GigaBash (2022)
GigaBash is a kaiju fighting game developed and independently published by Malaysian studio Passion Republic Games. It released for Windows, PlayStation 4, and PlayStation 5 on August 5, 2022, and for Nintendo Switch and Xbox consoles on August 3, 2023.[1] Nine DLC packs have also been released; six characters from the Godzilla franchise have been added across two DLCs, seven characters from the Ultra Series across three DLCs, two characters from GAMERA -Rebirth- in one DLC, and five original characters across three DLCs.
Description
“
|
For centuries, human technology and culture ruled the surface, yet the deeper secrets of the Earth lay hidden from our eyes. Until one day, the discovery of a new form of energy called forth the ancient terrors unknown to mankind. Thus began the rise of monsters around the world. Their battle against us and their own kind, raged throughout the world, leaving only destruction in their wake.
Unleash Chaos and go on a rampage with up to 4 players, against friends or family, but only ONE can be KING. Play as giant monsters or heroes, and discover the secrets of their origin. Featuring familiar cities and exotic landscapes around the world, no place is safe from the coming havoc. |
„
|
Story
The game has several contradicting stories, only one of which is said to be canon,[2] but since each story is in its own timeline, they are thus canon to themselves.[3]
In each of the five story modes present, the player must control a specific Titan, go from mission to mission, choosing the difficulty of each, progressing by fighting several of the game's original characters. Completing the missions or certain objectives will allow the player access to achievements, lore documents, key arts, or subspecies, seen in the Extras section.
The Legend of Luana Island
"Awaken the legend that sleeps in the volcano of Luana Island"
- Destroy the anti-Titan energy barriers of the military and escape confinement (two rounds)
- Destroy the buildings of the Kahu'a Republic.
- Defeat Pipijuras
- Defeat Thundatross
- Defeat Rohanna
- Defeat Skorak and Rohanna in a three-way fight
- Defeat Rawa
- Attain Giga Energy while fighting S-Class Rawa
- Defeat S-Class Rawa as S-Class Gorogong.
Beating this story unlocks Rawa.
Project P.P.J.U.R.A.S
"Uncover the secret origins of this peculiar-looking Titan"
- Defeat Gorogong
- Defeat MechaJURAS (two rounds, with MechaJURAS entering "overdrive" in the second round)
- Defeat Thundatross
- Defeat Gigaman
- Defeat Thundatross again
- Destroy the OtomaTEC Headquarters while also fighting Gigaman and Thundatross
- Defeat five normal-sized yetis (which can also harm each other by accident)
- Fight/evade an S-Class yeti
- Defeat Zyva
- Defeat S-Class Zyva (who must be vanquished with at least two ultimates)
Beating this story unlocks Zyva.
Woolley's Misadventures
"Follow your bliss! What could possibly go wrong?!"
- Defeat Pipijuras
- Defeat Skorak (two rounds, with Skorak fighting without his skull shell in the second round)
- Defeat Gorogong (two rounds, with Gorogong enraged and occasionally doing his ultimate in the second round)
- Defeat MechaJURAS
- Defeat Rohanna
- Evade S-Class Rohanna with other yetis
- Defeat Zyva
- Defeat S-Class Zyva (who must be vanquished with at least two ultimates)
The Knight in Lighting Armor
"Protect humanity with the power of this Titan-hunting mecha"
- Defeat Rohanna
- Defeat Gorogong with Gigaman as an ally
- Defeat three Zyvas with Gigaman as an ally
- Defeat Skorak with Gigaman as an ally (two rounds, with Skorak entering S-Class form in the second round)
- Defeat Thundatross Unit-02 with Gigaman as an ally
- Defeat S-Class Thundatross Unit-02 as S-Class Thundatross
A Legend Reborn
"Find out what it means to be a true hero". A story released on March 26, 2026, as part of the game's eighth DLC, "Final Ascension".
