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The Collision 2 soundtrack

The Collision 2
Developer Equinox Games, Pikan Studios
Publisher Sideline Studio
Publish date March 30, 2009
Platforms PC
Genre Action, FPS

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Chapters

1. Prologue (2 maps)

2. Out of Order (5 maps)

3. Things You'll Never Understand (3 maps)

4. Vessel of Horror (6 maps)

5. Trust No One (5 maps)

6. Any Luck? (8 maps)

7. Making Laws to Justify their Actions (10 maps)

8. The Exit (3 maps)

9. Gentle Words (1 map)

10. Killing Spree (7 maps)

11. Hidden in Plain Sight (4 maps)

12. Distant Explosions (11 maps)

13. Exodus (3 maps)

Track listing

* = not present on the soundtrack.

** = not present in game files

Game # Track title Time Level location
* Ambience 1:07 Does not appear in retail game.
* Eclipse (long version) 3:47 Does not appear in retail game.
** Kepler (soundtrack mix) 2:29 Does not appear in retail game.
** A New Day (long version) 5:16 Does not appear in retail game.
** Desposition 1:37 Does not appear in retail game.
01 Antiparticle Depression 2:15 Prologue (c1_01): During the intro sequence during T'Karr's funeral.
Gentle Words
(c9_01): When Emily is giving her speech to the player.
02 Out of Order / Void Fiend 1:27 Out of Order (c2_02): Encountering the Voidfiend Crawler in the elevator shaft.
03 Short Stab Stinger 0:11 Out of Order (c2_05): Immediately after killing the Nomad Skyspearer on the rooftop.
Any Luck? (c6_06): When seeing the freezer filled with corpses.
Exodus (c13_02): When Jack dies from Warlord Kraxus.
04 Understand 1:08 Things You'll Never Understand (c3_01): Upon inspecting the destroyed resistance camp.
05 Some Things You'll Never Fully Understand 1:26 Things You'll Never Understand (c3_03): During Kraxus' "some things you'll never fully understand" speech.

Exodus (c13_02): During and after the battle with Kraxus.

06 Horror Sting 0:14 Vessel of Horror (c4_01): Upon encountering the corpse-filled ship.

Killing Spree (c10_05): After defeating the Titanite Goliath at the parking lot.

07 Axial Flux 1:31 Vessel of Horror (c4_04): Entering Horizon's End.
08 Ring Wave 0:50 Vessel of Horror (c4_05): During the attack of the Astral Warden.

Hidden in Plain Sight (c11_03): During the second encounter with the Astral Warden.

09 Octacube 1:32 Trust No One (c5_03): During the puzzle in the abandoned warehouse.
10 Fock Space 2:27 Trust No One (c5_05): During the cutscene with Kraxus and High Priestess Lysara.
11 Any Luck with Life? 1:20 Any Luck? (c6_02): When meeting up with Emily after entering the abandoned hotel.

Distant Explosions (c12_08): During the cutscene where Emily is grabbed by an Infernal Drake.

12 Cutoff 1:07 Any Luck? (c6_03): During the Infernal Drake fight.
13 Constant 1:44 Any Luck? (c6_06): Upon entering Nova City.
14 Bon Voyage / Making Laws Just To Justify Their Actions 3:09 Making Laws To Justify Their Actions (c7_01): During the cutscene with Marcus, Emily, the Player, and Commander Liara Frost.

Credits: Plays during the first part of the credits.

15 Q-Ball 2:18 Making Laws To Justify Their Actions (c7_04): Upon opening the door to the helicopter pad and encountering the battle there.

Exodus (c13_03): During the first part of the boss fight with The Void Emperor.

16 Apsis 1:38 Making Laws To Justify Their Actions (c7_07): Upon entering through the door to the Saturn puzzle.
17 Neptunian 2:09 Making Laws To Justify Their Actions (c7_09): Discovering the "Neptunian cycle".

Exodus (c13_01): After entering Astral Nexus.

18 Dark Matter 2:21 The Exit (c8_02): After spotting the first sighting of the Interdimensional Watcher.

Credits: Plays during the second part of the credits.

19 Eclipse (short version) 2:07 Killing Spree (c10_02): During the battle with the Neptunian Guard.
20 Light Matter 1:15 Killing Spree (c10_04): During the meeting with Captain Malik Stormrider.
21 Epoch 1:57 Killing Spree (c10_05): Upon entering the flooded basement.

Credits: During the third part of the credits.

22 Kepler (game mix) 2:03 Killing Spree (c10_07): Upon entering the derelict industrial complex.
23 Light Year 2:17 Hidden in Plain Sight (c11_01): During the attack at the train station.

Exodus (c13_02): Upon teleporting to the mud fields of Anihl.

24 Mark I 0:24 Hidden in Plain Sight (c11_02): During the platforming section in the Inferno Wastes.
25 Mark II 0:38 Hidden in Plain Sight (c11_03): When observing a gunship being destroyed by rebels.
26 Ambient 1 0:33 Hidden in Plain Sight (c11_03): Walking through the trainyard.

Exodus (c13_01): When encountering the Alien boneyard.

