Godzilla (Alfa System video game): Difference between revisions
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==Gameplay== | ==Gameplay== | ||
''Godzilla: Battle Legends'' plays like a fighting game. Each fighter has a life bar and an energy bar. Certain attacks use up some of the energy bar, which regenerates over time. Aside from the movement controls, start, select, etc., there are two buttons: Traditionally, one of the buttons is the attack button, and the other is the jump button (This is, however, averted sometimes; [[ | ''Godzilla: Battle Legends'' plays like a fighting game. Each fighter has a life bar and an energy bar. Certain attacks use up some of the energy bar, which regenerates over time. Aside from the movement controls, start, select, etc., there are two buttons: Traditionally, one of the buttons is the attack button, and the other is the jump button (This is, however, averted sometimes; [[Mechagodzilla (Showa)|MG1]] cannot jump, the [[Super X2]] uses this button for other attacks, and [[Battra]]'s imago form uses this button to block). Outside of special moves, the attack button is surprisingly versatile, as attacks change depending on whether the button is being tapped or held, and if the player is standing, in the air, or crouching. | ||
===Single Player Mode=== | ===Single Player Mode=== | ||
In Single Player Mode, the only playable character is [[Godzilla]]. Instead of choosing the foes for the player, each stage gives the player a choice between two foes. For instance, the first stage gives the choice between [[Anguirus]] and [[Rodan]]. Each battle is meant to replicate a specific film. For instance, Anguirus' stage has Godzilla appear [[GyakushuGoji|as he did]] in ''[[Godzilla Raids Again]]'', uses Godzilla's roars from that film, and takes place at the [[Osaka Castle]] grounds. When the player completes a stage, he or she is rewarded with a certain amount of points. The better the player does in the stage (defeating the enemy in a short amount of time, the amount of health remaining, etc), the higher the score received. When the player has reached Stage 6, they are once again told to pick their opponent, but this time, the player has up to six choices for their opponent, the number depending on score. The [[Super X2]] is always available, [[ | In Single Player Mode, the only playable character is [[Godzilla]]. Instead of choosing the foes for the player, each stage gives the player a choice between two foes. For instance, the first stage gives the choice between [[Anguirus]] and [[Rodan]]. Each battle is meant to replicate a specific film. For instance, Anguirus' stage has Godzilla appear [[GyakushuGoji|as he did]] in ''[[Godzilla Raids Again]]'', uses Godzilla's roars from that film, and takes place at the [[Osaka Castle]] grounds. When the player completes a stage, he or she is rewarded with a certain amount of points. The better the player does in the stage (defeating the enemy in a short amount of time, the amount of health remaining, etc), the higher the score received. When the player has reached Stage 6, they are once again told to pick their opponent, but this time, the player has up to six choices for their opponent, the number depending on score. The [[Super X2]] is always available, [[Mechagodzilla (Showa)#Terror of Mechagodzilla|MG2]] is unlocked at 450,000 points, [[Biollante]]'s final form is unlocked at 500,000 points, [[Mecha-King Ghidorah]] is unlocked at 550,000 points, [[Battra]]'s imago form is unlocked at 600,000 points, and [[Mechagodzilla (Heisei)#Super Mechagodzilla|Super MG]] is unlocked at 650,000 points. | ||
===Versus Mode=== | ===Versus Mode=== | ||
Versus Mode plays similarly to Single Player Mode, but both players can select their character, rather than being locked into a single character, and functions more like an arcade fighting game, where the best two out of three wins the fight. Beating a character in Single Player Mode unlocks them in Versus Mode, although [[Biollante]] is unable to be unlocked at all. | Versus Mode plays similarly to Single Player Mode, but both players can select their character, rather than being locked into a single character, and functions more like an arcade fighting game, where the best two out of three wins the fight. Beating a character in Single Player Mode unlocks them in Versus Mode, although [[Biollante]] is unable to be unlocked at all. | ||
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*[[Megalon]] | *[[Megalon]] | ||
*[[Biollante]] (Both forms, non-playable) | *[[Biollante]] (Both forms, non-playable) | ||
*[[ | *[[Mechagodzilla (Showa)|Showa Mechagodzilla]] ([[ShodaiMekagoji|1974]], [[GyakushuMekagoji|1975]]) | ||
*[[Battra]] (Larva and Imago) | *[[Battra]] (Larva and Imago) | ||
