King Kong (1996 film)

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King Kong is an unmade King Kong American film and the precursor to the 2005 film.

History

While directing his first Hollywood film The Frighteners, Peter Jackson was approached by Universal Pictures approached Jackson about making a remake of King Kong, an offer which Jackson immediately accepted as he has said that the original King Kong is his favorite movie. Jackson and his wife Fran Walsh then began writing the first draft of the screenplay in April 1996 with a pre-production period of ten months following in suite with the film having a planned release date of Summer 1998. During the pre-production phase, Weta Workshop co-founder Richard Taylor created a bronze maquette of King Kong fighting three Tyrannosaurus rex. The next day after the maquette was completed, Jackson suggested to Taylor to make a larger version to get Universal Pictures exciting about the film, resulting in the creation of a coffee-table size fifty-eight part sculpture that wowed Universal executives when Jackson assembled it in his hotel room.[1] Weta Workshop enlisted American comic book artist Bernie Wrightson, who flew to Wellington, New Zealand, to develop the habitat of Skull Island.[1][2]

According to Richard Taylor, "hundreds of illustrations and dozens and dozens of conceptual sculptures" were created for Kong and the film's creatures.[2] To portray the creatures of Skull Island, the plan was to feature a combination of stop-motion animation, Template:CGI, and animatronics was to be used.[2] In the case of Kong, it was planned for a performer in a suit was to be used for closeups of his legs stomping through trees.[1] Stop motion armatures outfitted with foam latex were created for Kong, Tyrannosaurus, the raptors, and the Brontosaurus.[2] The stop motion puppets were utilized in making two frame previsualizations of the film. Despite King Kong having his own puppet, he was envisioned as a computer-generated creature, though practical effects were to be used in close up shots.[1] The animatronics created by Weta Workshop included close up heads for the creatures they had stop-motion armatures for and a full-size hydraulic hand of Kong that was built in pre-production.[2][1] An animatronic of a Sumatran giant crocodile consisting of a full-sized head and body was even being sculpted by Weta Workshop prior to the film's cancellation.[2] At Weta Digitial, the visual effect teams were working on dinosaur walk cycles, researching techniques to create Kong's fur, and create a whole digital New York building by building. Furthermore, miniature locations were planned, with a large scale miniature of Skull Island having been the only one created.[2]

References

This is a list of references for King Kong (1996 film). These citations are used to identify the reliable sources on which this article is based. These references appear inside articles in the form of superscript numbers, which look like this: [1]

  1. 1.0 1.1 1.2 1.3 1.4 Fordham, Joe. (Januray 2006) Return of the King. Cinefex, 104, p. 45
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Wake, Jenny. The Making of King Kong: The Official Guide to the Motion Picture, p. 6. Pocket Books.