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The nickname, ''AmeriGoji'', comes from the fact that the design appeared in an [[United States|American]] film, and again ''Goji'', which comes from [[Godzilla]]'s [[Japan]]ese name, ''Gojira'' {{Nihongo|ゴジラ}}.
The nickname, ''AmeriGoji'', comes from the fact that the design appeared in an [[United States|American]] film, and again ''Goji'', which comes from [[Godzilla]]'s [[Japan]]ese name, ''Gojira'' {{Nihongo|ゴジラ}}.
==Development==
==Development==
The LegendaryGoji was primarily designed by Weta Workshop, who provided most of the creature effects for Peter Jackson's ''[[King Kong (2005 film)|King Kong]]'' in [[2005]]. Director [[Gareth Edwards]] has stated that there were over one hundred designs created for Godzilla.<Ref name="Comingsoon">Turek, Ryan. (March 12, 2014) [http://www.comingsoon.net/horror/news/740018-sxsw-exclusive-interview#/slide/1 SXSW Exclusive: Gareth Edwards Talks Godzilla’s Design, Easter Eggs & How Close Encounters Influenced the Film]. ''Comingsoon.net''</ref> In one of the first conversions between Edwards and Weta, it was agreed that the concept of Godzilla was fundamentally impossible and unable to rationalize, meaning that the audience needed to rely on suspension of disbelief to take Godzilla seriously in the film.<ref name="fxguide">Seymour, Mike. (June 2, 2014) [https://www.fxguide.com/quicktakes/early-weta-workshop-designs-for-godzilla/ Early Weta Workshop designs for Godzilla] ''fxguide''</ref> Gareth Edwards worked closely with {{TohoCo}} to make sure they approved of the design.<Ref name="Cinefex"/> According to Edwards, Toho was heavily involved in the design process.<Ref name="Comingsoon2013">Turek, Ryan. (July 19,2013) [http://www.comingsoon.net/horror/news/734281-comic-con-2013-interview-gareth-edwards-on-godzilla-atomic-breath-the-design-darabont-and-more Comic-Con 2013 Interview: Gareth Edwards On Godzilla, Atomic Breath, the Design, Darabont & More!] ''Comingsoon.net''</ref> Edwards has also cited Weta Workshop concept artist Andrew Baker as the greatest creative influence on the LegendaryGoji design.<ref>[http://wikizilla.org/wiki/File:Concept_Art_-_Godzilla_2014_-_Godzilla_11.jpg Andrew Baker Godzilla]</ref> Overall, the designers took great care to make Godzilla recognizable.<Ref name="NYTimes"/> Edwards personally felt that it was important to him to have the LegendaryGoji design feel like it was made by Toho.<ref name="Comingsoon2013"/>  
The LegendaryGoji was primarily designed by Weta Workshop, who provided most of the creature effects for Peter Jackson's ''[[King Kong (2005 film)|King Kong]]'' in [[2005]]. Director [[Gareth Edwards]] has stated that there were over one hundred designs created for Godzilla.<Ref name="Comingsoon">Turek, Ryan. (March 12, 2014) [http://www.comingsoon.net/horror/news/740018-sxsw-exclusive-interview#/slide/1 SXSW Exclusive: Gareth Edwards Talks Godzilla’s Design, Easter Eggs & How Close Encounters Influenced the Film]. ''Comingsoon.net''</ref> In one of the first conversions between Edwards and Weta, it was agreed that the concept of Godzilla was fundamentally impossible and unable to rationalize, meaning that the audience needed to rely on suspension of disbelief to take Godzilla seriously in the film.<ref name="fxguide">Seymour, Mike. (June 2, 2014) [https://www.fxguide.com/quicktakes/early-weta-workshop-designs-for-godzilla/ Early Weta Workshop designs for Godzilla] ''fxguide''</ref> Gareth Edwards worked closely with [[Toho]] to make sure they approved of the design.<Ref name="Cinefex"/> According to Edwards, Toho was heavily involved in the design process.<Ref name="Comingsoon2013">Turek, Ryan. (July 19,2013) [http://www.comingsoon.net/horror/news/734281-comic-con-2013-interview-gareth-edwards-on-godzilla-atomic-breath-the-design-darabont-and-more Comic-Con 2013 Interview: Gareth Edwards On Godzilla, Atomic Breath, the Design, Darabont & More!] ''Comingsoon.net''</ref> Edwards has also cited Weta Workshop concept artist Andrew Baker as the greatest creative influence on the LegendaryGoji design.<ref>[http://wikizilla.org/wiki/File:Concept_Art_-_Godzilla_2014_-_Godzilla_11.jpg Andrew Baker Godzilla]</ref> Overall, the designers took great care to make Godzilla recognizable.<Ref name="NYTimes"/> Edwards personally felt that it was important to him to have the LegendaryGoji design feel like it was made by Toho.<ref name="Comingsoon2013"/>  


