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Greenman History Revamp

History

Showa Series

Go! Greenman

Greenman vs. Garamedon
Greenman announcing his identity in Greenman vs. Garamedon

Greenman, a heavenly machine warrior, was initially sent to the planet Earth in order to ensure that the devil king Maoh remains imprisoned underground. However, the fiend is soon presented with a scheme to obtain children's blood, and by extent set him free. Presented with the aforementioned plot, Maoh decides to pursue it.

As a group of children play in a sandbox on an average afternoon (presumably not long after Maoh's reawakening), they are startled to see monstrous attackers—Maoh's loyal underling Tonchiki and another henchman—hastily chasing after them in broad daylight. As the kids sprint through an archway, the devilish fiends are stopped in their tracks, as Greenman appears before them. Announcing himself as an envoy of God and protector of children, the hero descends to the ground and confronts them. Foolishly challenging the new-found enemy, Maoh's lackie is quickly beaten down, startling Tonchiki and driving him to retreat. But just as the children flock to Greenman's side, Tonchiki reappears along with the failed subordinate who is mutated into Garamedon. Unfazed by the kaiju, Greenman engages it in battle and pushes it to the brink of destruction. In this worrying time, Tonchiki orders Garamedon to fire off an x-ray beam weapon which connects with Greenman and reveals him to be entirely robotic.

Tonchiki further commands Garamedon, this time to make him grow. Though Greenman is well prepared for this, and uses his inner mechanics to alter his own size. The two continue to combat one another, but Garamedon is overwhelmed by his opponent's multitude of abilities and soon collapses dead to the ground. After this first battle on Earth, Greenman presents the children with small devices known as Green Calls that can summon him when they are in distress. Greenman returns to the skies, settling down in an unknown location, presumably on a celestial body somewhere near Earth. Here he awaits the childrens' next peril.

Greenman vs. Antguirus



The subordinate was deployed as a last resort but was quickly beaten to death by the children who banded together against him. Desperate to escape, Maoh confronts Greenman himself, though is unable to move his legs due to his banishment. Maoh is able to strategically kidnap multiple children whilst still putting up a fight by using a combination of spells. But when it seems Maoh is gaining the upper hand, Tonchiki accidentally distracts his master, giving Greenman the time to teleport to the villain's main base of operations and electrocute him to free the children. As Maoh disappears into sparks and smoke, Tonchiki thoroughly apologizes for his actions before teleporting far away, leaving Greenman and the children relieved knowing there is no longer any evil lingering among them.

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Abilities

Greenman is a strong and skilled fighter, but he also can use his electronics to conjure up a series of weapons and attacks including:

Size Changing

Greenman can grow to giant size by uttering the phrase "Greenman Giant Machine Change" or just "Giant Machine Change." He can also shrink back down to human size, although it is never seen happening on screen.

Flight

Greenman is capable of fairly fast flight.

Weapons

  • Greenman can shoot missiles from his chest by shouting the name of the technique, Greenman Breaster (グリーンマンブレスター,   Gurīnman Buresutā)[1]. This attack is often used as a finisher move.
  • Greenman has two red boomerang weapons named Ear Boomerangs (イヤーブーメラン,   Iyā Būmeran)[1] which are held on either side of his helmet. When removed, they can be thrown and will explode on contact with any surface.
    • Greenman can hold his two Ear Boomerangs in an 'X' formation, creating a defensive shield of sorts which can deflect most beam weapons. This technique is referred to as Boomerang Turn (ブーメランターン,   Būmeran Tān)[1].
  • Greenman can fire arrows from a circular compartment on his left ankle which can become impaled into the skin of opponents. This technique is known as Leg Arrow (レッグアロー,   Reggu Arō)[1].
  • Greenman can summon a staff by shouting its name, Greenman Stick (グリーンマンスティック,   Gurīnman Sutikku)[1]. This staff is used for many purposes but is most commonly seen being used as a weapon to bash opponents. In the series finale Greenman vs. Maoh, it is revealed that Greenman possesses the ability to summon more than one Greenman Stick, and that at least three exist. This is used when, in addition to summoning his own Stick, he grants two young children with their own for a combined Stick Fire.
    • The Greenman Stick can be used as a finisher move by firing off its explosive tip, and is known as Stick Fire (スティックファイヤー,   Sutikku Faiyā).
  • Although primarily used defensively, Greenman can create a wall of blue flames from his hands by shouting the ability's name, Fire Fighting (ファイヤーファイティング,   Faiyā Faitingu)[1]. This ability's only offensive use is to create a smokescreen which temporarily blinds opponents.

