Godzilla-kun (video game): Difference between revisions
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|header ={{Toho}} {{Game}} | |header ={{Toho}} {{Game}} | ||
|image =Gojira-Kun.jpg | |image =Gojira-Kun clear.jpg | ||
|caption =Gojira-Kun box art | |caption =Gojira-Kun box art | ||
|name =''Gojira-kun'' | |name =''Gojira-kun'' | ||
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|genre =Puzzle | |genre =Puzzle | ||
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'''''Gojira-kun''''' {{Nihongo|ゴジラくん|Gojirakun|lit. ''Mr. Godzilla''}} is a game developed by [[Toho]] for the MSX | '''''Gojira-kun''''' {{Nihongo|ゴジラくん|Gojirakun|lit. ''Mr. Godzilla''}} is a [[1985]] video game developed by [[Toho]] for the MSX. The game is notable for featuring [[wikipedia:chibi|chibi]] versions of the [[Godzilla (Franchise)|Godzilla]] monsters, in a similar manner to [[Bandai]]'s [[Godzilland (Merchandise Line)|Godzilland merchandise line]]. | ||
{{TOC}} | {{TOC}} | ||
==Appearances== | ==Appearances== | ||
===Monsters=== | ===Monsters=== | ||
The game features the following monsters, each | The game features the following monsters, each with one special ability: | ||
*[[Godzilla]] (Player) - Can push rocks. Can defeat enemies with one punch (except Hedorah and King Ghidorah). | *[[Godzilla]] (Player) - Can push rocks. Can defeat enemies with one punch (except Hedorah and King Ghidorah). | ||
*[[Baragon]] - Powerful puncher. | *[[Baragon]] - Powerful puncher. | ||
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*[[Mechagodzilla/Showa|Mechagodzilla]] - Fast puncher. | *[[Mechagodzilla/Showa|Mechagodzilla]] - Fast puncher. | ||
*[[King Ghidorah]] - Appears when Godzilla takes too long to clear a level, flies, and is completely invulnerable. | *[[King Ghidorah]] - Appears when Godzilla takes too long to clear a level, flies, and is completely invulnerable. | ||
*[[Minilla]] - Found by destroying a boulder in the game's final level. | |||
==Gameplay== | ==Gameplay== | ||
===Game Mode=== | ===Game Mode=== | ||
Godzilla can move left | Godzilla can move left and right and climb up and down vines. There are three ways to defend yourself: punching your enemies, making them fall in water, or dropping rocks on them. The objective of every level is to destroy all the rocks. When the last rock is destroyed, a timer power-up will appear. If you grab it, all enemies will stop moving for a few seconds. Go through a door after getting the timer and you advance to the next level. | ||
===Edit Mode=== | ===Edit Mode=== | ||
In this mode, you make your own levels, or "scenes." You can choose to edit the screen, select a screen, save a scene, load a scene, verify a scene, copy a scene or test play. | In this mode, you make your own levels, or "scenes." You can choose to edit the screen, select a screen, save a scene, load a scene, verify a scene, copy a scene or test play. | ||
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==Gallery== | ==Gallery== | ||
<gallery widths='120' position='center' captionalign='center' spacing='small'> | <gallery widths='120' position='center' captionalign='center' spacing='small'> | ||
Gojira-kun cartridge.jpg|Cartridge | |||
Gojira-Kun - Godzilla.png|Godzilla | Gojira-Kun - Godzilla.png|Godzilla | ||
Gojira-Kun - Anguirus.png|Anguirus | Gojira-Kun - Anguirus.png|Anguirus |
Revision as of 12:08, 26 August 2018
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Gojira-kun (ゴジラくん is a Gojirakun, lit. Mr. Godzilla)1985 video game developed by Toho for the MSX. The game is notable for featuring chibi versions of the Godzilla monsters, in a similar manner to Bandai's Godzilland merchandise line.
Appearances
Monsters
The game features the following monsters, each with one special ability:
- Godzilla (Player) - Can push rocks. Can defeat enemies with one punch (except Hedorah and King Ghidorah).
- Baragon - Powerful puncher.
- Anguirus - Runs very fast when on the same level as Godzilla.
- Rodan - Flies behind you through the screen. Can't die of water.
- Hedorah - Immune to punching.
- Mechagodzilla - Fast puncher.
- King Ghidorah - Appears when Godzilla takes too long to clear a level, flies, and is completely invulnerable.
- Minilla - Found by destroying a boulder in the game's final level.
Gameplay
Game Mode
Godzilla can move left and right and climb up and down vines. There are three ways to defend yourself: punching your enemies, making them fall in water, or dropping rocks on them. The objective of every level is to destroy all the rocks. When the last rock is destroyed, a timer power-up will appear. If you grab it, all enemies will stop moving for a few seconds. Go through a door after getting the timer and you advance to the next level.
Edit Mode
In this mode, you make your own levels, or "scenes." You can choose to edit the screen, select a screen, save a scene, load a scene, verify a scene, copy a scene or test play.
User's Game Mode
Immediately play the current scene selected on edit mode.
Gallery
Trivia
- According to hidden data in the game, Gojira-kun was originally titled Godzilland, but Toho decided to change the title at the last moment.[1] In addition, the game's cover art even features the "Godzilland" logo.
- A sequel to this game, Gojira-kun: Kaijū Daikōshin, was released for the Nintendo Gameboy in 1990.
References
This is a list of references for Godzilla-kun (video game). These citations are used to identify the reliable sources on which this article is based. These references appear inside articles in the form of superscript numbers, which look like this: [1]