Early designs were based on [[wikipedia:dinosaur|dinosaurs]], depicting Godzilla with his torso positioned vertically rather than horizontally like a [[Wikipedia:theropod|theropod]] dinosaur or the [[Zilla|TriStar Godzilla]] from the [[Godzilla (1998 film)|previous American Godzilla movie]]. Gareth Edwards explained "You have to steal from nature. Nature had billions of years to design Godzilla; we had one year."<ref>[http://wikizilla.org/wiki/File:Concept_Art_-_Godzilla_2014_-_Godzilla_9.jpg]</ref><ref name="Godzilla1">[http://wikizilla.org/wiki/File:Concept_Art_-_Godzilla_2014_-_Godzilla_1.jpg "Christmas tree finned" Godzilla]</ref><Ref>[http://wikizilla.org/wiki/File:Concept_Art_-_Godzilla_2014_-_Josh_Nizzi_Godzilla_vs_Rokmutul.jpg Josh Nizzi Godzilla]</ref><ref name="Rejected">[http://wikizilla.org/wiki/File:Officially_Rejected_Godzilla_2014_Concept_Designs.jpg Rejected Concepts]</ref> However, the goal when designing the famous {{kaiju}} was to not create a monster or [[Tyrannosaurus rex]].<ref name="fxguide"/> Gareth Edwards even rejected one design he liked that was created by Greg Broadmore on the basis that he felt it "was too much like a T. rex."<ref name="Broadmore">Broadmore, Greg. (February 6, 2015) [https://www.goodreads.com/author_blog_posts/7849426-gojira-godzilla-tomayto-tomahto Gojira, Godzilla, Tomayto, Tomahto.] ''Greg Broadmore's Blog''.</ref><ref name="TrexGodzilla">[http://wikizilla.org/wiki/File:Concept_Art_-_Godzilla_2014_-_Godzilla_2.jpg The "T. rex" Godzilla"]</ref> Several concepts also hearkened back to earlier Godzilla designs.<ref name="1954Goji">[http://wikizilla.org/wiki/File:Concept_Art_-_Godzilla_2014_-_Godzilla_4.jpg Concept art of a classic look for LegendaryGoji]</ref><ref name="1954Goji2">[http://wikizilla.org/wiki/File:Concept_Art_-_Godzilla_2014_-_Godzilla_7.jpg Another Retro Look for the LegendaryGoji]</ref> The designers looked to the natural world for inspiration, including marine creatures such as marine iguanas and large oceanic mammals. Weta Workshop designers also worked on concepts for the tail, several of which were longer than the final version.<Ref name="fxguide"/> One design by Christian Pearce notably featured what resembled older reconstructions of the [[wikipedia:thagomizer|thagomizer]], the tail spikes that [[Stegosaurus]] had.<ref>[http://wikizilla.org/wiki/File:Plateconcept3.png Godzilla Concept Art]</ref>  
Early designs were based on [[wikipedia:dinosaur|dinosaurs]], depicting Godzilla with his torso positioned vertically rather than horizontally like a [[Wikipedia:theropod|theropod]] dinosaur or the [[Zilla|TriStar Godzilla]] from the [[Godzilla (1998 film)|previous American Godzilla movie]]. Gareth Edwards explained "You have to steal from nature. Nature had billions of years to design Godzilla; we had one year."<ref>[http://wikizilla.org/wiki/File:Concept_Art_-_Godzilla_2014_-_Godzilla_9.jpg]</ref><ref name="Godzilla1">[http://wikizilla.org/wiki/File:Concept_Art_-_Godzilla_2014_-_Godzilla_1.jpg "Christmas tree finned" Godzilla]</ref><Ref>[http://wikizilla.org/wiki/File:Concept_Art_-_Godzilla_2014_-_Josh_Nizzi_Godzilla_vs_Rokmutul.jpg Josh Nizzi Godzilla]</ref><ref name="Rejected">[http://wikizilla.org/wiki/File:Officially_Rejected_Godzilla_2014_Concept_Designs.jpg Rejected Concepts]</ref> However, the goal when designing the famous [[kaiju]] was to not create a monster or [[Tyrannosaurus rex]].<ref name="fxguide"/> Gareth Edwards even rejected one design he liked that was created by Greg Broadmore on the basis that he felt it "was too much like a T. rex."<ref name="Broadmore">Broadmore, Greg. (February 6, 2015) [https://www.goodreads.com/author_blog_posts/7849426-gojira-godzilla-tomayto-tomahto Gojira, Godzilla, Tomayto, Tomahto.] ''Greg Broadmore's Blog''.</ref><ref name="TrexGodzilla">[http://wikizilla.org/wiki/File:Concept_Art_-_Godzilla_2014_-_Godzilla_2.jpg The "T. rex" Godzilla"]</ref> Several concepts also hearkened back to earlier Godzilla designs.<ref name="1954Goji">[http://wikizilla.org/wiki/File:Concept_Art_-_Godzilla_2014_-_Godzilla_4.jpg Concept art of a classic look for LegendaryGoji]</ref><ref name="1954Goji2">[http://wikizilla.org/wiki/File:Concept_Art_-_Godzilla_2014_-_Godzilla_7.jpg Another Retro Look for the LegendaryGoji]</ref> The designers looked to the natural world for inspiration, including marine creatures such as marine iguanas and large oceanic mammals. Weta Workshop designers also worked on concepts for the tail, several of which were longer than the final version.<Ref name="fxguide"/> One design by Christian Pearce notably featured what resembled older reconstructions of the [[wikipedia:thagomizer|thagomizer]], the tail spikes that [[Stegosaurus]] had.<ref>[http://wikizilla.org/wiki/File:Plateconcept3.png Godzilla Concept Art]</ref>  


