|Atari/Pipeworks Godzilla Games|
Godzilla: Unleashed is a video game developed by Pipeworks and published by Atari for the Nintendo Wii and Sony PlayStation 2. It is the third and final entry in Pipeworks' trilogy of Godzilla video games, after Godzilla: Destroy All Monsters Melee and Godzilla: Save the Earth. It was released on December 5, 2007.
A PSP version was planned, but was scrapped in favor of a PlayStation 2 version midway through production. The Wii version features about 26 playable monsters, while the PS2 version features only 20, cutting all of the new monsters except for Obsidius and featuring Battra as an exclusive in addition to the Showa version of Gigan. A 2-D sidescrolling version of the game, titled Godzilla Unleashed: Double Smash, was released for the Nintendo DS.
- 1 Description
- 2 Gameplay
- 3 Story
- 4 Human Characters
- 5 Monsters
- 6 Arenas
- 7 Unused Content
- 8 Development
- 9 Reception
- 10 Soundtrack
- 11 Gallery
- 12 Videos
- 13 Trivia
- 14 External Links
- 15 References
- 16 Comments
"Our world is on the brink of apocalyptic annihilation; havoc and destruction reign over our lands. The battle lines of gigantic proportions are drawn!
Four player multiplayer mode and multiple game types offer an enriching amount of replay value.
Play as never before seen NEW monsters - as well as all classic favorites from the TOHO Lineage.
Interactive environments let you wreck havoc and destruction in some of the world's most famous cites such as New York City, London, Sydney, San Francisco and Osaka."
A new feature introduced for the Wii version of Godzilla: Unleashed is "Critical Mass," this game's equivalent of Rage Mode from Godzilla: Save the Earth. Monsters enter Critical Mass by destroying the crystals scattered around the stages and filling up the "Critical Meter." If the monster destroys a large crystal, it enters an "excited state," during which all damage dealt and received will increase the Critical Meter. When the Critical Meter is filled, the monster enters Critical Mass. While in Critical Mass, the monsters' bodies increase in size and become covered in glowing red lines, somewhat resembling Burning Godzilla from Godzilla vs. Destoroyah. They deal significantly more damage at the cost of their defense. As "punishment" for resorting to Critical Mass, one cell of the monster's HP is depleted when the monster exits Critical Mass, unless the cell is the last one.
Godzilla: Unleashed also replaces the Rage Attacks of the previous games with "Power Surges;" super-powerful attacks and abilities that can only be used once per battle. The player earns these from the single-player mode, and cannot use them in multiplayer until they are unlocked from the single player mode. During the Story Mode of the game, the player encounters monsters that have been given strange powers by the crystals. The player's monster can either defeat the monster and gain that power for itself, or it can free the monster by destroying the crystals. When the Surge wears off, the player can set off a Nuclear Pulse-like shockwave to deactivate it. Any one monster can have several Power Surges. For example, three Power Surges are the "Radiation Surge," which enables the "Nuclear Pulse" Rage Attack, the "Fire Surge", which enables the "Finishing Breath" Rage Attack, and the "Dark Surge," which grants immunity to all ranged attacks. Initially it was believed that there were monster-specific Surges, but after the release of the game it was revealed that the Surges are available for all monsters.
In the PlayStation 2 version of the game, Critical Mass is called Power Surge, and the Power Surge attacks are simply known as "Surges." Also, Surge Attacks in the PS2 version do not activate rage attacks, instead they release small shock waves with their own effects.
Military presence is displayed in the game through various vehicles shown at the periphery of battle. There is a slider in the Options menu that allows the player to adjust the amount of military presence in the levels. These vehicles attack the monster that poses the greatest threat to the city. The Gotengo, or "Atoragon" as it is called in the game, is a boss battleship: Admiral Gyozen, the pilot of the Atoragon, is driven to insanity through his hatred towards monsters and the radiation from the crystals. The Vortaak also have a military, comprising of walkers and UFOs.