- Defeat Rawa
- Defeat Pipijuras
- Defeat Kongkrete
- Defeat two Kongkretes with Thundatross as an ally
- Fight off the onslaught
- Defeat S-Class Balzarr with Thundatross and R.O.J.A.K. as allies
- Defeat Zargorah (scripted loss)
- Defeat Zargorah as Gaya Gigaman (Zargorah becomes S-Class halfway through the round, and Gigaman must also attain Giga Energy to grow and defeat him)
- Defeat Zargorah's second form as Gaya Gigaman (three rounds from a different camera perspective)
Gameplay
Controls
The game has an overall basic control scheme, though actions may change based on contextual factors.
| Action | Playstation | Xbox | Nintendo Switch | PC |
|---|---|---|---|---|
| Move around the battlefield. | Left Control Stick | Left Control Stick | Left Control Stick | W, A, S, D |
| Four different taunts. The first and third taunts of Kongkrete and Ultraman Tiga allow them to change forms for practical purposes. The third taunt of Zyva, "Pact of the Sentinels", exchanges health for Giga Energy. | D-Pad | D-Pad | D-Pad | 1, 2, 3, 4 |
| Tap for light attack. Some light attacks allow for rapid fire via repeated tapping. Hold down to charge heavy attack, release to unleash. Titans can do an air attack by tapping the attack button while in the air, with Godzilla also uniquely able to perform a heavy aerial attack by holding down and releasing the attack button in midair. | X button | X button | Y button | I |
| Tap for special attack. Some special attacks allow for rapid fire via repeated tapping. Hold down to charge or extend heavy attack, release to unleash chargeable special, or to end extended special. A few Titans have dedicated air specials and air charged specials performed by tapping or holding down the special attack button while in the air. If the Titan bears the power to perform its ultimate attack, tapping or holding the special attack button will instead unleash their ultimate attack. | Y button | Y button | X button | O |
| Grab. Tap again to throw, with light objects (e.g. vehicles and other Titans) thrown straight, and heavy objects (e.g. large props and buildings, the latter of which takes longer to lift) thrown in a lobbed trajectory. If the grab button is held down after grabbing a heavy object, their trajectory can be extended. When holding an enemy Titan, tap the attack button to perform a grab attack. Tap the special attack button to perform a grab special. After three grab attacks or one grab special, the enemy is sent flying out of the grabber's grip. Grabbing an enemy Titan while the player's character is in the air (even if the enemy is on the ground) executes a unique "air grab" attack. Tapping the attack button while holding stick-like object will allow the user to swing it, while tapping the attack button while holding a missile or shoot it. | O button | B button | A button | P |
| Jump. Jumping against certain structures and terrain allows players to climb them. Destoroyah and King Ghidorah can double jump, Pipijuras and MechaJURAS can "hover", slowing their descent by holding down the jump button in midair, and Mechagodzilla and King Ghidorah can fly for a few seconds by holding down the jump button in midair. | X button | A button | B button | Space Bar |
| Block. Hold while tapping the attack button to perform a block attack (usually a parry, pulse, counterattack, or quick attack). Hold while tapping the special attack button to perform a block special (which usually serves as the Titan's anti-air move). Some block attacks and block specials can be charged or extended by holding both the attack or special attack buttons with the block button instead. | L1 button | LB button | L button | Left Shift |
| Dash. Without a directional input, the Titan dashes backwards. Tapping the attack button while dashing results in a forward dash attack. If the dash button is pressed in the air, the Titan would instead perform a one-second aerial dodge. Mechagodzilla is unique in that it can extend its dash by holding the dash button down, as long as it is on the ground and has green energy. | R1 button | RB button | R button | Right Shift |
| If the player has a full meter of Giga Energy, they can press both their block and dash button at the same time to assume their larger, stronger "S-Class" form. | L1 + R1 buttons | LB + RB buttons | L + R buttons | Left Shift + Right Shift |
Movesets
- Main article: GigaBash/Movesets.
Offense
Hitbox/Hurtbox
As with all fighting games, GigaBash involves hitboxes (the area an attack covers), and hurtboxes (the area where characters and objects can be hit). The skill sets of some titans note two particular types of hitbox.