One aspect of Godzilla design that received many variations in the design process was his {{scutes}}.<ref>[http://wikizilla.org/wiki/File:Dorsalplates2014concepts.png Concept art of various designs for dorsal plates].</ref> The dinosaur-esque design created by Broadmore featured triangular shaped fins like previous designs and his atomic breath was more electrical-based, similar to Frank Hong's early keyframe art.<Ref name="Broadmore"/><Ref name="Godzilla1"/><ref>[http://wikizilla.org/wiki/File:Frank_Hong_Early_Godzilla_2014_Keyframe_Art_1.jpg Concept Art by Frank Hong]</ref> Gareth Edwards did not like this design, saying that the fins were "incredibly big" and added that "you didn't see that form anywhere else on his body." Edwards also felt that the lightning effect made it difficult to understand what the audience was looking at.<ref name="Godzilla1"/>  Another potential design by Christian Pearce had the dorsal plates resemble the plates of Stegosaurus.<Ref>[http://wikizilla.org/wiki/File:Plateconcept1.png Christian Pearce Godzilla concept art with Stegosaurus plates on his back.]</ref> At one point Godzilla had porcupine spines in place of his signature plates. Though Edwards admitted that he liked this design, saying that it made Godzilla aggressive, he rejected it explaining "The problem is it just isn't Godzilla."<ref name="Spine">[http://wikizilla.org/wiki/File:Concept_Art_-_Godzilla_2014_-_Godzilla_3.jpg Concept of Godzilla with Spines]</ref> Two designs also featured a fish-like dorsal fin in place of Godzilla's signature plates.<ref>[http://wikizilla.org/wiki/File:Eelgodzilla1.png First concept art of Godzilla with a dorsal fin.]</ref><Ref>[http://wikizilla.org/wiki/File:Eelgodzilla2.png Second concept art of Godzilla with a dorsal fin].</ref> One design that Edwards thought would be the final option for the fins was a fish-like design.<ref>[http://wikizilla.org/wiki/File:Concept_Art_-_Godzilla_2014_-_Godzilla_8.jpg Andrew Baker Concept Art]</ref><ref>[http://wikizilla.org/wiki/File:Concept_Art_-_Godzilla_2014_-_Godzilla_5.jpg Godzilla with Fishlike Fins Concept Art]</ref> Christian Pearce and Andrew Baker, concept artists responsible for designing Godzilla who were also fans of the {{kaiju}}, were known to have arguments with Edwards to keep Godzilla's atomic breath and the shape of his fins. Eventually, Edwards agreed to keep the atomic breath,<ref name="fxguide"/> but he disagreed with the design of the fins and chose an angular, broken slate look with his reasoning being that this trait "made more sense, as if the fins growing out of [Godzilla] are brittle and break."<ref>[http://wikizilla.org/wiki/File:Concept_Art_-_Godzilla_2014_-_Godzilla_10.jpg Godzilla with "Broken Slate" Fins Concept Art]</ref> However, the maple leaf-shaped dorsal plates seen in the majority of Godzilla's designs would later be incorporated into the LegendaryGoji design by the time the 2012 Comic Con teaser trailer was made.  
One aspect of Godzilla design that received many variations in the design process was his {{scutes}}.<ref>[http://wikizilla.org/wiki/File:Dorsalplates2014concepts.png Concept art of various designs for dorsal plates].</ref> The dinosaur-esque design created by Broadmore featured triangular shaped fins like previous designs and his atomic breath was more electrical-based, similar to Frank Hong's early keyframe art.<Ref name="Broadmore"/><Ref name="Godzilla1"/><ref>[http://wikizilla.org/wiki/File:Frank_Hong_Early_Godzilla_2014_Keyframe_Art_1.jpg Concept Art by Frank Hong]</ref> Gareth Edwards did not like this design, saying that the fins were "incredibly big" and added that "you didn't see that form anywhere else on his body." Edwards also felt that the lightning effect made it difficult to understand what the audience was looking at.<ref name="Godzilla1"/>  Another potential design by Christian Pearce had the dorsal plates resemble the plates of Stegosaurus.<Ref>[http://wikizilla.org/wiki/File:Plateconcept1.png Christian Pearce Godzilla concept art with Stegosaurus plates on his back.]</ref> At one point Godzilla had porcupine spines in place of his signature plates. Though Edwards admitted that he liked this design, saying that it made Godzilla aggressive, he rejected it explaining "The problem is it just isn't Godzilla."<ref name="Spine">[http://wikizilla.org/wiki/File:Concept_Art_-_Godzilla_2014_-_Godzilla_3.jpg Concept of Godzilla with Spines]</ref> Two designs also featured a fish-like dorsal fin in place of Godzilla's signature plates.<ref>[http://wikizilla.org/wiki/File:Eelgodzilla1.png First concept art of Godzilla with a dorsal fin.]</ref><Ref>[http://wikizilla.org/wiki/File:Eelgodzilla2.png Second concept art of Godzilla with a dorsal fin].</ref> One design that Edwards thought would be the final option for the fins was a fish-like design.<ref>[http://wikizilla.org/wiki/File:Concept_Art_-_Godzilla_2014_-_Godzilla_8.jpg Andrew Baker Concept Art]</ref><ref>[http://wikizilla.org/wiki/File:Concept_Art_-_Godzilla_2014_-_Godzilla_5.jpg Godzilla with Fishlike Fins Concept Art]</ref> Christian Pearce and Andrew Baker, concept artists responsible for designing Godzilla who were also fans of the [[kaiju]], were known to have arguments with Edwards to keep Godzilla's atomic breath and the shape of his fins. Eventually, Edwards agreed to keep the atomic breath,<ref name="fxguide"/> but he disagreed with the design of the fins and chose an angular, broken slate look with his reasoning being that this trait "made more sense, as if the fins growing out of [Godzilla] are brittle and break."<ref>[http://wikizilla.org/wiki/File:Concept_Art_-_Godzilla_2014_-_Godzilla_10.jpg Godzilla with "Broken Slate" Fins Concept Art]</ref> However, the maple leaf-shaped dorsal plates seen in the majority of Godzilla's designs would later be incorporated into the LegendaryGoji design by the time the 2012 Comic Con teaser trailer was made.  