Changes were also made to the combat system for the Wii version. The PS2 version still has the old meter system, while the Wii version has a cell system. Each monster has a certain amount of health cells (the default is five; larger monsters such as King Ghidorah, SpaceGodzilla, and Biollante have six cells, while smaller monsters like Fire Rodan, Baragon, and M.O.G.U.E.R.A. have four; regardless of difficulty level, Titanosaurus will always have five cells in Story Mode). When the health bar is depleted, a cell is lost, and the next cell replenishes the bar. Once the last cell is depleted, the monster will be knocked out. The energy system also uses the new cells, with the default starting amount being two cells (Jet Jaguar starts with four to compensate for the weakness of his beam). Beam weapons can no longer be used to KO a monster, with the exception of Mechagodzilla and Mechagodzilla 2. Cells can be charged by holding C, or Z and C if a cell is already present (Baragon charges his energy simply by being in contact with the ground, while M.O.G.U.E.R.A. automatically charges slowly, but this can be sped up using a move that has M.O.G.U.E.R.A. shut down to recharge).
The storyline of Godzilla: Unleashed, begins with a meteor shower raining down on Earth, causing climate shifts and earthquakes. Simultaneously, the monsters of Earth begin to attack cities across the globe as a result of crystals growing on the ground. Factions form among the monsters of Earth as well as the monsters attacking them, totaling four monster factions. Choices within the story affect later events, including the relationships between the factions. The Vortaak, returning from the previous games, choose to invade and use the crystals to seize Earth, but their mothership is knocked into San Francisco bay. It is revealed in the finale that the source of the crystals is SpaceGodzilla, attempting to enter New York through a sort of wormhole.
There are three endings based on the factions; if one wins as an Alien, the Vorticia laughs in victory. If one wins as a Mutant or acquires all the power surges, the crystals spread at a cancerous rate and the player's monster takes over the world. If the Global Defense Force or Earth Defenders win, the player's monster is thanked for its bravery as the world returns to normal. Although the player can turn against his or her faction when playing as an Alien or Mutant and align with the Earth Defenders or GDF's monsters, there are no endings in which an Alien or Mutant turns face and saves the Earth.
- Base Commander Tagaki - The base commander is the man in charge when it comes to evaluating situations and ordering GDF's mecha forces into action. He is the cool head in chaotic situations, always keeping his emotions in check. He Miku's superior.
- Specialist Kenji Miku - Miku is one of many GDF technicians who monitor the global defense grid and all monster activities. She reports directly to her superior, Commander Tagaki. Miku is among those who believe that Earth's monsters are noble defenders of the planet who rage only when their fragile world is threatened by human arrogance or extraterrestrial forces.
- General Gyozen - The admiral is a semi-retired, hardcore military man who serves as military adviser on the GDF council. The admiral has lost many battles against Godzilla as the captain of the Atoragon in his career. As a result, he harbors a deep-seated hatred toward all monsters. Though no longer in active command, the admiral has considerable sway within the council with his bombastic, overbearing nature. He came across one of the crystals, which had a drastic effect on his sanity, fighting whatever monster the player uses twice, escaping the first time. Before the second fight, he begins to question his reckless attacks on the monsters and influence of the crystal, but his hatred wins and he attacks the player a second time, leading to his death when the monster destroys Atoragon. Interestingly, none of the Gyozen levels show up in the GDF story, likely because Gyozen would never consciously attack a GDF mech unit.
- Dr. Shiragami - A brilliant GDF scientist and the world's leading expert on giant monsters, Dr. Shiragami makes some "fascinating" discoveries regarding the properties of the crystal formations and the alien radiation they produce. Admiral Gyozen orders him to try to create a bio-agent to destroy the monsters, but Gyozen ridicules him, calling his project "bio-lattes." Shiragami's experiments with anti-monster mutagens eventually give rise to the creation of Biollante. Later, Shirigami interrupts a council meeting to present his findings on Critical Mass, and also informs the council on the Earth Defenders' actions regarding the crystals.
Earth Defenders tolerate humans but do not make a point to defend them - they see the crystals as a blight on earth and destroying them is their primary goal. They protect the world and their home of Monster Island from any foreign threat.
- Godzilla 2000 is one of the most powerful of monsters; he deals a lot of damage with his famous atomic breath, but unlike most Earth-native kaiju he doesn't consider humanity worth saving and is considered extremely dangerous. He has an incredible sixth-sense to make him aware of exactly where he needs to be.
