User:TechnicZilla
Aerocoric soundtrack
The music was made by Arron Caster. The music in the Aerocoric franchise is made up of separate audio files that are dynamically pieced and mixed together in-games. For the official soundtrack release, the game's music was mixed down to standard individual tracks. The franchise's music is like the Nombat addon for Garry's Mod, if the player is fighting someone, the music will either loop or be shorten depending on the length of the fight.
Track listing
** = not present in the game files.
| OST # | Game # | Track title | Time | Level location | Comments |
|---|---|---|---|---|---|
| 01 | 01 | Inbound | 2:43 | Inbound (aero1a1): During the tram ride sequence. | |
| 02 | ** | Inbound (Original Version) | 2:30 | Does not appear in retail game | Originally replaced the definitive track before the 1.1 update. |
| 03 | 02 | Outbound | 3:57 | Inbound (aero1a3): When entering the lobby of Sector A. (first instance) The Core (aero4a20): Outside of the Core entrance. (second instance) |
|
| 04 | 03 | Dimensional Calibration | 2:05 | Inbound (aero1a3a): During the teleporter calibration sequence. | |
| 05 | 04 | Scanning Hostiles | 6:30 | Catastrophe (aero1a5): Upon waking up from the resonant explosion of the teleporter. | |
| 06 | ** | Scanning Hostiles (Original Version) | 6:37 | Does not appear in retail game | Originally replaced the definitive track before the 1.1 update. |
| 07 | 05 | Resonance | 3:42 | Catastrophe (aero1a9): Near the end of the chapter, when exploring the lower levels near the tram to Sector B. | |
| 08 | 06 | Resonance (Original Version) | 3:35 | The Giahs (aero1a13): During the standoff at the destroyed maintenance tunnels of Sector B. (first instance) Die Lonely (aero3a1): When in the hidden hallways after the Apache standoff. (second instance) |
|
| 09 | 07 | Beholders | 4:29 | Five Oven Theory (aero2a2): During the extended fight sequence in the parking lot. | |
| 10 | ** | Beholders (Original Version) | 4:03 | Does not appear in retail game | Originally replaced the definitive track before the 1.1 update. |
| 11 | ** | Haze | 5:14 | Does not appear in retail game | Heard in multiple promotional material, such as the three trailers and several advertisements and annoucments. |
| 12 | ** | Haze (Extended) | 7:54 | Does not appear in retail game | Heard throughout the first gameplay sneak peek. |
| 13 | ** | Zelus | 3:44 | Does not appear in retail game | |
| 14 | ** | Zelus (Original Version) | 3:05 | Does not appear in retail game | |
| 15 | 08 | Borealis Alyph | 2:54 | Five Oven Theory (aero2a5): When Giahs are being teleporting in the sewers. | |
| 16 | 09 | Heavy Gunner | 4:55 | Five Oven Theory (aero2a7): During the encounter with the Giah Heavy Gunner. | Remix of Borealis Alyph. |
| 17 | 10 | Crossfire | 3:16 | Path Onwards To The Core (aero2a12): During the fight with the Giah Aircraft in the military airport. | |
| 18 | 11 | Suspenseful Short 1 | 0:19 | Hyperion Quality (aero2a13): As a scientist is shot down by a Giah Aircraft near the gate control building. | |
| 19 | 12 | Radiance | 6:01 | Hyperion Quality (aero2a19): Upon being teleported to the Giah crystal area. (first instance) The Core (aero4a21a): When viewing the Core in the Giah port control room. (second instance) |
|
| 20 | 13 | Die Alone In The World Of Death | 3:04 | Die Lonely (aero3a6): During the defense segment in the Sector C lobby with dead scientists and Giah Crawlers. | |
| 21 | 14 | By Proxy | 2:08 | Proxy (aero3a10): In the Giah outpost near the tunnel system. | |
| 22 | 15 | Endlezz Tunnelz | 8:15 | Proxy (aero3a11): During the tunnel segment. | |
| 23 | ** | Endlezz Tunnelz (Original Version) | 7:30 | Does not appear in retail game | Originally replaced the definitive track before the 1.1 update. |
| 24 | 16 | Harrier | 1:40 | Cronus Syndrome (aero4a5): When encountering the Winged Harrier in the bunker. | |
| 25 | 17 | Suspenseful Short 2 | 0:15 | Cronus Syndrome (aero4a12): Upon entering the exit tunnels of the bunker and encounter the horde of Giahs, also encountering the Spineback. | |
| 26 | 18 | The Core | 9:06 | The Core (aero4a18): Plays anytime the Core is visible and or at the Core. | |
| 27 | 19 | Downfall | 6:53 | Downfall (aero4a23): When running through the crumbling roofs and areas. | |
| 28 | 20 | Aerocoric Theme | 3:22 | Credits (aero5a1): During the credits. |
Aerocoric 2 soundtrack
Track listing
* = not present in the official soundtrack.