Another feature that was heavily focused on was the face. The filmmakers preferred Godzilla to have an angular face, with Edwards believing that rounded facial features made Godzilla look too "cute."<ref name="NYTimes">Murphy, Mekado. (May 9, 2014) [http://www.nytimes.com/2014/05/11/movies/godzilla-in-his-many-incarnations.html?_r=1 Godzilla in His Many Incarnations]. ''New York Times''</ref> Edwards began to favor an angular look for Godzilla after his displeasure with a retro-style design created by Broadmore that exhibited a rounded face.<Ref name="1954Goji"/><Ref name="Broadmore"/> A grizzly bear was initially considered as a basis for Godzilla's face, as its skull is angular, but Edwards felt that the eyes of the bear "didn't look right." Edwards then became inspired by the design of the vulture-like [[wikipedia:Skeksis|Skeksis]] from Jim Henson's ''The Dark Crystal'', which Edwards has stated are his favorite images from film, as he even had a book containing a full page of their eyes. Liking this trait, Edwards then told the designers to look at birds of prey and vultures as references.<ref name="Comingsoon"/> In the trend of using underwater life as a reference, Godzilla was given gills as well.<Ref name="fxguide"/>  
Another feature that was heavily focused on was the face. The filmmakers preferred Godzilla to have an angular face, with Edwards believing that rounded facial features made Godzilla look too "cute."<ref name="NYTimes">Murphy, Mekado. (May 9, 2014) [http://www.nytimes.com/2014/05/11/movies/godzilla-in-his-many-incarnations.html?_r=1 Godzilla in His Many Incarnations]. ''New York Times''</ref> Edwards began to favor an angular look for Godzilla after his displeasure with a retro-style design created by Broadmore that exhibited a rounded face.<Ref name="1954Goji"/><Ref name="Broadmore"/> A grizzly bear was initially considered as a basis for Godzilla's face, as its skull is angular, but Edwards felt that the eyes of the bear "didn't look right." Edwards then became inspired by the design of the vulture-like [[wikipedia:Skeksis|Skeksis]] from Jim Henson's ''The Dark Crystal'', which Edwards has stated are his favorite images from film, as he even had a book containing a full page of their eyes. Liking this trait, Edwards then told the designers to look at birds of prey and vultures as references.<ref name="Comingsoon"/> In the trend of using underwater life as a reference, Godzilla was given gills as well.<Ref name="fxguide"/>  
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==Detail==
==Detail==
For [[Godzilla]]'s return, the King of the Monsters was revamped and given a new design that didn't look radically different from the established Godzilla designs like the [[Zilla|TriStar Godzilla]] [[ShodaiJira|design]] from the [[Godzilla (1998 film)|1998 film]] did. The LegendaryGoji design is completely computer generated, just like the [[ThirdStreetGoji]]. The LegendaryGoji's face is shaped very squarely, its neck is broad and appears to have gills. Its eyes are a yellow color, and its teeth are small and not nearly as straightly lined up as the previous Godzilla designs.  
For [[Godzilla]]'s return, the King of the Monsters was revamped and given a new design that didn't look radically different from the established Godzilla designs like the [[Zilla|TriStar Godzilla]] [[TriStarGoji|design]] from the [[Godzilla (1998 film)|1998 film]] did. The LegendaryGoji design is completely computer generated, just like the [[ThirdStreetGoji]]. The LegendaryGoji's face is shaped very squarely, its neck is broad and appears to have gills. Its eyes are a yellow color, and its teeth are small and not nearly as straightly lined up as the previous Godzilla designs.  