- Godzilla 1954 and Godzilla 1990's both appear in the game as secret characters. They are identical from the neck down in model, but have different skins, heads, atomic breath coloration, dorsal fins, and sound files. They are not playable in Story Mode in the Wii version, but Godzilla 1990's is playable in Story Mode in the PlayStation 2 version. Godzilla 1954 is exclusive to the Wii version of the game.
- Anguirus is a loyal Earth Defender and ally to Godzilla. Along with his thick carapace covered with spikes that can sometimes backfire enemies blows and let him take the advantage, he has the ability to roll into a ball as an ability attack, and he's also been given Sonic Scream which can blow away his opponents and has the range to echo through buildings and rocks. Anguirus is the only monster in the Wii version of the game that cannot engage in beam locks.
- Fire Rodan is a gigantic prehistoric pterosaur with an affinity for fire, ruling the skies and the only Earth Defender that specializes to use his beam while in the air. He is immune to many heat attacks, using wind power to force his enemies to back off at a short distance. He can also fly high to escape from his opponents to counter a plan II attack. Despite the game stating his name as "Fire Rodan," he is still referred to as "Rodan" by GDF communications.
- Mothra is a benevolent Earth Defender who consciously protects humanity from many threats. She starts out as a larva that spits out silk to stun her enemies and has a stinger on her tail which she can use to attack. However, when her health becomes low (or if the player so desires) she cocoons herself into her imago form and emerges with full health with the ability to block ranged attacks.
- Baragon is one of the smallest of all the Earth Defenders but has incredible Marshall-like moves that help him win most often. He is a burrower and often uses his burrowing abilities to sneak up on opponents or escape from danger. He also has fire breath which charges as long as he is in contact with the ground.
- King Caesar is a spiritual Earth Defender with an affinity for humanity, and he can perform human-like fighting styles and fire beams from his eyes. Unlike most Earth Defenders, he goes out of his way to defend humans. He is exclusive to the Wii version.
- Varan possesses the ability to glide with membranes or folds of skin under his arms. He is given a ranged green sonic beam and although his regular tooth and claw attacks are not the strongest, his fierce attacks are extremely lethal. Varan is exclusive to the Wii version.
Global Defense Force
The Global Defense Force has built many mechs to defend Earth, originally piloted by humans, but now powered by electric autonomous brains, which make them vulnerable to the crystals. With their commanders going mad and fear of any kaiju (good or bad) destroying their cities, their actions are uncertain even if they try to protect humanity.
- M.O.G.U.E.R.A. was the GDF's first attempt at a monster-fighting mech - although effective, M.O.G.U.E.R.A. was deemed too frail and is only put into service as long-range fire support for other mechs using long range missiles and his other weapons. He has a powerful auto-targeting system. Despite being in a fire support role, M.O.G.U.E.R.A. is capable of using melee attacks.
- Mechagodzilla 2 was created in direct inspiration from the Vortaak's Mechagodzilla, with a concentration of defense over offense at the cost of mobility. Mechagodzilla 2 remains a staple of the GDF fighting force. He plays almost identical to the Vortaak's Mechagodzilla with a few changes, such as the ability of flight and the plasma grenade. His beam weapon, unlike other monsters, can actually knock off health cells and even KO monsters in this fashion.
- Kiryu is a cyborg that is genetically identical to Godzilla and serves as humanity's main defender against alien invasions and monster attacks. To combat SpaceGodzilla and other hostile creatures, Kiryu will need to release his full potential to fight like he has never fought before. He is a well-rounded combatant with strong hand-to-hand capabilities, missiles and an oral Maser Cannon, and the ability to fly.
- Jet Jaguar is a humanoid robot created by a Japanese scientist named Goro Ibuki for unknown reasons, and has become a reserve member of the GDF. He fights using martial arts-style combat and can also project a plasma beam from his hands. His most unique ability is to shift his size temporarily. While he is typically close to Godzilla's height, he can shrink to be considerably smaller, making him harder to hit and immune to beam attacks, or much larger, allowing him to easily knock enemies off their feet at the cost of speed.
