The Showa King Ghidorah is referred to as simply "Ghidorah" with the subtitle "Monster 0," while the Heisei incarnation is called "King Ghidorah" with the subtitle "Three Headed Dragon." Both models of the Showa Mechagodzilla are referred to as "MG1" and "MG2" with the subtitle "Alien's Weapon," with the Heisei version instead designated "Super MG" and with no subtitle given.
- The monsters are referred to by their full names in Japanese, with the only difference between incarnations being the font in which the names are displayed and the subtitles given, both of which reflect the films in which they appeared. The Showa King Ghidorah is referred to as "Super Space Monster King Ghidorah," with his name spelled in the font in which it appeared in the Toho Champion Festival re-release of Invasion of Astro-Monster; the Heisei version is called "Super Dragon Monster King Ghidorah," with his name spelled in the font in which it appeared in Godzilla vs. King Ghidorah. The Showa Mechagodzilla is referred to as "Robot Monster Mechagodzilla," with its name spelled in the font in which it appeared in Godzilla vs. Mechagodzilla and Terror of Mechagodzilla; the Heisei version is called "G-Force Anti-Godzilla Weapon Super Mechagodzilla," with its name spelled in the font in which it appeared in Godzilla vs. Mechagodzilla II.
- This is one of very few Godzilla games that does not feature Mothra in some way, others being Super Godzilla and Godzilla Generations. Mothra does however appear in the game's sequel.
- A majority of the music compositions in this game were later reused in its sequel, Godzilla: Great Monster Battle.
- The Japanese box art for this game is taken from Noriyoshi Ohrai's advance poster artwork for Godzilla vs. King Ghidorah.
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