The LegendaryGoji's nostrils are more separate than previous designs, with them being in opposite sides of the snout, making it more reptile-like instead of the more mammalian fashion of being close together in front of it. The design's head and neck seem to lean forward more so than any previous design. Its {{scutes}} are smaller than the previous designs, but they still retain the core maple-leaf shape, although straighter and very sharp, somewhat like the [[MireGoji]]'s.  
The LegendaryGoji's nostrils are more separate than previous designs, with them being in opposite sides of the snout, making it more reptile-like instead of the more mammalian fashion of being close together in front of it. The design's head and neck seem to lean forward more so than any previous design. Its {{scutes}} are smaller than the previous designs, but they still retain the core maple-leaf shape, although straighter and very sharp, somewhat like the [[MireGoji]]'s.  
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*''[[Godzilla: Smash3]]''
*''[[Godzilla: Smash3]]''
*''[[Godzilla: Strike Zone]]''
*''[[Godzilla: Strike Zone]]''
*''[[Godzilla: The Game]]''
*''[[Godzilla (2014 video game)|Bandai Namco's ''Godzilla'']]''
*''[[Godzilla: Kaiju Collection]]''
*''[[Godzilla: Kaiju Collection]]''
===Comics===
===Comics===
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NECA_Godzilla_2014_12-Inch_Painted_1.jpg|6" [[Godzilla (NECA Toy Line)|NECA]] Godzilla 2014
NECA_Godzilla_2014_12-Inch_Painted_1.jpg|6" [[Godzilla (NECA Toy Line)|NECA]] Godzilla 2014
NECA Godzilla (12-inch) 01.jpg|12" [[Godzilla (NECA Toy Line)|NECA]] Godzilla 2014
NECA Godzilla (12-inch) 01.jpg|12" [[Godzilla (NECA Toy Line)|NECA]] Godzilla 2014
Bandai HG Godzilla 2014.jpg|[[Godzilla: High Grade (Bandai Japan Toy Line)|Godzilla: High Grade]] Godzilla 2014
Bandai HG Godzilla 2014.jpg|[[Godzilla: High Grade|Godzilla: High Grade]] Godzilla 2014
Bandai HG Godzilla 2014 Spit Fire.jpg|[[Godzilla: High Grade (Bandai Japan Toy Line)|Godzilla: High Grade]] Godzilla 2014 (Ver. Spit Fire)
Bandai HG Godzilla 2014 Spit Fire.jpg|[[Godzilla: High Grade|Godzilla: High Grade]] Godzilla 2014 (Ver. Spit Fire)
Godzilla_2014_Smash_Strike_Godzilla.jpg|Smash Strike Godzilla by [[Godzilla (2014 Bandai Creation Toy Line)|Bandai Creation]]
Godzilla_2014_Smash_Strike_Godzilla.jpg|Smash Strike Godzilla by [[Godzilla (2014 Bandai Creation Toy Line)|Bandai Creation]]
Godzilla_2014_Tail_Strike_Godzilla.jpg|Tail Strike Godzilla by [[Godzilla (2014 Bandai Creation Toy Line)|Bandai Creation]]
Godzilla_2014_Tail_Strike_Godzilla.jpg|Tail Strike Godzilla by [[Godzilla (2014 Bandai Creation Toy Line)|Bandai Creation]]