- Disjointed Hitboxes are areas of damage that are separated from the attacker's own hurtbox. With such moves, characters are able to reach past the shorter hitboxes of other opponents and moves, and thus strike them with less risk of being damaged themselves. While this mostly applies well to long-ranged attacks, the game has several melee attacks with disjointed hitboxes, which provide a crucial advantage in close quarters. Examples of body parts and weapons that grant its users disjointed hitboxes include Thundatross with its sword, Zyva's "hands", Godzilla's tail, King Ghidorah's feet, R.O.J.A.K.'s "Dragon Breath" special attack using Tian Long, Balzarr's telescopic bifurcated tail, and Ultraman Belial's Giga Battlenizer. Disjointed hitboxes are less effective against S-Class opponents due to their increased size and reach in melee combat.
- Lingering Hitboxes are areas of damage that may last long rather than being instant. This can be mostly observed in certain attacks like sustained beams, sustained pulses, traps, or multi-hit attacks, but certain one-strike instant attacks with lingering hitboxes include Skorak's "Dread Fangs" air attack, and Guiron's similar air attack, as both can hit their opponent once even if their blades may appear to have already passed the target's position.
It is also important to take note of hitboxes that are shorter than what the associated animations suggest. Examples include Gigaman's "Giga Punch" block attack (which only covers a small area in front of him), and several of Camearra's whip attacks.
When two disjointed hitboxes meet at close range (e.g. two melee attacks, or a melee attack and a beam fired at point-blank range) and fail to contact any hurtbox, their collision will cause shockwaves that will harmlessly but forcefully push both Titans away from each other.[4] Trades, collisions where both attacks land on the hitboxes of all the Titans involved, can also happen within the game, which can still prove decisive if one of the attackers has super armor, or at least more health.
Reactions
Different attacks elicit different reactions. But two common factors in all reactions include "hit stun", how long one flinches or staggers after being attacked while not blocking, and "pushback" (referred to as "knockback" in-game), how far and hard one is sent flying during an attack.
Certain attacks have light knockback and little to no hit stun, leading to only brief or even no reaction. Titans hit with such attacks can easily recover, block, or dodge the follow-up hits, or even attack and charge through the weak attacks unopposed. Examples include Rawa's flame bits in his "Scorched Earth" charged special, touching just the tip of Zyva's "Drill Shot" charged special while the golem is still charging it, the railgun shots of Mechagodzilla, and the scales shot by Guiron for its charged special (but not the single one it shoots for its uncharged special). However, a high density of small-hit stun blows landing simultaenously or consecutively, if not blocked in time, will lead to greater hit stun. This works for Zyva's drill shot if more of the drill is pressed into the opponent's body while charging, Gigan's block attack, Rawa's charged special, and Zargorah's charged special, "Eradication Beam". Having barely any hit stun or knockback is not necessarily bad, and can in fact be advantageous if the fighter wants the enemy to stay in place for follow-up hits.
Most light attacks and combo-starters in the game have small knockback and moderate hit stun, staggering the target enough to delay their recovery and open them up to stronger follow-up attacks. Some attacks, usually very strong ones, also have delayed knockback, with the enemy sent flying sometime after the attack already connected. This is demonstrated by Skorak's "Fan Spikes" heavy attack, Gigan's special attack, Ultraman's dash attack, and Gamera's block special and dash attack. These allow for differently-timed combos and follow-ups compared to blows that have immediate effects. S-Class Titans usually recover quickly from most hit stuns, and tend to be more resistant to knockback, though some attacks can still knock them around significantly.
Red flame-like effects imply critical hit stun due to juggling, where the victim is unable to do anything until they stop getting hit. The more an opponent is hit, the greater the knockback to allow for escape and prevent juggles and combos from being unbalanced and unbreakable.
Knockback is also relevant to infrastructure. Some hits may cause weak or weakened structures to simply collapse. But tougher structures in better condition may be knocked forward by strong attacks, sending them flying through the air as projectiles.
