GAMERA -Rebirth-: Difference between revisions
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*''GAMERA -Rebirth-'' is the first fully animated ''[[Gamera (franchise)|Gamera]]'' production as well as the franchise's first television series. | *''GAMERA -Rebirth-'' is the first fully animated ''[[Gamera (franchise)|Gamera]]'' production as well as the franchise's first television series. | ||
*''GAMERA -Rebirth-'' will mark the first full-scale production of the ''Gamera'' franchise since ''[[Gamera the Brave]]'' in [[2006]], as well as the first released during [[Japan]]'s [[Reiwa era]]. | *''GAMERA -Rebirth-'' will mark the first full-scale production of the ''Gamera'' franchise since ''[[Gamera the Brave]]'' in [[2006]], as well as the first released during [[Japan]]'s [[Reiwa era]]. | ||
*''GAMERA -Rebirth-'' is the first fully-3DCG show made by Studio ENGI | *''GAMERA -Rebirth-'' is the first fully-3DCG show made by Studio ENGI. | ||
*This series shares multiple staff members with [[Polygon Pictures]]' ''GODZILLA'' anime trilogy: director and co-writer [[Hiroyuki Seshita]] was the co-director of all three movies, episode director Yuichi Ishima was an animator on ''[[GODZILLA: Planet of the Monsters]]'', co-writer [[Tetsuya Yamada]] was an associate writer on ''Planet of the Monsters'' and the co-writer of ''[[GODZILLA: City on the Edge of Battle]]'', and production designers Naoya Tanaka and Ferdinando Patulli were the production designers of all three movies. | *This series shares multiple staff members with [[Polygon Pictures]]' ''GODZILLA'' anime trilogy: director and co-writer [[Hiroyuki Seshita]] was the co-director of all three movies, episode director Yuichi Ishima was an animator on ''[[GODZILLA: Planet of the Monsters]]'', co-writer [[Tetsuya Yamada]] was an associate writer on ''Planet of the Monsters'' and the co-writer of ''[[GODZILLA: City on the Edge of Battle]]'', and production designers Naoya Tanaka and Ferdinando Patulli were the production designers of all three movies. | ||
*This series will be set in the early months of Japan's [[Heisei era]], which began on January 9, 1989, succeeding the [[Showa era]]. | *This series will be set in the early months of Japan's [[Heisei era]], which began on January 9, 1989, succeeding the [[Showa era]]. | ||
==External links== | ==External links== | ||
*[https://gamera-rebirth.com/ Official site] | *[https://gamera-rebirth.com/ Official site] |
Revision as of 12:22, 26 March 2023
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This article concerns an upcoming subject, and will be updated with new information as it arises. |
“
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Gamera, reborn. (ガメラ、復活――。)
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„
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— Tagline |
GAMERA -Rebirth- (
Description
“
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The last summer. Friends. And Kaiju... |
„
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Development
GAMERA -Rebirth- was announced on November 17, 2022 (all dates hereafter in JST) through an official website and Twitter account. Few details were provided, except that it will stream globally on Netflix.[3]
In a New Year's tweet on January 1, 2023, the official @gamera_info Twitter alluded to GAMERA -Rebirth- being released in 2023.[6]
On January 30, it was announced that the project will be an animated series consisting of six episodes,[4] as well as that Gamera would battle five kaiju in the series, including Gyaos.[7]
The series' key staff and cast members and animation studio were revealed on February 13.[2][8] A synopsis of the story was released on March 23.[9]
Several announcements were made on March 25 during AnimeJapan 2023: Mamoru Miyano and Saori Hayami were announced as part of the cast, character descriptions were given for the six lead characters,[10] Japanese rock band WANIMA were announced as the opening and ending theme artist,[11] and the series' release date was confirmed to be in 2023.[1]
Marketing
GAMERA -Rebirth-'s announcement was accompanied by two teaser images—one depicting Gamera in silhouette and the other a closeup of his eye[12]—and a brief teaser trailer. The teaser was uploaded to Kadokawa's anime YouTube channel, hinting the project may be animated. Beginning November 21, the teaser images were displayed on the "Shibuya Super Board" billboard on the Tokyu Toyoko train line and the teaser trailer played on the Umeda Bigman billboard in Osaka.[13]