27 Ambient 2 0:42 Hidden in Plain Sight (c11_04): When entering Sergeant Ivan Petrov's lab.
28 A New Day (short version) 1:04 Distant Explosions (c12_02): Battling the Nihalian Shadowcaster.
29 Ambient 3 0:50 Distant Explosions (c12_03): Upon getting your first rebel squad.
30 Ambient 4 0:49 Distant Explosions (c12_04): Obtaining the Celestial Superweapon.
31 Union 1:32 Distant Explosions (c12_05): During Marcus' "unionization" speech.
32 Shaft 1:01 Distant Explosions (c12_05): During the battle with the Voidfiend Crawler in the elevator shaft.
33 There and Tomorrow 2:09 Distant Explosions (c12_06): Exploring the abandoned Titanite workshop.
34 A Forgiving Day 2:43 Distant Explosions (c12_08): During the "a forgiving day" speech by the Mayor.
35 Day One 1:39 Distant Explosions (c12_11): During the teleportation warming up sequence.

The Collision 3: Strike Squad soundtrack

The Collision 3: Strike Squad
Developer Equinox Games
Publisher Sideline Studio
Publish date January 17, 2013
Platforms PC
Genre Action, FPS

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Chapters

1. Escape

2. Angry Eyes

3. Turning Pages

4. Speaking in Unison

5. The Morning

6. "Quick, Act Natural!"

7. Destiny

8. Lies

9. Cracked Plates

10. Blue

Track listing (by level location)

* = not present on the soundtrack.

** = not present in game files

Game # Track title Time Level location
** Come On Now! 1:44 Plays in the story trailer.
* Ambience 1 0:53 Destiny: When walking through the trainyard after the Spectral Wraith battle.
* Ambience 2 (loop) 0:37 Turning Pages: On the outskirts of Nova City, amidst the remnants of an ancient library complex. (first instance)
Blue: During the puzzle. (second instance)
* Ambience 3 1:02 Lies: During the lab escape.
01 Radiated 1:32 Escape: After getting woken up by Emily in the destroyed facility.
02 Hyperion 4:13 Angry Eyes: Entering the Hyperion Outpost. (first instance)
"Quick, Act Natural!": Upon encountering the destroyed Hyperion Outpost. (second instance)
03 Lock Me Up 2:05 Angry Eyes: During the Gunship battle.
04 Mindflayer 3:16 Angry Eyes: Diegetic music, anytime the player encounters the Nihalian Mindflayer.
05 Admiral 5:08 Turning Pages: Plays when first meeting up with Admiral Kyra Stone.
06 Nebula 4:01 Turning Pages: Encountering the Nebula Specter horde.
07 Take Me For A Drive 3:31 Turning Pages: Plays when first getting the Buggy car.
08 Tecnologia 2:28 Speaking in Unison: Plays when hacking through systems.
09 Dal Fiume 3:04 Speaking in Unison: During the Leviathan attack. (first instance)
Cracked Plates: During the battle with the Guardian of Sanctuary. (second instance)
10 Molestatore 2:43 Speaking in Unison: Plays during the attack with the Stalker.

Half-Life soundtrack (remastered)

* = not present on the soundtrack.

** = not present in game files.

Game # Track title Time Level location
01 Klaxon Beat 1:00 Hazard Course: During the first part of the hazard course.
02 Apprehensive Short 0:23 Anomalous Materials: When the Resonance Cascade happens. (first instance)
Office Complex: When seeing a scientists fall down the elevator shaft. (second instance)
Apprehension: Plays when a scientist is killed by a Ichthyosaur. (third instance)
Questionable Ethics: When seeing a Alien Grunt in a containment tube. (fourth instance)
03 Nepal Monastery 2:08 Unforeseen Consequences: When waking up after the Resonance Cascade happened.
04 Hurricane Strings 1:33 Unforeseen Consequences: Upon entering the canal. (first instance)
On A Rail: Immediately plays after beginning the chapter. (second instance)
05 Electric Guitar Ambience 1:25 Office Complex: When entering the freezer.
06 Industrial Suspense 1 0:12 Office Complex: Seeing the scientists jumping through the window.
07 Cavern Ambience 1:40 "We've Got Hostiles": Upon entering the cafeteria and seeing a vortigaunt teleporting. (first instance)
Residue Processing: Plays as the player jumps on the rocks floating on the radiadiated water. (second instance)
08 Drums and Riffs 2:04 Blast Pit: After entering the Silo with the Tentacles.
09 Industrial Suspense 2 0:11 Blast Pit: Upon entering the Oxy and Fuel room with zombies. (first instance)
Surface Tension: Encountering the minefield. (second instance)
10 Alien Shock 0:36 Power Up: Encountering the vortigaunts in the explosive barrel room.
11 Pulse Phase 0:45 Power Up: After entering the elevator and entering the flooded room.
12 Sirens in the Distance 1:13 On A Rail: Upon entering the room with the ladder and the elevator.
13 Probably Not a Problem 1:24 On A Rail: Entering the rocket room.
14 Military Precision 1:21 On A Rail: During the battle with the HECU.
15 Traveling Through Limbo 1:17 Apprehension: After killing the zombie under the stairs. (first instance)
Lambda Core: Entering the coolant tank room with the Alien Grunts. (second instance)
16 Threatning Short 0:37 Apprehension: Entering the freezer area. (first instance)
Gonarch's Lair: First encountering the Gonarch. (second instance)
17 Bass String Short 0:09 Apprehension: When a Security Guard is shot.
18 Nuclear Mission Jam 2:00 Questionable Ethics: During the battle with the Bullsquids and HECU.
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