** = not present in the game files.
| OST # | Game # | Track title | Time | Level location | Comments |
|---|---|---|---|---|---|
| 01 | ** | Uprising (Remix) | 7:00 | Does not appear in retail game | Exclusive to the Definitive version of the soundtrack, released 4 years after the original album. |
| 02 | ** | Essere Morto (Remix) | 3:16 | Does not appear in retail game | Exclusive to the Definitive version of the soundtrack, released 4 years after the original album. |
| 03 | ** | Blockades (Remix) | 3:40 | Does not appear in retail game | Exclusive to the Definitive version of the soundtrack, released 4 years after the original album. |
| 04 | ** | Black Operations (Remix) | 6:06 | Does not appear in retail game | Exclusive to the Definitive version of the soundtrack, released 4 years after the original album. |
| 05 | ** | Coterminous Ambience 3 (Remix) | 2:09 | Does not appear in retail game | Exclusive to the Definitive version of the soundtrack, released 4 years after the original album. |
| 06 | ** | Coterminous Ambience 4 | 0:49 | Does not appear in retail game | Exclusive to the Definitive version of the soundtrack, released 4 years after the original album. |
| 07 | ** | Coterminous Ambience 5 | 2:17 | Does not appear in retail game | Exclusive to the Definitive version of the soundtrack, released 4 years after the original album. |
| 08 | ** | Coterminous Ambience 6 | 1:44 | Does not appear in retail game | Exclusive to the Definitive version of the soundtrack, released 4 years after the original album. |
| 09 | 01 | Uprising | 6:27 | Uprising (aero_uprising_01): When waking up in the rubble of the Core's tower. | |
| 10 | 02 | Collapse | 2:31 | Uprising (aero_uprising_03): During the fight with the Giah scouts upon acquiring the pistol. | |
| 11 | 03 | Stationed | 4:10 | Uprising (aero_uprising_05): At the battle at the Giah outpost. | |
| 12 | 04 | Black Operations | 5:20 | Secret Service (aero_secret_service_04): When encountering Black Ops assassins in the pipe room. | |
| 13 | 05 | Infestation Protocol | 1:42 | Secret Service (aero_secret_service_06): While in the infested hallways. | |
| * | 06 | Suspenseful Short 1 | 0:20 | Operations (aero_ops_04): During the Black Ops fight in the infested yard, loops until the soldiers are killed. | |
| 14 | 07 | Secrets | 3:53 | Operations (aero_ops_05): While in the power exchange room with hidden documents. | |
| 15 | 08 | Wooden Blood | 2:07 | Operations (aero_ops_07): Upon entering the wooden building with deceased civilians. | |
| 16 | 09 | Lairs | 6:08 | Lairs (aero_lairs_02): Plays throughout the lair exploration. | |
| 17 | 10 | Void, Pt. 1 | 4:34 | Lairs (aero_lairs_08): During the confrontation with the Void Walker. | |
| 18 | 11 | Absolute Zero | 3:00 | Absolute Zero (aero_zero_01): During the clash with Giah Shock Troopers, when exiting the lairs. | |
| 19 | 12 | Essere Morto | 2:12 | Absolute Zero (aero_zero_03): In the Giah complex before the ambush. | |
| * | 13 | Suspenseful Short 3 | 0:10 | Absolute Zero (aero_zero_03): When being ambushed by a Giah squad. | |
| 20 | 14 | Ambush | 3:17 | Absolute Zero (aero_zero_03): During the ambush with a Giah squad. | |
| 21 | 15 | Kanalizatsiya | 3:31 | Absolute Zero (aero_zero_04): While in the Crawler-infested sewage plant. | |