Also included in the announcement was a comment from Heisei Gamera trilogy director Shusuke Kaneko, who expressed his support for the project and stated that he had completed a proposal for his own unrelated Reiwa Gamera project.[14] An S.H. MonsterArts figure of Gamera was teased at the Tamashii Nation 2022 exhibition in Tokyo from November 18 through 20.[13] A "Gamera Newspaper" was also distributed there,[15] teasing a silhouette of Gamera's shell and heavily magnified images of the MonsterArts figure.[16]
On January 30, 2023, another teaser trailer was released[4] along with key art of Gyaos.[7] Heisei Gamera trilogy screenwriter Kazunori Ito also gave a comment of support for the project.[17] Later that day, it was announced that GAMERA -Rebirth- would have a panel on the main stage of AnimeJapan 2023 on March 25 as well as have a presence at the event's Kadokawa booth. The panel would feature the series' four lead voice actors as guests, and a new trailer would be released.[18]
A "kaiju pro wrestling visual" featuring both Gamera and Gyaos was released on February 13. Each new monster that is announced for the series will be added to the art.[19]
A new key visual revealing Jiger was released on March 23.[20][21] Along with the trailer, a teaser visual for Jiger and updated wrestling visual were released during AnimeJapan on March 25.[22] Another Gamera Newspaper was also distributed at the event.[23]
Staff
Staff role on the left, staff member's name on the right.
- Directed by Hiroyuki Seshita
- Assistant director Keisuke Ide
- Episode director Yuichi Ishima
- Animation director Koji
- Sculpting supervisor/director of photography Mitsunori Kataama
- Chief engineer Mitsuru Tanaka
- Written by Kenta Ihara, Hiroshi Seko, Tetsuya Yamada, Hiroyuki Seshita
- Series composition by Kenta Ihara, Hiroshi Seko, Hiroyuki Seshita
- Based on the Gamera franchise by Kadokawa
- Produced by Satoshi Ijima
- Line producer Kyohei Matsukama
- Music by Shuji Katayama
- Opening and ending themes by WANIMA
- Sound director Yoshikazu Iwanami
- Production design by Naoya Tanaka, Ferdinando Patulli
- Edited by Aya Hida
- CG supervisors Shotaro Hori, Takayuki Sasada, Paulo Motoki
- Animation supervisors Masafumi Sekine, Koji, Kazuhiro Higa
- Rigging supervisor Yohei Sunamura
- Environment supervisor Hazuki Nakamura
- Effects supervisor Naoya Miyadai
- Technical supervisor Satoshi Hokari
- Character designer Atsushi Tamura
- Kaiju designer Kan Takahama
- Mechanical designer Takehiko Hoashi
Cast
Actor's name on the left, character played on the right.
- Hisako Kanemoto as Hiroki "Boco" Wada
- Yoshitsugu Matsuoka as Satoru "Joe" Matsuda
- Aki Toyosaki as Jun "Junichi" Ishihara
- Subaru Kimura as Douglas Ken "Brody" Osbourne
- Mamoru Miyano as James Tazaki
- Saori Hayami as Emiko Melchiori
Appearances
Monsters |
Weapons, vehicles, and races |
Gallery
- Main article: GAMERA -Rebirth-/Gallery.
Videos
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Trivia
- GAMERA -Rebirth- is the first fully animated Gamera production as well as the franchise's first television series.
- GAMERA -Rebirth- will mark the first full-scale production of the Gamera franchise since Gamera the Brave in 2006, as well as the first released during Japan's Reiwa era.
- GAMERA -Rebirth- is the first fully-3DCG show made by Studio ENGI.
- This series shares multiple staff members with Polygon Pictures' GODZILLA anime trilogy: director and co-writer Hiroyuki Seshita was the co-director of all three movies, episode director Yuichi Ishima was an animator on GODZILLA: Planet of the Monsters, co-writer Tetsuya Yamada was an associate writer on Planet of the Monsters and the co-writer of GODZILLA: City on the Edge of Battle, and production designers Naoya Tanaka and Ferdinando Patulli were the production designers of all three movies.
- This series will be set in the early months of Japan's Heisei era, which began on January 9, 1989, succeeding the Showa era.
External links
References
This is a list of references for GAMERA -Rebirth-. These citations are used to identify the reliable sources on which this article is based. These references appear inside articles in the form of superscript numbers, which look like this: [1]
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