- Mecha-King Ghidorah is a monster from one possible future, the result of mankind fusing their technology with the Vortaak's King Ghidorah. He is nearly identical to King Ghidorah gameplay-wise but with a different skin, and serves mankind as opposed to the Vortaak. He has replenishable tasers and a forcefield that absorbs enemy energy attacks.
These Alien monsters do the bidding of Vorticia, the Queen of the Vortaak. Their primary goal is to conquer Earth by collecting all of the power surges to support their masters' invasion. They are willing to destroy both humans and kaiju from the other factions alike to achieve their goals, and with the support of the Vortaak military they are prepared to crush any resistance from the planet.
- Gigan is the hammer of the Vortaak invasion forces, recently having been upgraded to be more powerful than ever before. He is the best fighting force the Vortaak have to offer and can project powerful alien energy from his single eye to engage enemies at a far range and slash them up close with his scythe-like hands and abdominal buzzsaw. In the PS2 version, Gigan bears his Showa appearance, while in the Wii version, he possesses the newer Millennium design from Godzilla: Final Wars.
- King Ghidorah is Godzilla's arch-nemesis and the most physically powerful monster in the game. Vorticia selects him to be the recipient of the power surges, causing him to double in size during one level. The Wii version is a hybrid of the Millennium and Heisei designs, while the PS2 version is a hybrid of the Showa and Heisei designs.
- Mechagodzilla is a robotic version of Godzilla employed by the Vortaak during one of their earlier invasions. A major powerhouse, he has a ranged arsenal and brute strength, with many abilities including eye beams, a shield, a fire ray, and finger missiles, and remains a fixture of the Vortaak's roster. Unlike other monsters, he can knock off health cells and even KO monsters with his beam weapon. He is exclusive to the Wii version.
- Megalon is an insectoid being worshiped by the subterranean Seatopians and has been lent out by them to their close allies, the Vortaak. Megalon is powerful, able to burrow and reappear with his drill hands, often grabbing and throwing down enemies. He has a strong affinity for electricity, being resistant to electric-based attacks and projecting electromagnetic energy from his hands and horn. A veteran of the alien fighting force, Megalon is often paired with Gigan.
- Orga is the result of an advanced bio-spaceship deployed by an unknown alien force mutating in order to combat Earth's monsters, who has since lent his services to the Vortaak after being defeated by Godzilla. More often favored for his power and brute strength than intelligence, Orga has a powerful beam weapon and is still an imposing force to be reckoned with.
Mutants have a lust for power that comes before all other concerns, all working for their own, sinister agenda: to destroy everything in their path. Only because of their similar goal do these demons occasionally team up. The Mutants seek to increase their own power by collecting Power Surges, and if unchecked, could destroy human civilization.
- Battra is the yin to Mothra's yang. He is the guardian of Earth, whereas Mothra is the guardian of humanity, but Battra has a tendency to go too far and cause more death and destruction than is necessary. Battra has all the same abilities as Mothra (in fact, he is nothing more than a reskin of Mothra, with the only differences being cosmetic, such as his laser beams instead of Mothra's silk spray and antenna beams). He is the only monster exclusive to the PS2 version.
- Biollante was created by Dr. Shiragami in a freak accident during his anti-monster mutagen experiments. Under the orders of General Gyozen, the doctor mixed Godzilla's G-Cells and a foam compound in Tokyo, but they fused and become Biollante. The giant plant monster is slow-moving but can burrow and reappear wherever she pleases quickly. She is by far the largest monster in the game, attacking at range with her extending mouthed vines and corrosive sap spray released from her mouth. She can also prove deadly up close when biting enemy monsters with her gigantic maw. She is exclusive to the Wii version. Biollante appears to use recycled data from Godzilla: Save the Earth, from which she was scrapped at the last moment.
- Destoroyah is the nihilistic incarnation of death, and seeks to eradicate all lifeforms in existence. He can focus energy from his horn and use it like a sword to slice through all opponents. Unlike in previous games, his "Horn Katana" does not use energy, and can be used as much as the player desires. This makes him a somewhat unbalanced character that can easily win battles using this attack alone. Destoroyah can also attack with his clawed hands and forked tail, while his wings grant him enhanced jumping abilities.
