Godzilla Generations: Maximum Impact

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Godzilla Generations: Maximum Impact soundtrack

Dreamcast Godzilla Games
Godzilla Generations
Godzilla Generations: Maximum Impact
Godzilla Generations: Maximum Impact
Godzilla Generations: Maximum Impact box art
Developer General Entertainment
Publisher Sega
Platforms Sega Dreamcast
Languages Japanese
Genre Rail Shooter, Action, Fighting

Godzilla Generations: Maximum Impact (ゴジラジェネレーションズ マキシマムインパクト,   Gojira Jenerēshonzu Makishimamu Inpakuto) is a video game developed by General Entertainment for the Sega Dreamcast, released on December 23, 1999. It is a sequel to the previous year's Dreamcast game Godzilla Generations.



While technically a follow-up to Godzilla Generations, this game is different in virtually every way, with completely new graphics and added cinematic cutscenes. Unlike its predecessor, Godzilla Generations: Maximum Impact is a rail shooter. Instead of directly destroying buildings and enemies, the player moves a cursor while aiming at what the player wishes to destroy.

Stages are divided into two types: city stages and monster stages. During city stages, Godzilla walks through a city while the GDF attacks with military vehicles. During boss stages, Godzilla faces off against a powerful opponent such as King Ghidorah or Super X III. It is possible to destroy body parts on bosses and remove their ability to perform certain attacks. For instance, destroying the wing of a flying boss will force it to land. The difficulty setting changes the number of enemies encountered in city stages.

Beating the game will unlock the Viewer mode, which lets a player view and interact with models of the game's monsters.





The GDF is a human military faction that will attack Godzilla. The GDF also appears in the intro and the end cinematics.


The opening cinematic begins with Godzilla swimming in the sea, then later shows him attacking a city with MGR-IInd appearing along with the GDF. It then cuts to SpaceGodzilla and Destoroyah appearing over the city, then back to Godzilla continuing his rampage through the city while the GDF attacks him. The GDF eventually manages to knock Godzilla down only to stand up back up a moment later. Godzilla then destroys a nearby building, while several GDF soldiers flee. Next, Godzilla begins to charge his atomic breath, and Godzilla fires his ray up into the sky and the screen goes black. The intro has no sound effects, only music.


The ending cinematic picks up after the final battle with Destoroyah. It begins with air rising up from the ground, which later turns into the GDF firing lasers at Godzilla until he is seemingly defeated. Godzilla then charges at the screen and opens his mouth before the screen turns black and the credits begin.



Below is a list of cities in the game.
Note: These may or may not be all of the cities in the game


The game was released only in Japan on December 23, 1999 and is the second of only two Godzilla games on the Dreamcast.


Godzilla Generations: Maximum Impact was given generally more positive reviews than its predecessor. The graphics were improved with more detailed textures but still suffering from "bad fogging and draw-in". IGN describes the music as "classic Godzilla fare", explaining the music and sound design are greatly improved from the previous game. The gameplay is criticized for being slow and not giving much control to the player. A common complaint is the "lock on" feature not being effective as the game requires the player to still aim their attacks in addition to locking in on an enemy. IGN gave the game a "painful" score of 2.5, saying that while the game is better than the original, only a "super obsessive fan" would play past the first few levels.[1]


  • The bosses in this game appear in the order of the movies they appeared in.
  • The boss designs are based on concept art for the Heisei films.


This is a list of references for Godzilla Generations: Maximum Impact. These citations are used to identify the reliable sources on which this article is based. These references appear inside articles in the form of superscript numbers, which look like this: [1]


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