|“||I am Greenman. An envoy of God. I'm here to protect the children.||„|
Greenman is the ninth tokusatsu hero to be created by Toho, the third of which to possess the ability to grow to giant size, and the first to be robotic. Greenman is a formidable warrior mecha hailing from the Green Star, and arrives on Earth proclaiming himself as an envoy of God. He is introduced as a protector of children and arch-nemesis of the devil king Maoh, boasting a slue of weapons and attacks throughout his 52 television appearances to aid him in his constant struggle against the devil king. Although an advanced fighting machine, Greenman is often overpowered, and because of this bestows devices known as Green Calls, the creators of which unknown, upon the children of Earth to signal Greenman to them in their times of need, as well as repair Greenman's machinery in his own. After valiantly battling and defeating all of Maoh's devilish underlings, Greenman infiltrates the Underground Cave and single-handedly destroys Maoh, the very origin of the world's evils, before returning to the skies confident in the Earth's newly restored peace. Although never established as canon to the original series, Greenman later appears in the Go! Godman movie, signaled to Earth by Mika Ayase to help defeat the green gargantua Gaira and its skeletal ally Jilarji, creating a bond with fellow space warrior Godman along the way and ultimately saving Earth for the second time.
- 1 Name
- 2 Design
- 3 Personality
- 4 Origins
- 5 History
- 6 Abilities
- 6.1 Size Changing
- 6.2 Flight
- 6.3 Greenman Breaster
- 6.4 Ear Boomerangs
- 6.5 Leg Arrows
- 6.6 Greenman Stick
- 6.7 Fire Fighting
- 6.8 Flash Shock
- 6.9 Eye Beam
- 6.10 Teleportation
- 6.11 Super Speed
- 6.12 X-Ray Vision
- 6.13 Intangibility
- 6.14 Healing
- 6.15 Greenman Cut
- 6.16 Awakening
- 6.17 Mouth Beam
- 6.18 Weaknesses
- 7 Filmography
- 8 Gallery
- 9 Trivia
- 10 References
- 11 Comments
Greenman's Japanese name: Gurīnman (グリーンマン?) is a combination of "green," spelled in Japanese as Gurīn (グリーン?), and the English word "man." This likely refers to him being constructed to resemble a human man, and his mostly green color.
Unlike Godman, whose appearance is comparable to that of Ultraman, Greenman more closely resembles a Japanese samurai. He has a bright, multicolored helmet with a cyan mask which covers his eyes, and has an emerald or jade gemstone centered on it. At the top of his helmet is a crest from which reddish colored fur rests on. He wears a burgundy chestplate with orange patterning, which sits on top of his green suit, and has a red lamp in its center. This chestplate can open up to reveal an array of cannons, which Greenman utilizes for his "Greenman Breaster" finishing move. Greenman also possesses a belt similar to his chest plate, and upper-leg armor extends from it. He has silver gloves and boots, and a white scarf that drapes around his neck. In episode 1 of Go! Greenman, Greenman vs. Garamedon, Greenman's strength is explained when Garamedon shoots Greenman with electricity. He is mechanical in nature, and has a complex network of machines throughout his body.
PersonalityEarth. He will stop at nothing to protect the children of Earth, resulting in the defeat of any monster that threatens their safety. Greenman also seems to be especially sympathetic towards the children he protects, as seen when he heals a graze on a girl's knee in Greenman vs. Mohtles.
Despite being a robot, Greenman has displayed complex emotions on several occasions, such as in Greenman vs. Minilla where Minilla's pacifier was taken from him causing the monster to begin crying. Instead of killing the monster, Greenman spared it. However, Minilla was killed anyway at the hands of his master, and Greenman began to laugh.
Greenman's origins are predominantly unknown, however he is said to hail from "Green Star", located in the Kinga System (金河系グリーン星?, lit. Kinga System Green Star) Kinga-kei Gurīn Hoshi. It is also unknown who Greenman's creators were, but it can be assumed that they were also residents of the Green Star.
HistoryMaoh remains imprisoned underground. However, he is soon presented with a scheme to obtain children's blood and by extent set him free. Presented with the aforementioned plot, Maoh decides to pursue it.