| 22 | 16 | Заражение | 3:26 | Absolute Zero (aero_zero_06): During the huge attack near the sewage plant exit with Giah troopers fighting Web Weavers. | Remix of the previous track. |
| 23 | 17 | Uniforms of Slaves | 2:05 | Absolute Zero (aero_zero_10): While walking through the destroyed outposts. | |
| 24 | 18 | Coterminous Ambience 1 | 1:14 | Sewer Warfare (aero_sewers_01): While in the sewers. | The only soundtrack album this appears on is the Definitive version of the soundtrack, released 4 years after the original album. |
| 25 | 19 | Sewer Warfare | 6:19 | Sewer Warfare (aero_sewers_01): During the conflict in the sewers, with the Heavy Gunner and Engineer. | |
| 26 | 20 | Void, Pt. 2 | 2:50 | Sewer Warfare (aero_sewers_05): The confrontation with two Void Walkers. | |
| 27 | 21 | Seven Until Two | 7:02 | Sewer Warfare (aero_sewers_07): While in the catwalk area. | |
| 28 | 22 | Forged | 5:36 | Sewer Warfare (aero_sewers_09): Outside of the forge. | |
| 29 | 23 | The Forge | 3:40 | Commanders & Leaders (aero_comlea_01): When entering the forge. | |
| 30 | 24 | Commanders | 1:05 | Commanders & Leaders (aero_comlea_02): While hearing a Giah Commando talk on a deceased Giah's radio. | |
| 31 | 25 | Coterminous Ambience 2 | 1:34 | Commanders & Leaders (aero_comlea_02): In the back area of the forge before the Giah tussle. | The only soundtrack album this appears on is the Definitive version of the soundtrack, released 4 years after the original album. |
| 32 | 26 | Exogen | 4:07 | Commanders & Leaders (aero_comlea_03): During the Giah tussle outside of the forge. | |
| 33 | 27 | Leaders | 7:43 | Commanders & Leaders (aero_comlea_05): While a Giah leader is talking to the player about the war, before the Giah Sentinel attack. | |
| 34 | 28 | Sentinel | 5:47 | Commanders & Leaders (aero_comlea_05): During the Giah Sentinel attack. | |
| 35 | 29 | Blockades | 3:06 | Blockades (aero_blockade_04): During the attack at the blockade center. | |
| 36 | 30 | Stabilization Delegate Warnings | 5:51 | Blockades (aero_blockade_08): The standoff with the Giah Omega. | |
| 37 | 31 | Tripminez | 4:32 | Blockades (aero_blockade_09): While in the underground tripmine area. | |
| 38 | 32 | The Omega Sentinel | 8:13 | Rift in Humanity (aero_rift_01): During the fight with the Omega Sentinel. | |
| * | 33 | Suspenseful Short 2 | 0:15 | Rift in Humanity (aero_rift_02): When a Black Ops osprey is destroyed by a Sentinel. | |
| 39 | 34 | Sentinel (Reprise) | 2:47 | Rift in Humanity (aero_rift_05): On the catwalk, during the fight with the Sentinel. | |
| 40 | 35 | Coterminous Ambience 3 | 1:50 | Rift in Humanity (aero_rift_07): During the Giah fight in the shield room. | The only soundtrack album this appears on is the Definitive version of the soundtrack, released 4 years after the original album. |
| 41 | 36 | Sky Shield Overload | 2:53 | Rift in Humanity (aero_rift_07): Upon the sky shield being activated by a Giah Overlord. | |
| 42 | 37 | Shifted Rift | 8:21 | Rift in Humanity (aero_rift_09): During the huge battle with the Giahs and Bio-Titans. |
The Isophron Quantum soundtrack
The Isophron Quantum is a 2024 Source 2 video game. It is in the Half-Life universe.