Energy Attacks

  • Although rarely shown being used, the Greenman Stick can fire a laser beam from its tip called Stick Beam (スティックビーム,   Sutikku Bīmu). This may also act as a finisher.
  • Greenman can summon electricity between his hands when he shouts the ability's name, Flash Shock (フラッシュショック,   Furasshu Shokku)[1]. Simply moving his hands in the direction of his opponent once the electricity is summoned will cause it to fire off in that direction. This attack is also often used as a finisher move.
  • Greenman can fire beams from his eyes in a technique known simply as Eye Beam (アイビーム,   Ai Bīmu)[1] by shouting "Greenman Eye Beam." However, Greenman only attempted to use this ability one time throughout the series and could not successfully perform it due to the injuries he had sustained in the episode.
  • Greenman can fire a beam out of his mouth by shouting the ability's name Mouth Beam (マウスビーム,   Mausu Bīmu)[1]. This ability is often strong enough to be used as a finishing move.

Teleportation

Greenman possesses the ability to teleport to any destination, including the Underground Cave.

Super Speed

Greenman has been shown to possess enhanced running capability on multiple occasions.

X-Ray Vision

Greenman seemingly possesses x-ray vision, or another ability similar. This was shown when he was able to see inside of Gabara's stomach and see the child which was stuck within it.

Intangibility

Greenman can also pass parts of his body through certain objects. This is activated when Greenman raises his arms, puts them together in front of his face, and then firmly places his hand on anything he intends to pass through. This was shown when Greenman passed his arms through Gabara's body to save the child inside.

Defensive Capabilities

  • Greenman can use his Fire Fighting ability to clear smoke or fire.
  • The Greenman Stick can be used as a distress signal. Similar to Stick Fire, if Greenman fires off the Stick's tip into the air, it will explode and form "SOS" in the sky.
  • By planting the Greenman Stick into the ground, Greenman can repair damage to his legs by shouting the technique's name, Leg Gain (レッグゲイン,   Reggu Gein). The Greenman Stick's handle fires a white laser into the affected limbs, repairing any damage. Although this ability was only seen being used once, it was crucial in allowing Greenman to win a battle.
  • Greenman is shown to be able to heal minor wounds of organic beings by placing his hands over the said wound. This was shown when Greenman healed a scrape on a young girl's leg.
  • Greenman has powerful lights in his eyes which can be activated by shouting the words "Greenman Cut." It is primarily used to remove foreign objects obstructing his vision. For unknown reasons, this ability was only utilized once despite Greenman's vision becoming obstructed on multiple occasions.
  • Greenman can awaken humans from sleep or any state of unconsciousness by waving his arms above them.

Weaknesses

Greenman has been shown to be weak to almost every monster he's faced's special attack(s), including:

Ushiwaka Kotaro Episode List

Episodes

Note: Translations may not be 100% accurate, working on it.

Titles in normal text I am fairly sure of, titles in italics need a bit more polishing, and titles in bold I am almost completely unsure of. Additionally, in place of words which I have no translation for, there will be "???".