Revision as of 02:38, 4 March 2017

Godzilla Designs
ThirdStreetGoji
LegendaryGoji
ShinGoji
LegendaryGoji
The LegendaryGoji in Godzilla (2014)
Type CGI
Nicknames Hollywood Godzilla, GarethGoji, AmeriGoji, 14Goji, RejeGoji
Used in Godzilla (2014)

The LegendaryGoji (レジェンダリーゴジ,   RejendarīGoji) is the Godzilla design used in the 2014 Godzilla film, Godzilla.

Name

The LegendaryGoji's name comes from Legendary Pictures, and Goji, which comes from Godzilla's Japanese name, Gojira (ゴジラ).

The nickname, AmeriGoji, comes from the fact that the design appeared in an American film, and again Goji, which comes from Godzilla's Japanese name, Gojira (ゴジラ).

Development

The LegendaryGoji was primarily designed by Weta Workshop, who provided most of the creature effects for Peter Jackson's King Kong in 2005. Director Gareth Edwards has stated that there were over one hundred designs created for Godzilla.[1] In one of the first conversions between Edwards and Weta, it was agreed that the concept of Godzilla was fundamentally impossible and unable to rationalize, meaning that the audience needed to rely on suspension of disbelief to take Godzilla seriously in the film.[2] Gareth Edwards worked closely with Toho to make sure they approved of the design.[3] According to Edwards, Toho was heavily involved in the design process.[4] Edwards has also cited Weta Workshop concept artist Andrew Baker as the greatest creative influence on the LegendaryGoji design.[5] Overall, the designers took great care to make Godzilla recognizable.[6] Edwards personally felt that it was important to him to have the LegendaryGoji design feel like it was made by Toho.[4]