Chapters
The tracks on multiple streaming services are separated by discs based on chapter, like Half-Life: Alyx.
- The Tides
- The Undergrounds
- The Pearls
- The Centre
- The Hotel
- The Yard
- The Hospital
- Quantum Legacy
- Powered Up
- Uprising
- Bloodlines
- Revival
- Exodus
- Rising Warfare
- Revenant
Track listing
Chapter 1: The Tides
* = not present in the game.
| Disc # | OST # | Game # | Track title | Time | Level location | Comments |
|---|---|---|---|---|---|---|
| 01 | 01 | * | Isophron Trumpets | 6:27 | Does not appear in the retail game | Suspendisse convallis tellus ac ligula luctus, sed interdum felis convallis. Sed convallis libero a turpis fermentum, nec consectetur urna facilisis. Suspendisse tincidunt libero in magna consectetur, at tincidunt velit facilisis. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Praesent mollis est in velit dignissim, id tempus libero fermentum. Morbi vitae vehicula ex. Suspendisse potenti. Fusce ac urna non urna dignissim feugiat vel eget nunc.Morbi vehicula libero quis ligula sollicitudin, at ultricies ligula vehicula. Proin at erat eget lorem iaculis porttitor. Donec sit amet orci a libero gravida facilisis. Aenean vitae facilisis magna. Etiam non ex a mauris fermentum tempor. |
| 02 | 02 | 01 | Agon | 4:55 | The Tides: Plays as the player exits through the apartments and enters the trainyard area. | |
| 03 | 03 | 02 | Block Is Not Permitted | 2:40 | The Tides: During the scuffle in the Combine watchtower. | |
| 04 | 04 | 03 | Strider | 1:06 | The Tides: When encountering the Strider walking on top of the apartments. | |
| 05 | 05 | 04 | Terrorizer | 3:05 | The Tides: Plays when two Metrocops are assaulting civilians near the construction sector. | |
| 06 | 06 | 05 | Pistol | 2:46 | The Tides: Upon acquiring the pistol by killing a Metrocop near the propane tank shipment. | |
| 07 | 07 | 06 | Undeground Entrance | 4:22 | The Tides: Plays near the underground tunnel entrance. |
Chapter 2: The Undergrounds
| Disc # | OST # | Game # | Track title | Time | Level location | Comments |
|---|---|---|---|---|---|---|
| 01 | 08 | 07 | Tunnels | 6:44 | The Undergrounds: Plays when traversing the underground tunnels. | Vestibulum euismod risus in leo scelerisque, a fermentum eros suscipit. Nulla at lectus id orci gravida convallis a ut urna. In venenatis leo nec augue pretium, ac pretium est tristique. Donec a nisi velit. Vivamus sollicitudin congue urna, non suscipit dolor dignissim at. Nulla porta risus a sollicitudin interdum. Suspendisse convallis tellus ac ligula luctus, sed interdum felis convallis. Sed convallis libero a turpis fermentum, nec consectetur urna facilisis. Suspendisse tincidunt libero in magna consectetur, at tincidunt velit facilisis. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Praesent mollis est in velit dignissim, id tempus libero fermentum. Morbi vitae vehicula ex. Suspendisse potenti. Fusce ac urna non urna dignissim feugiat vel eget nunc. |
| 02 | 09 | 08 | Fodder | 2:18 | The Undergrounds: During the fight with the Combine Fodders. | |
| 03 | 10 | 09 | Under Yard | 4:42 | The Undergrounds: During the underground yard area. | |
| 04 | 11 | 10 | Curve of the Gray Walls | 1:38 | The Undergrounds: While in the ruined Combine station. | |
| 05 | 12 | 11 | Moss | 7:05 | The Undergrounds: While walking through the Barnacle-infested hallways. | |
| 06 | 13 | 12 | Ground Attack Team | 2:26 | The Undergrounds: Plays during the Manhack fight outside of the tunnels. | |
| 07 | 14 | 13 | Fugitive | 3:42 | The Undergrounds: During the Metrocop fight outside of the tunnels, in the open area. | Mixes elements of the previous track. |