As a group of children play in a sandbox on an average afternoon (presumably not long after Maoh's reawakening), they are startled to see monstrous attackers—Maoh's loyal underling Tonchiki and another henchman—hastily chasing after them in broad daylight. As the kids sprint through an archway, the devilish fiends are stopped in their tracks, as Greenman appears before them. Announcing himself as an envoy of God and protector of children, the hero descends to the ground and confronts them. Foolishly challenging the new-found enemy, Maoh's lackie is quickly beaten down, startling Tonchiki and driving him to retreat. But just as the children flock to Greenman's side, Tonchiki reappears along with the failed subordinate who is mutated into Garamedon. Unfazed by the kaiju, Greenman engages it in battle and pushes it to the brink of destruction. In this worrying time, Tonchiki orders Garamedon to fire off an x-ray beam weapon which connects with Greenman and reveals him to be entirely robotic.
Tonchiki further commands Garamedon, this time to make him grow. Though Greenman is well prepared for this, and uses his inner mechanics to alter his own size. The two continue to combat one another, but Garamedon is overwhelmed by his opponent's multitude of abilities and soon collapses dead to the ground. After this first battle on Earth, Greenman presents the children with small devices known as Green Calls that can summon him when they are in distress. Greenman returns to the skies, settling down in an unknown location, presumably either in the heavens or on a celestial body somewhere near Earth. Here he awaits distress signals and in the case of an emergency, will jet off to Earth and engage the threat in combat, ultimately destroying it and keeping the children safe. This system persists until only one transformable minion remains.
The subordinate was deployed as a last resort but was quickly beaten to death by the children who banded together against him. Desperate to escape, Maoh confronts Greenman himself, though is unable to move his legs due to his banishment. Maoh is able to strategically kidnap multiple children whilst still putting up a fight by using a combination of spells. But when it seems Maoh is gaining the upper hand, Tonchiki accidentally distracts his master, giving Greenman the time to teleport to the villain's main base of operations and electrocute him to free the children. As Maoh disappears into sparks and smoke, Tonchiki thoroughly apologizes for his actions before teleporting far away, leaving Greenman and the children relieved knowing there is no longer any evil lingering among them.
Greenman is a strong and skilled fighter, but he also can use his electronics to conjure up a series of weapons and attacks including:
Greenman can grow to giant size by uttering the phrase "Greenman Giant Machine Change" or just "Giant Machine Change." He can also shrink back down to human size, although it is never seen happening on screen.
Greenman is capable of fairly fast flight.
Greenman has two red boomerang weapons named Ear Boomerangs (イヤーブーメラン?) Iyā Būmeran which are held on either side of his helmet. When removed, they can be thrown and will explode on contact with any surface.
Greenman can hold his two Ear Boomerangs in an 'X' formation, creating a defensive shield of sorts which can deflect most beam weapons. This technique is referred to as Boomerang Turn (ブーメランターン?) Būmeran Tān.
Greenman can summon a staff by shouting its name, Greenman Stick (グリーンマンスティック?) Gurīnman Sutikku. This staff is used for many purposes but is most commonly seen being used as a weapon to bash opponents. In the series finale Greenman vs. Maoh, it is revealed that Greenman possesses the ability to summon more than one Greenman Stick, and that at least three exist. This is used when, in addition to summoning his own Stick, he grants two young children with their own for a combined Stick Fire.
The Greenman Stick can be used as a finisher move by firing off its explosive tip, and is known as Stick Fire (スティックファイヤー?). Sutikku Faiyā
Although rarely shown being used, the staff can also fire a laser beam from its tip called Stick Beam (スティックビーム?). This may also act as a finisher. Sutikku Bīmu
The Greenman Stick can also be used as a distress signal. Similar to Stick Fire, if Greenman fires off the Stick's tip into the air, it will explode and form "SOS" in the sky.
Although this ability was only seen being used once, it was crucial in allowing Greenman to win a battle. By planting the Greenman Stick into the ground, Greenman can repair damage to his legs by shouting the technique's name, Leg Gain (レッグゲイン?). The Greenman Stick's handle fires a white laser into the affected limbs, repairing any damage. Reggu Gein
Greenman can create a wall of blue flames from his hands by shouting the ability's name, Fire Fighting (ファイヤーファイティング?) Faiyā Faitingu. This is most commonly used to clear smoke or fire, but can also create a smokescreen which temporarily blinds opponents.