Early designs were based on dinosaurs, depicting Godzilla with his torso positioned vertically rather than horizontally like a theropod dinosaur or the TriStar Godzilla from the previous American Godzilla movie. Gareth Edwards explained "You have to steal from nature. Nature had billions of years to design Godzilla; we had one year."[7][8][9][10] However, the goal when designing the famous kaiju was to not create a monster or Tyrannosaurus rex.[2] Gareth Edwards even rejected one design he liked that was created by Greg Broadmore on the basis that he felt it "was too much like a T. rex."[11][12] Several concepts also hearkened back to earlier Godzilla designs.[13][14] The designers looked to the natural world for inspiration, including marine creatures such as marine iguanas and large oceanic mammals. Weta Workshop designers also worked on concepts for the tail, several of which were longer than the final version.[2] One design by Christian Pearce notably featured what resembled older reconstructions of the thagomizer, the tail spikes that Stegosaurus had.[15]

One aspect of Godzilla design that received many variations in the design process was his Template:Scutes.[16] The dinosaur-esque design created by Broadmore featured triangular shaped fins like previous designs and his atomic breath was more electrical-based, similar to Frank Hong's early keyframe art.[11][8][17] Gareth Edwards did not like this design, saying that the fins were "incredibly big" and added that "you didn't see that form anywhere else on his body." Edwards also felt that the lightning effect made it difficult to understand what the audience was looking at.[8] Another potential design by Christian Pearce had the dorsal plates resemble the plates of Stegosaurus.[18] At one point Godzilla had porcupine spines in place of his signature plates. Though Edwards admitted that he liked this design, saying that it made Godzilla aggressive, he rejected it explaining "The problem is it just isn't Godzilla."[19] Two designs also featured a fish-like dorsal fin in place of Godzilla's signature plates.[20][21] One design that Edwards thought would be the final option for the fins was a fish-like design.[22][23] Christian Pearce and Andrew Baker, concept artists responsible for designing Godzilla who were also fans of the kaiju, were known to have arguments with Edwards to keep Godzilla's atomic breath and the shape of his fins. Eventually, Edwards agreed to keep the atomic breath,[2] but he disagreed with the design of the fins and chose an angular, broken slate look with his reasoning being that this trait "made more sense, as if the fins growing out of [Godzilla] are brittle and break."[24] However, the maple leaf-shaped dorsal plates seen in the majority of Godzilla's designs would later be incorporated into the LegendaryGoji design by the time the 2012 Comic Con teaser trailer was made.

Another feature that was heavily focused on was the face. The filmmakers preferred Godzilla to have an angular face, with Edwards believing that rounded facial features made Godzilla look too "cute."[6] Edwards began to favor an angular look for Godzilla after his displeasure with a retro-style design created by Broadmore that exhibited a rounded face.[13][11] A grizzly bear was initially considered as a basis for Godzilla's face, as its skull is angular, but Edwards felt that the eyes of the bear "didn't look right." Edwards then became inspired by the design of the vulture-like Skeksis from Jim Henson's The Dark Crystal, which Edwards has stated are his favorite images from film, as he even had a book containing a full page of their eyes. Liking this trait, Edwards then told the designers to look at birds of prey and vultures as references.[1] In the trend of using underwater life as a reference, Godzilla was given gills as well.[2]

The design process of Godzilla further continued after the release of the 2012 Comic-Con teaser with Moving Picture Company concept artist Matt Allsopp.[3] Allsopp created the finalized design of Godzilla's head and his plates.[25] The LegendaryGoji design received last-minute tweaks to his legs when his CG model was being animated, due too them being too thick.[14]

Detail

For Godzilla's return, the King of the Monsters was revamped and given a new design that didn't look radically different from the established Godzilla designs like the TriStar Godzilla design from the 1998 film did. The LegendaryGoji design is completely computer generated, just like the ThirdStreetGoji. The LegendaryGoji's face is shaped very squarely, its neck is broad and appears to have gills. Its eyes are a yellow color, and its teeth are small and not nearly as straightly lined up as the previous Godzilla designs.

The LegendaryGoji's nostrils are more separate than previous designs, with them being in opposite sides of the snout, making it more reptile-like instead of the more mammalian fashion of being close together in front of it. The design's head and neck seem to lean forward more so than any previous design. Its Template:Scutes are smaller than the previous designs, but they still retain the core maple-leaf shape, although straighter and very sharp, somewhat like the MireGoji's.