Chapter 3: The Pearls
| Disc # | OST # | Game # | Track title | Time | Level location | Comments |
|---|---|---|---|---|---|---|
| 01 | 15 | 14 | Path | 5:11 | The Pearls: Plays on the path to the pearl caves. | Vestibulum euismod risus in leo scelerisque, a fermentum eros suscipit. Nulla at lectus id orci gravida convallis a ut urna. In venenatis leo nec augue pretium, ac pretium est tristique. Donec a nisi velit. Vivamus sollicitudin congue urna, non suscipit dolor dignissim at. Nulla porta risus a sollicitudin interdum. Suspendisse convallis tellus ac ligula luctus, sed interdum felis convallis. Sed convallis libero a turpis fermentum, nec consectetur urna facilisis. Suspendisse tincidunt libero in magna consectetur, at tincidunt velit facilisis. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Praesent mollis est in velit dignissim, id tempus libero fermentum. Morbi vitae vehicula ex. Suspendisse potenti. Fusce ac urna non urna dignissim feugiat vel eget nunc. |
| 02 | 16 | 15 | The Caves | 8:13 | The Pearls: During the cave segment. | |
| 03 | 17 | 16 | The Caves (Reprise) | 3:21 | The Pearls: Plays at the pearl area. |
Chapter 4: The Centre
| Disc # | OST # | Game # | Track title | Time | Level location | Comments |
|---|---|---|---|---|---|---|
| 01 | 18 | 17 | Area Of No Contact | 3:56 | The Centre: Plays during the forest suprise attack. | Vestibulum euismod risus in leo scelerisque, a fermentum eros suscipit. Nulla at lectus id orci gravida convallis a ut urna. In venenatis leo nec augue pretium, ac pretium est tristique. Donec a nisi velit. Vivamus sollicitudin congue urna, non suscipit dolor dignissim at. Nulla porta risus a sollicitudin interdum. Suspendisse convallis tellus ac ligula luctus, sed interdum felis convallis. Sed convallis libero a turpis fermentum, nec consectetur urna facilisis. Suspendisse tincidunt libero in magna consectetur, at tincidunt velit facilisis. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Praesent mollis est in velit dignissim, id tempus libero fermentum. Morbi vitae vehicula ex. Suspendisse potenti. Fusce ac urna non urna dignissim feugiat vel eget nunc. |
| 02 | 19 | 18 | On The Way | 4:31 | The Centre: While walking back to City 13. | |
| 03 | 20 | 19 | Restricted Block | 2:28 | The Centre: During the onslaught at the square of City 13. | |
| 04 | 21 | 20 | Autonomous Hotel Aura | 3:04 | The Centre: While outside of the Hotel. | |
| 05 | 22 | 21 | Autonomous Outer Hotel Anti-Civil Enforcements | 2:42 | The Centre: During the fight outside of the Hotel. |
Chapter 5: The Hotel
| Disc # | OST # | Game # | Track title | Time | Level location | Comments |
|---|---|---|---|---|---|---|
| 01 | 23 | 22 | Autonomous Hotel Rooms | 5:02 | The Hotel: When exploring through the hotel rooms. | Vestibulum euismod risus in leo scelerisque, a fermentum eros suscipit. Nulla at lectus id orci gravida convallis a ut urna. In venenatis leo nec augue pretium, ac pretium est tristique. Donec a nisi velit. Vivamus sollicitudin congue urna, non suscipit dolor dignissim at. Nulla porta risus a sollicitudin interdum. Suspendisse convallis tellus ac ligula luctus, sed interdum felis convallis. Sed convallis libero a turpis fermentum, nec consectetur urna facilisis. Suspendisse tincidunt libero in magna consectetur, at tincidunt velit facilisis. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Praesent mollis est in velit dignissim, id tempus libero fermentum. Morbi vitae vehicula ex. Suspendisse potenti. Fusce ac urna non urna dignissim feugiat vel eget nunc. |
| 02 | 24 | 23 | Zombi Otel | 2:40 | The Hotel: Plays in the zombie-infested area. | |
