Godzilla Unleashed: Double Smash (2007)
Godzilla Unleashed: Double Smash is a video game developed by Santa Cruz Games and published by Atari for the Nintendo DS. While marketed alongside Godzilla: Unleashed and sharing most of its story elements, Double Smash is a 2D sidescroller rather than a 3D fighting game. The game features a total of 24 monsters, with 10 being playable and the rest appearing as boss enemies. Some of these monsters, such as Ebirah, Manda, and Hedorah, are not featured in the console versions. The game was released on November 20, 2007.
Gameplay
Godzilla Unleashed: Double Smash is a two-dimensional sidescroller. The player controls two monsters, one on the top screen that flies, and another on the bottom screen that walks across the ground. The game is 2.5-D and moves slowly to the end of the level. Small challenges confront the player during gameplay, including human military, flying crystals and buildings. When the player comes across a crystal or building, they must execute a combo to destroy it. Monsters can use high and low attacks plus a beam weapon. If the blue bar on the screen is filled, the player can execute a surge attack that destroys all on-screen enemies. The bosses in the game are all unplayable with the exception of Destoroyah. Every stage in the game has two enemy monsters, a mini-boss which can be found at the middle part of the stage, and a final boss which can be found at the very end of the stage. Within the game's story mode, the game cannot be saved and the player must complete the story in a single playthrough.
Story
Strange crystalline meteors begin crashing into the Earth, creating unusual phenomena that affect major cities around the globe and causing countless kaiju to run rampant. Two monsters work together to fight their way through many of these cities and battle against their malevolent brethren. Eventually, the duo arrives on Monster Island, which has become infested with crystals formed by the meteors. The monsters battle Destoroyah before coming face-to-face with the source of the calamity: SpaceGodzilla. The two monsters manage to defeat SpaceGodzilla, ending the crystal incursion and restoring some semblance of peace to the world.
Monsters
Playable
Ground
Flying
Bosses
- Ebirah Swamps Tokyo
- Orga Thrashes Sydney
- Mecha-King Ghidorah Ravages Bangkok
- Cairo is... Lost in Space
- Atlantis Rises from the Deep
- Biollante Attacks Paris
- Hedorah Terrorizes San Francisco
- Monster Island: The Final Battle
Stages
- Tokyo
- Sydney
- Bangkok
- Cairo
- Atlantis
- Paris
- San Francisco
- Monster Island
Modes
There are three different game modes, two of which can be unlocked by finishing the game for the first time.
- Story Mode - the only playable mode at the beginning of the game. In this mode, players will be able to battle different monsters, enemies, etc. and can uncover the story of the final boss, SpaceGodzilla. Players will also be able to unlock concept art of the monsters that they have played, and also the enemies that they have battled.
- Endurance Mode - if players obtain a B,S, or A rank, they can unlock 3D models and concept art of the different stages.
- Survival Mode - focuses on one stage. If players beat the final boss of that stage and receive an A or S rank, they can unlock monster bios and cheats, which can be used in beating the game.
Monster Manifest
- Main article: Godzilla Unleashed: Double Smash/Monster Manifest.
Gallery
- Main article: Godzilla Unleashed: Double Smash/Gallery.
Reception
Godzilla Unleashed: Double Smash was panned by video game critics. Jack Devries of IGN gave the game an "awful" 3.0 rating, calling it "the worst thing to happen to the franchise since Matthew Broderick" and criticizing its repetitive gameplay, lack of a save feature, "embarrassingly bad cutscenes", and poor graphics.[1] Writing for GameSpot, Joe Dodson criticized its "incomprehensible" story, "terrible game design" and "bad play mechanics", though called the art style "crisp, consistent, and hip (like a flash game)".[2] Cheat Code Central rated the game a 2.3/5, pointing its to "boring" boss battles, lack of a save feature, "nonexistent story, and terrible controls" as reasons that "Godzilla Unleashed: Double Smash isn't a game that can be recommended for any reason".[3]
Trivia
- Some bosses in the game are considerably bigger than they are in the films in which they appear, including Manda, Ebirah, Mecha-King Ghidorah, and Biollante. The Sphinx is also much larger in the game than it is in real life.
- Many of the stage enemies are based on vehicles from the various Godzilla films.
- Classic Maser Cannons and Xilien and Mysterian or Natarl UFOs appear in Cairo.
- MBAW-93s and Type 90 Maser Cannons, along with crafts based on the GX-813 Griffon and Super X3, appear on Monster Island.
- Godzilla in this game possesses green skin and white dorsal fins, making him resemble a cross between his Heisei and Millennium designs. Godzilla also possessed this coloration in the North American version of Godzilla: Domination!, the previous handheld Godzilla game published by Atari.
- The game's Monster Manifest incorrectly states that the monster Titanosaurus first appeared in the 1957 film The Mysterians.
- The version of Mechagodzilla featured in this game most closely resembles Kiryu in design and story role, but its entry in the Monster Manifest depicts it as the Showa Mechagodzilla.
- While Rodan is referred to as "Fire Rodan" in this game and depicted as such in the Monster Manifest, his in-game model most closely resembles his Millennium incarnation.
- A model of a white gorilla can be found in the game's data files.
External links
References
This is a list of references for Godzilla Unleashed: Double Smash. These citations are used to identify the reliable sources on which this article is based. These references appear inside articles in the form of superscript numbers, which look like this: [1]
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