- Krystalak is a new character created for the game. He is a semi-sentient monster created by the crystals. His only ambition is to collect all known power surges and become the most powerful creature on Earth. Krystalak's crystal hide prevents him from being harmed by most weapons, and he can overload his crystal heart to create a huge explosion. He is exclusive to the Wii version.
- Megaguirus is a huge, prehistoric dragonfly and queen of a colossal swarm of Meganula, who attained her tremendous size after her swarm siphoned Godzilla's atomic energy and transferred it to her. Megaguirus can absorb opponents' energy, and release it in an energy discharge or a duplicate of the monster's own beam. If Megaguirus has more than one energy cell when firing, the next cell will not be used up, allowing the beam to be fired indefinitely. If the beam was copied from Mechagodzilla or Mechagodzilla 2, the player can take out any monster from range.
- Obsidius is another new character introduced for the game voted on by fans in June 2007. Brought to life by the power of the crystals and the raw, ferrous material under the Earth's crust, Obsidius seeks Power Surges and Critical Mass for his own power. He has powerful hand-to-hand fighting capabilities and can spit molten lava from his mouth. In the PS2 version, he copies Orga's moveset, while the Wii version gives him a unique moveset.
- SpaceGodzilla is the monster behind the crystal plague, using his crystal powers to summon a crystal meteor to infect Earth so he may arrive on the planet and conquer it himself. An evil extraterrestrial telekinetic clone of Godzilla himself, SpaceGodzilla serves as the game's main antagonist. He is slow-moving, but has the ability to levitate quickly through the air. Despite his limited hand-to-hand capabilities, he can use powerful energy attacks by creating and absorbing power through crystal spires.
- Titanosaurus is a prehistoric marine reptile that wants to use the Power Surges to get revenge on humanity for disturbing his slumber. Titanosaurus is not inherently evil, but prefers to maintain his own ideology rather than stick with a group, putting himself at odds with Earth Defenders and the Global Defense Force. He is a melee-focused combatant, and can also fire a supersonic beam from his mouth. He is exclusive to the Wii version.
All of the arenas in the game have been adversely affected by the crystals. They have also been noticeably scaled down compared to previous games.
- Tokyo - Swamped by massive tsunamis and still underwater, destroying all low-lying buildings and leaving only one island with pagodas on it, as well as Tokyo Tower.
- Osaka - Enshrouded by toxic chemical clouds. Otherwise, the city is relatively intact.
- Monster Island - Not adversely affected by the crystals, but affected enough for the containment field to be brought down, allowing the Earth Defenders to escape. Destroying any of the rock formations and boulders, for some reason, will draw the GDF's ire as if they were buildings. On the first mission of Story Mode as an Earth Defender, the player's monster must free its allies from crystal cages on the island.
- Sydney - In the middle of a freak blizzard, causing the entire harbor to freeze over. One Story Mode mission sees the player go up against three sentient crystal towers in Sydney.
- San Francisco - Massive earthquakes on the San Andreas Fault have caused massive thrusts in the bay, creating waterfalls. The Golden Gate Bridge and the western span of the Bay Bridge have also collapsed. The city itself (including the Pyramid Building, Coit Tower, Palace of Fine Arts, and Ferry Building) and Alcatraz remain mostly intact. Throwing a building outside the barrier at Sutro Tower will cause its destruction.
- London - Quite bizarrely, a section of the city (including London Bridge, Westminster Abbey, Big Ben, London Tower, and King's Cross) has been torn away by a gravitational vortex.
- Seattle - Mt. Rainier has erupted, and massive pyroclastic flows now flow through downtown and into the sea. Most of the city itself is still intact, including the Space Needle and both major sports stadiums. The lava flows will hurt any monster except Obsidius. In the PlayStation 2 version, Fire Rodan is also completely immune to the effects of the lava.
- New York - The crystal meteor itself crashed in the middle of Manhattan, leaving half the city destroyed. Krystalak comes out of a crystal egg broken by an alien monster here. The Empire State Building and Chrysler Building are still intact.