| 03 | 25 | 24 | Musik für die Toten | 1:16 | The Hotel: Diegetic, plays on the elevator radio. | |
| 04 | 26 | 25 | Six After Two | 2:06 | The Hotel: Plays in the clock room, with the Gonome. | |
| 05 | 27 | 26 | Zombine Protocol | 3:23 | The Hotel: In the Zombine-infested floor. | |
| 06 | 28 | 27 | Antlion Suspense | 5:04 | The Hotel: Upon encountering the Antlion horde. | Nulla posuere tincidunt nisl, nec fermentum felis molestie sed. Pellentesque accumsan interdum lorem, in vestibulum eros aliquam nec. Vestibulum scelerisque auctor turpis, eget luctus odio fermentum id. Ut ac quam ac justo scelerisque facilisis vel sed magna. Fusce ultricies tellus nec tortor laoreet, nec laoreet justo viverra. Quisque varius neque et sapien mollis, eget consectetur eros pharetra. Phasellus aliquet leo in risus sollicitudin, quis fringilla lorem vulputate. Nulla facilisi. Nunc nec eros non felis ullamcorper bibendum ut nec leo. Nam nec mi nec erat blandit convallis. |
| 07 | 29 | 28 | Bridge Networking | 1:52 | The Hotel: While on the bridge to the rooftops. | |
| 08 | 30 | 29 | Battops | 4:28 | The Hotel: While running on the rooftops while being chased by Stukabats. |
Chapter 6: The Yard
| Disc # | OST # | Game # | Track title | Time | Level location | Comments |
|---|---|---|---|---|---|---|
| 01 | 31 | 30 | Yard Square | 3:01 | The Yard: During the fight with the Combine Grunts and Manhacks in the yard square. | Vestibulum euismod risus in leo scelerisque, a fermentum eros suscipit. Nulla at lectus id orci gravida convallis a ut urna. In venenatis leo nec augue pretium, ac pretium est tristique. Donec a nisi velit. Vivamus sollicitudin congue urna, non suscipit dolor dignissim at. |
| 02 | 32 | 31 | Failure to Comply | 2:44 | The Yard: During the attack at the streets. | |
| 03 | 33 | 32 | Stukabat Infestation | 1:27 | The Yard: When fighting the Stukabats outside of the gate to the Otlich Hospital. |
Chapter 7: The Hospital
| Disc # | OST # | Game # | Track title | Time | Level location | Comments |
|---|---|---|---|---|---|---|
| 01 | 34 | 33 | Morphine Admistered | 3:50 | The Hospital: Upon entering the hospital doors. | |
| 02 | 35 | 34 | Medical Hallways | 5:12 | The Hospital: While traversing through the hallways of the hospitals. | |
| 03 | 36 | 35 | Aetherion's Wake | 6:35 | The Hospital: During the elongated fight sequence with the Aetherion. | Incorporates a diverse array of unusual auditory elements throughout the track, including subtle bell chimes, delicate violin melodies, gradually fading trumpet notes, eerie screams, and muffled voices. Additionally, the track features the distinctive roars of the Aetherion, creating a unique and immersive sonic experience. |
| 04 | 37 | 36 | Lower Levels | 4:40 | The Hospital: Plays while in the lower levels of the building. | |
| 05 | 38 | 37 | Xombified | 3:28 | The Hospital: During the altercation with the Zombines in the dilapidated, underground, and Xen-infested area. | |
| 06 | 39 | 38 | 30 After 30 | 3:30 | The Hospital: While going through the upper levels. | |
| 07 | 40 | 39 | Mortars | 4:55 | The Hospital: During the scuffle at the rooftops with the Combine Elites. | |
| 08 | 41 | 40 | Manhack Bridges | 2:06 | The Hospital: During the Manhack fight on the bridge to the Quantum laboratories. | |
| 09 | 42 | 41 | Qunatium | 1:44 | The Hospital: Plays outside of the Quantum laboratory street. |
Chapter 8: Quantum Legacy
| Disc # | OST # | Game # | Track title | Time | Level location | Comments |
|---|---|---|---|---|---|---|
| 01 | 43 | 42 | ||||
| 02 | 44 | 43 | ||||
| 03 | 45 | 44 |