*[[Super X2]] | *[[Super X2]] | ||
*[[Mecha-King Ghidorah]] | *[[Mecha-King Ghidorah]] | ||
*[[ | *[[Mechagodzilla (Heisei)#Super Mechagodzilla|Super Mechagodzilla]] | ||
==Gallery== | ==Gallery== | ||
{{Scroll| | {{Scroll| | ||
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Mega3.png | Mega3.png | ||
Stage 4.png|Stage 4 | Stage 4.png|Stage 4 | ||
Mecha1.png|Godzilla battles the original | Mecha1.png|Godzilla battles the original Mechagodzilla | ||
Mecha2.png | Mecha2.png | ||
Mecha3.png| | Mecha3.png|Mechagodzilla blocks Godzilla's beam attack | ||
Bio1.png|Godzilla blasts Biollante's Rose Form with his heat ray | Bio1.png|Godzilla blasts Biollante's Rose Form with his heat ray | ||
Bio2.png|Godzilla breaks Biollante's defenses | Bio2.png|Godzilla breaks Biollante's defenses | ||
Line 76: | Line 76: | ||
X2.png | X2.png | ||
X3.png | X3.png | ||
Gv_MGII_1.png|Godzilla fights | Gv_MGII_1.png|Godzilla fights Mechagodzilla 2 | ||
MGII_2.png | MGII_2.png | ||
MGII_3.png | MGII_3.png | ||
WHAT_A_"TWIST"_!.png| | WHAT_A_"TWIST"_!.png|Mechagodzilla 2's head comes off | ||
MGII_5.png|Godzilla stands over a defeated | MGII_5.png|Godzilla stands over a defeated Mechagodzilla 2 | ||
Llante1.png|Godzilla fights Biollante's final form | Llante1.png|Godzilla fights Biollante's final form | ||
Llante2.png | Llante2.png |
Revision as of 21:16, 2 March 2017
Template:Game Infobox Godzilla: Battle Legends (ゴジラ 爆闘烈伝), also known as Godzilla, is a fighting game made for the Turbo Duo in 1993, developed by Alfa System and published in the United States by Hudson Soft.
Gameplay
Godzilla: Battle Legends plays like a fighting game. Each fighter has a life bar and an energy bar. Certain attacks use up some of the energy bar, which regenerates over time. Aside from the movement controls, start, select, etc., there are two buttons: Traditionally, one of the buttons is the attack button, and the other is the jump button (This is, however, averted sometimes; MG1 cannot jump, the Super X2 uses this button for other attacks, and Battra's imago form uses this button to block). Outside of special moves, the attack button is surprisingly versatile, as attacks change depending on whether the button is being tapped or held, and if the player is standing, in the air, or crouching.
Single Player Mode
In Single Player Mode, the only playable character is Godzilla. Instead of choosing the foes for the player, each stage gives the player a choice between two foes. For instance, the first stage gives the choice between Anguirus and Rodan. Each battle is meant to replicate a specific film. For instance, Anguirus' stage has Godzilla appear as he did in Godzilla Raids Again, uses Godzilla's roars from that film, and takes place at the Osaka Castle grounds. When the player completes a stage, he or she is rewarded with a certain amount of points. The better the player does in the stage (defeating the enemy in a short amount of time, the amount of health remaining, etc), the higher the score received. When the player has reached Stage 6, they are once again told to pick their opponent, but this time, the player has up to six choices for their opponent, the number depending on score. The Super X2 is always available, MG2 is unlocked at 450,000 points, Biollante's final form is unlocked at 500,000 points, Mecha-King Ghidorah is unlocked at 550,000 points, Battra's imago form is unlocked at 600,000 points, and Super MG is unlocked at 650,000 points.
Versus Mode
Versus Mode plays similarly to Single Player Mode, but both players can select their character, rather than being locked into a single character, and functions more like an arcade fighting game, where the best two out of three wins the fight. Beating a character in Single Player Mode unlocks them in Versus Mode, although Biollante is unable to be unlocked at all.
Characters
- Godzilla (1955, 1964, 1965, 1971, 1973, 1975, 1989, 1991, 1992, 1993)
- Anguirus (1955)
- Rodan (1964)
- Gigan (1972)
- King Ghidorah (Showa, Heisei)
- Hedorah (Final form, uses flying mode for some of his attacks)
- Megalon
- Biollante (Both forms, non-playable)
- Showa Mechagodzilla (1974, 1975)
- Battra (Larva and Imago)
- Super X2
- Mecha-King Ghidorah
- Super Mechagodzilla
Gallery
Trivia
- The American release of the game contains several instances of mistranslation. It refers to rose Biollante as "The Bionic Monster," which would imply that she's a robot of some sorts. It also refers to Megalon as "The Guardian of Mu," when he is in fact the guardian of Seatopia.
- This is one of very few Godzilla games that does not feature Mothra in some way, others being Super Godzilla and Godzilla Generations.
- A majority of the music compositions in this game were later reused in its sequel, Godzilla: Great Monster Battle.