- Mothership - The downed Vortaak mothership, shot down by an Earth Defender or GDF mecha unit. The mothership is slightly tilted to one side (having landed in San Francisco Bay) and has several crystals growing inside.
These are ideas and concepts that were considered and discussed for possible inclusion in the game but didn't make it in.
- Fire Lion, The Visitor, and Lightning Bug - These three, along with Obsidius, were the conceptualized new monsters to be voted into the game (Krystalak was going to be in the game regardless). Obsidius was the monster ultimately voted into the game, and the other three monsters were discarded. Fire Lion would have been a part of the Earth Defenders faction, while The Visitor and Lightning Bug would have been part of the Aliens faction.
- Hedorah - Not made due to complex cell shading that was required due to his blob like form, as well as due to his changes of forms, which were impossible to do with the Wii. Hedorah would have been part of the Aliens faction.
- King Kong - Mentioned in an interview. King Kong was not included to rights issues with Universal Pictures. Would have been a member of the Earth Defenders.
- Mechani-Kong - Mentioned in an interview. Would have been a part of the Aliens faction.
- Gamera - Mentioned in an interview. Would have been part of the Earth Defenders faction. Gamera most likely could not be included due to being owned by Kadokawa.
- Zilla - Zilla was not seriously considered for the game due to the negative fan perception of the character during the development and release of Godzilla: Save the Earth. Would have been a part of the Mutants faction.
- Bagan - Mentioned in an interview. Would have been a part of the Mutants faction. The developers chose to include other more obscure monsters in the game instead of Bagan, with Varan specifically mentioned.
- Clover - Mentioned in an interview. Was not actually considered to be in the game.
- Monster X / Keizer Ghidorah - Reportedly was briefly considered, but was deemed "not interesting enough" and his transformation was too complex to include in the game. Due to this, Monster X was never in serious consideration to be added to the game.
- Los Angeles - Scrapped due to the fact that there weren't enough cities outside the United States. There is concept art for L.A. in the game's gallery, and the basic map still exists within the game's files; but it is entirely untextured and lacks buildings, so it was likely scrapped early on in development. In the final game, it is replaced by Sydney.
- Mount Fuji - Was originally considered for the game, but had no work done on it before being scrapped.
There was originally going to be a day and night feature, similar to in Godzilla: Save the Earth, but it was scrapped for unknown reasons.
There were also going to be powerlines in Osaka. They can still be seen in the intro but never appear in-game. Powerlines were going to be present in most of the levels and were comprised of modified particle visual effects, but were cut from the final build of the game due to causing problems in Godzilla: Save the Earth.
Godzilla: Unleashed was originally meant to be an update to Godzilla: Save the Earth and a launch title for the Wii, but Atari nixed this idea. Atari re-opened the project in April 2006 for what would essentially become the final version of Godzilla: Unleashed.
On October 10, 2007, it was announced that summon monsters would not reappear, according to an interview. Two days later, IGN's development blog revealed that Heavy Melody created the soundtrack for the game and that every monster had a unique theme song that ties to the overall feeling of their faction for the Wii version. The soundtrack was released on Toho Kingdom on December 23.
On November 19, 2007, GameSpot put up a Monster Battles feature to have people vote for which monsters they wanted to face off. Also, Battra was revealed to be in the game, as he was one of the monsters in the character pool. On December 16, 2007, King Caesar won while Baragon was in 2nd place. Obsidius got the least amount of votes.
This article is missing citations or references to back up most things within it.
Please help out by finding a reliable source to add to this article. Otherwise, take what is said here with a grain of salt.
The Wii version of the game was met with negative to below average reviews from most major gaming magazines and websites. Some common complaints were based on imprecise controls, and an overall lack of polish in the game's final production. Some negative reviews in magazines suggested the game should only be played by Godzilla fans. IGN gave the game a "bad" 4.9, saying it's "Ugly and clumsy, just like the big green guy."