  1. Volume of Onibaba's Treasure (鬼婆の宝の巻,   Onibaba no Takara no Maki)
  2. Volume of the Haunted Well (お化け井戸の巻,   Obake Ido no Maki)
  3. Volume of Kotaro in Peril (危うし小太郎の巻,   Ayaushi Kotarō no Maki)
  4. Volume of Hell Valley's Snare (地獄谷のわなの巻,   Jigokudani no Wana no Maki)
  5. Volume of Yokai Family Malice (妖怪一族 うらみの巻,   Yōkai Ichizoku Urami no Maki)
  6. Volume of the Doll Yokai (人形妖怪の巻,   Ningyō Yōkai no Maki)
  7. Volume of Kotaro Birth (小太郎誕生の巻,   Kotarō Tanjō no Maki)
  8. Volume of Uragira's Misfortune (うらぎらの災難の巻,   Uragira no Sainan no Maki)
  9. Volume of Konjo with a Handgun (コーンジョと拳銃の巻,   Kōnjo to Kenjū no Maki)
  10. Volume of the Greed Yokai (欲ばり妖怪の巻,   Yokubari Yōkai no Maki)
  11. Volume of the Ceiling Licking Yokai (天井なめ妖怪の巻,   Tenjōname Yōkai no Maki)
  12. Volume of the Sorrowful Satori Yokai (哀しきサトリ妖怪の巻,   Kanashiki Satori Yōkai no Maki)
  13. Volume of the Cursed Demon Hannya (呪い魔・ハンニャの巻,   Noroi Ma Hannya no Maki)
  14. Volume of the Intangibility Yokai (かべぬけ妖怪の巻,   Kabenuke Yōkai no Maki)
  15. Volume of the Demon Defeated by a Chestnut (栗に負けた鬼の巻,   Kuri ni Maketa Oni no Maki)
  16. Volume of Deceit (だましあいの巻,   Damashi Ai no Maki)
  17. Volume of Hilarious Manga (マンガって面白いの巻,   Manga tte Omoshiroi no Maki)
  18. Volume of the Intuitive Yokai (勘の良い妖怪の巻,   Kan no Yoi Yōkai no Maki)
  19. Volume of the Demon Who Came to Like Nyudo (入道を好きになった鬼の巻,   Nyūdō wo Suki ni Natta Oni no Maki)
  20. Volume of Money Yokai Lord Kanen (お金妖怪 かねん主の巻,   Okane Yōkai Kanen-nushi no Maki)
  21. Volume of the Unparalleled Strength Kappa (強力無双 河童の巻,   Gōrikimusō Kappa no Maki)
  22. Volume of the Gyuki Curse's Vase (牛鬼・呪いの壺の巻,   Gyūki Noroi no Tsubo no Maki)
  23. Volume of the Yamauba ??? (山姥 決斗の巻,   Yamanba Kettō no Maki)
  24. Volume of the Badger Road People Deadly Poison Strategy (むじな道人 猛毒作戦の巻,   Mujina Michihito Mōdoku Sakusen no Maki)
  25. Volume of the Yokai Mountain Spirit (妖怪 山精 (やまのせい)の巻,   Yōkai Sansei no Maki)
  26. Volume of Evil Spirit Sogenbi (悪霊 そうげん火の巻,   Akuryō Sōgenbi no Maki)
  27. Volume of Shokera Venom Claw (しょうけら毒爪の巻,   Shōkera Dokusō no Maki)
  28. Volume of the Yokai Which Emerged from a Vase (壺から出た妖怪の巻,   Tsubo Kara Deta Yōkai no Maki)
  29. Volume of the Fish Yokai (さかな妖怪の巻,   Sakana Yōkai no Maki)
  30. Volume of White Neck (白首の巻,   Shirakubi no Maki)
  31. Volume of Ghost's Sword (妖魔の剣の巻,   Yōma no Ken no Maki)
  32. Volume of Noppera-bo (のっぺら坊の巻,   Noppera-bō no Maki)
  33. Volume of the Superhuman Strength Yokai Hihihi (怪力妖怪ひひひの巻,   Kairiki Yōkai Hihihi no Maki)
  34. Volume of Greed in Moderation (欲ばりもほどほどにの巻,   Yokubari mo Hodohodo ni no Maki)
  35. Volume of Nyudo's Brother (入道の兄弟の巻,   Nyūdō no Kyōdai no Maki)
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Cite error: Invalid <ref> tag; no text was provided for refs named TSEAMEncyclopedia