Greenman can summon electricity between his hands when he shouts the ability's name, Flash Shock (フラッシュショック?) Furasshu Shokku. Simply moving his hands in the direction of his opponent once the electricity is summoned will cause it to fire off in that direction. This attack is also often used as a finisher move.
Greenman can fire beams from his eyes in a technique known simply as Eye Beam (アイビーム?) Ai Bīmu by shouting "Greenman Eye Beam." However, Greenman only attempted to use this ability one time throughout the series and could not successfully perform it due to the injuries he had sustained in the episode.
Greenman possesses the ability to teleport to any destination, including the Underground Cave.
Greenman has been shown to possess enhanced running capability on multiple occasions.
Greenman seemingly possesses x-ray vision, or another ability similar. This was shown when he was able to see inside of Gabara's stomach and see the child which was stuck within it.
Greenman can also pass parts of his body through certain objects. This is activated when Greenman raises his arms, puts them together in front of his face, and then firmly places his hand on anything he intends to pass through. This was shown when Greenman passed his arms through Gabara's body to save the child inside.
Greenman is shown to be able to heal minor wounds of organic beings by placing his hands over the said wound. This was shown when Greenman healed a scrape on a young girl's leg.
Greenman has powerful lights in his eyes which can be activated by shouting the words "Greenman Cut." It is primarily used to remove foreign objects obstructing his vision. For unknown reasons, this ability was only utilized once despite Greenman's vision becoming obstructed on multiple occasions.
Greenman can awaken humans from sleep or any state of unconsciousness by waving his arms above them.
Greenman has been shown to be weak to almost every monster he's faced's special attack(s), including:
- Garamedon's electricity beam
- Antguirus's black liquid
- Gejiru's laser cannon
- Bullpull's telepathy
- Tsunojiras's spiked ball mace and black smoke
- Stock's pellet shield and toxic gas
- Valingar's dizzying spin
- Megahertz's blinding stare
- Dragonda's explosive rocks
- Totsaurus's gas-emitting projectiles
- Danbaraki's electricity beam
- King Takoras's toxic mouth gas and constricting tentacles
- Gabara's sharp, detachable claws
- Gyaron's head electricity
- Mohtles's hallucinogenic mist
- Bulguerrilla's strong whips and metal manipulation
- Alien Dorok's blinding ink and constricting tentacles
- Spider's viscous webbing
- Foksaurus's flammable smoke breath
- Blanca's tractor beam
- Ihokiller's paralyzing patch
- Gowarackdon's flammable smoke breath
- Jairock's supersonic waves
- Danketto's tongue explosives
- Seguro No. 1's blinding red light
- Inbelun's electric forcefield
- Giringa's powerful punches
- Red Rock's fast-hardening mist
- Sanda's noxious pink gas
- Zarizon's mind controlling mist
- Stegodzillas's blowgun darts
- Alien Tiborus's music-induced strength
- Yasugon's thick nets and constricting rope
- Gorilla's immense strength
- Spider II's viscous webbing
- Jilarji's iron flail
- Akumon's handheld bombs
- Kappalge's viscous liquid-filled bubbles
- Fonshuragon's freezing mist
- Main article: Greenman/Gallery.
- Greenman is Toho's first robotic tokusatsu hero.
- The sound which plays when Greenman's chest panels open is a sample of Ultraman Taro's color timer sound.
- Greenman's Ear Boomerangs play a similar role to Ultraseven and Ultraman Zero's famous Eye Sluggers.
- Greenman had multiple voice actors throughout his series, with the first actor performing Greenman's voice in only a few episodes, including the first. For the rest of the series, another actor was hired, providing a stark contrast to the first with a noticeably deeper voice.
- Greenman's Flash Shock attack may be based off of an ability from Assault! Human!! called Human Shock, where Human No. 1 disperses electricity similar to Greenman.
- The Breaster attack may also be based off of one of Human No. 1's abilities called Human Beam, where he fires a deadly photon beam from his chest.
This is a list of references for Greenman. These citations are used to identify the reliable sources on which this article is based. These references appear inside articles in the form of superscript numbers, which look like this: 
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