The LegendaryGoji's claws are black color, and its feet are wider and resemble an elephant's foot more than the other Godzilla designs do. Its skin is more reptile-like, crocodile-like and rougher than the other designs, and is a blackish color. Its body and tail are very wide as well, making it look somewhat bulkier than other Godzilla designs.

Legendary has confirmed that their Godzilla's tail is 550 feet and 4 inches long, his height is 355 feet, there are exactly 89 Template:Scutes running down his back, the palm of his hands are 34 feet and 4 inches each, and that his roar can be heard from three miles away.[26]

Use in Other Media

Video Games

Comics

Commercials

Gallery

Production

Godzilla

Screenshots

Godzilla Trailers

Godzilla

Merchandise

Toys

Trading Cards

Magazines

Trivia

  • Jim Rygiel has said that the LegendaryGoji's fighting style was based on bears and komodo dragons.[28]
  • Andy Serkis, who performed motion capture for King Kong in Peter Jackson's 2005 remake, was consulted to make the LegendaryGoji and the M.U.T.O.s' computer-generated movement more realistic.[29] Godzilla's movements were based on lizards (such as the komodo dragon), bears, lions and wolves.[30]
    • T.J. Storm did at least partial motion capture for Godzilla in the 2014 film.[31]
  • This is the first Godzilla design to feature gills.

References

This is a list of references for GareGoji. These citations are used to identify the reliable sources on which this article is based. These references appear inside articles in the form of superscript numbers, which look like this: [1]

  1. 1.0 1.1 Turek, Ryan. (March 12, 2014) SXSW Exclusive: Gareth Edwards Talks Godzilla’s Design, Easter Eggs & How Close Encounters Influenced the Film. Comingsoon.net
  2. 2.0 2.1 2.2 2.3 2.4 Seymour, Mike. (June 2, 2014) Early Weta Workshop designs for Godzilla fxguide
  3. 3.0 3.1 Seymour, Mike. (July 2014) I Am Become Death. Cinefex (iPad edition), 138
  4. 4.0 4.1 Turek, Ryan. (July 19,2013) Comic-Con 2013 Interview: Gareth Edwards On Godzilla, Atomic Breath, the Design, Darabont & More! Comingsoon.net
  5. Andrew Baker Godzilla
  6. 6.0 6.1 Murphy, Mekado. (May 9, 2014) Godzilla in His Many Incarnations. New York Times
  7. [1]
  8. 8.0 8.1 8.2 "Christmas tree finned" Godzilla
  9. Josh Nizzi Godzilla
  10. Rejected Concepts
  11. 11.0 11.1 11.2 Broadmore, Greg. (February 6, 2015) Gojira, Godzilla, Tomayto, Tomahto. Greg Broadmore's Blog.
  12. The "T. rex" Godzilla"
  13. 13.0 13.1 Concept art of a classic look for LegendaryGoji
  14. 14.0 14.1 Another Retro Look for the LegendaryGoji
  15. Godzilla Concept Art
  16. Concept art of various designs for dorsal plates.
  17. Concept Art by Frank Hong
  18. Christian Pearce Godzilla concept art with Stegosaurus plates on his back.
  19. Concept of Godzilla with Spines
  20. First concept art of Godzilla with a dorsal fin.
  21. Second concept art of Godzilla with a dorsal fin.
  22. Andrew Baker Concept Art
  23. Godzilla with Fishlike Fins Concept Art
  24. Godzilla with "Broken Slate" Fins Concept Art
  25. Head Design - Godzilla. Matt Allsopp Portfolio
  26. (2014) Legendary - Godzilla Facts. (link dead, archive available)
  27. 27.0 27.1 Godzilla by GENZOMAN on deviantART
  28. Buzz Exclusive: Roar Deal
  29. "Godzilla: Andy Serkis on Motion Capture." IGN. 2014.
  30. Giardiana, Carolyn. (May 27, 2014) 'Godzilla': How the Filmmakers Created the Iconic Creature and a Fully CG San Francisco (Photos). Hollywood Reporter
  31. Meet the Actor Who Brought Godzilla to Life - CRHoy

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Godzilla design