Player reactions to the game are much more positive, however, with the reader reviews averaging a seven. Fans praised the huge roster of monsters, including classic monsters like Biollante and Godzilla 1954, as well as the inclusion of a custom mode, allowing players to tweak the gameplay to their liking. Not all Godzilla fans were happy however, with some citing similar criticisms to those in reviews, and there were also several fan complaints due to the exclusion of Hedorah and the new monsters. There were also a few complaints regarding the inability to toggle the arenas' crystal infestations, thus allowing players to fight in normal cities.
- Main article: Godzilla: Unleashed (Soundtrack).
- Main article: Godzilla: Unleashed/Videos.
- In Story and Training Mode in the Wii version of the game, Godzilla 1990's and Godzilla 1954 are unplayable, possibly because having multiple Godzillas in story mode would be confusing and/or implausible.
- Unlike in Godzilla: Save the Earth, when Megaguirus absorbs a beam and uses it, she can use it indefinitely. A downside to this is that she cannot auto-target, so it is hard to continuously hit with it. Despite that, it allows Megaguirus to simply barrage her foes with a beam until she can knock them down. It is also very useful in Destruction Mode or for causing destruction in Story Mode.
- If a monster with a dual-kick (such as Godzilla 2000 or Gigan) uses that move on a force-field corner, it may pass through the barrier and into the out-of-bounds area. This allows monsters to explore backgrounds in some arenas such as Seattle and Osaka. For example, if the glitch is used in Seattle, players can go underneath, on top, and around the volcano. In Osaka, players can explore the outer city. Buildings in this background can be stood on and walked onto. Monster Island has a minimal use of this glitch.
- At the north side of New York, a building which looks like the White House or the Smithsonian Museum can be seen, and every time the player destroys it, he or she will lose 3% of affinity with GDF in Story Mode.
- In the PS2 version of Godzilla: Unleashed, Destoroyah's use of energy is less overpowered than the Wii version. Although the CPU will still use Destoroyah to repeatedly attack with his Horn Katana and Micro-Oxygen Beam, it will use up energy whereas in the Wii version, Destoroyah's Horn Katana no longer uses energy due to a mistake in the coding process.
- Some players have noted that if Mechagodzilla's standard kick attack is used repeatedly, it will look like it is doing the "Goose Step," a German Nazi march.
- In the Custom Game Mode, the player can place any military units in the game in the arena, except the submarines from Story Mode and the Vortaak submarines.
- If players play as Mothra on Story Mode in Day 1, and evolve without freeing the other monsters and going to the base, they can fly over the waterfall and fly off of Monster Island.
- This is the only Atari/Pipeworks Godzilla game on home consoles not to feature Akira Ifukube's Godzilla theme playing over the end credits. However, the game does include a trailer for Classic Media's Godzilla DVD releases, which features the main title theme from the original Godzilla playing over it.
- Within the game's files there are a couple of unused stages; the scrapped Los Angeles stage, an unfinished ocean stage named "60" and a test stage. Additionally, there are unused audio files hidden in the game. While some are duplicates of existing sounds, others are unique samples that never appear in the game; for example, within the "ni_english" file exists voice clips for Earth Defender kaiju being thanked; among them is Titanosaurus, who is classed as a Mutant kaiju in the game.
- Toho Kingdom text interview between Chris Mirjahangir and composers Neil Goldberg, Dave Fraser, and Ari Winters
- Toho Kingdom text interview between Chris Mirjahangir and lead designer Simon Stranger and producer Shelby Wills on the Wii version (Published on April 20, 2007)
- Toho Kingdom text interview between Anthony Romero and producer Keehwan Her on the Wii version (Published on April 26, 2007)
- Toho Kingdom text interview between Chris Mirjahangir and product manager Jeremiah Cohn on the Wii version (Published on July 5, 2007)
- Toho Kingdom text interview between Anthony Romero and producer Shelby Wills on the Wii version (Published on December 5, 2007)
- Toho Kingdom audio interview between Chris Mirjahangir and producer Keehwan Her on the Wii version (Published on December 11, 2007)
- Toho Kingdom text interview between Chris Mirjahangir and producer Keehwan Her on the PS2 version (Published on September 25, 2007)
- Game manual (Wii version)
This is a list of references for Godzilla: Unleashed. These citations are used to identify the reliable sources on which this article is based. These references appear inside articles in the form of superscript numbers, which look like this: 
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