"Cautious Veteran"
"Collateral damage doesn't go well with his Heroic persona. All skills deal reduced damage to buildings." The Cautious Veteran mechanic is explicitly noted as a passive trait of Gigaman, and, though not stated, also holds true for his enhanced form, "Gaya Gigaman". Fittingly, Ultraman, Ultraman Tiga, Ultraman & Emi, and Ultraman Zero also have this trait. Because they deal less damage to infrastructure, Titans that bear the "Cautious Veteran" mechanic are mostly unable to shoot their beams (not counting ultimates) through buildings, or even small, barely visible structures in the way (though Ultraman & Emi can throw their charged special through buildings, it still does barely any damage). They also have more difficulty destroying the powerup towers that appear after certain sets in Onslaught mode, for those are buildings too. It is important to note that this mechanic does not apply to all Titans that can be considered "heroic" or "good", as Thundatross, Mechagodzilla, R.O.J.A.K., and MechaJURAS deal normal damage to buildings like every other Titan.
Grab/Throw
Titans can grab objects to throw, shoot, or swing them, as well as enemy Titans to immobilize and restrain them even if they are blocking. Certain attacks can also function as a grab (albeit only on enemy Titans), of which there are two versions.
- Command Grabs are grab attacks that cannot be blocked, like normal grabs. They can thwart super armored moves and counterattacks. An exception to this is King Ghidorah's special attack, an electric bite, which, though effective in functioning like all other cases, will strangely trigger retaliation from Skorak and Hedorah (as their block attacks serve as counterattacks), poisoning the dragon in the process. Examples of command grabs include Woolley's special ("Snowball") and charged special ("Inhale"), the special attacks of Destoroyah, Ultraman, and King Ghidorah, the block specials of Camearra and Balzarr ("Sky Piercer"), the "King's Edict: Ground" special attack of Zargorah ("Demon's Spear"), and attacks that involve extending the grappling claw of MechaJURAS.
- Hit Grabs are grab attacks that can be blocked. Examples include Godzilla's special attack, King Ghidorah's block special, Guiron's dash attack, and Ultraman Belial's "Belial Whip" block special.
An airborne Titan grabbing an enemy will perform a unique "air grab" attack on them. When two normal grabs meet, the involved combatants wrestle in a grab struggle, where both must rapidly the tap the attack button to overpower and grab the other. A stalemate results in both combatants just shoving each other away. The special attacks of Godzilla (a hit grab) and Ultraman (a command grab) are unique in that they can also engage in grab struggles.
Grabbing and throwing depends on the object picked.
- Light objects like vehicles (among them explosive tank trucks and ricocheting UFOs from Research Lab) and electrocuting generators can be instantly picked and thrown straight. The giant rafflesias found in Tarabak Island's City Ruins and Forsaken Temple, and the confusion-inducing cup of beer in the Kimura District would not get destroyed upon usage. Rafflesias would impart poison on their target even if they block the hit, while the cup of beer only works on non-blocking fighters. Both the aforementioned objects, upon hitting non-blocking Titans, stick to their heads for five seconds or more.
- Stick-like light objects, like spires, antennas, and the swordfish prop in the Kimura District, can be swung by pressing the attack button, or thrown forward like a javelin. Most stick-like objects fly out of the user's hands upon being swung against enemy Titans three times regardless of whether they are blocking or not, but Rohanna's "Club of Malice" immediately disintegrates once it is swung against a Titan just once, while the crane in Palekana Port can be used to bludgeon enemies an infinite number of times, only disappearing once dropped.
- Missile pods can be fired by tapping the attack button while holding them. Each pod can shoot a maximum of five times before getting destroyed.
- Global Titan Defense Initiative (GTDI) vehicles can be picked up and fired with the attack button, though these get destroyed after use. The exception to this are the gun tanks, which can be burst-fired three times before destruction.
- Ally and enemy Titans count as light objects, but are thrown in a lobbed trajectory, and do not travel far. Grabbing an enemy has the Titan face their attacker, and get damaged if they hit anything when thrown. Grabbing an ally instead has the ally face outwards, allowing them to still move and attack while the grabbing Titan moves around. Titans can break out of their ally's grasp by pressing grab, and if their allies throw them, it would not cause damage unless they land in a hazardous area or into an enemy's hitbox.
- Heavy objects like the burger props of Luana Island, the noodle dish prop of the Kimura District, and the "Yefan Eye" ferris wheel require more effort to carry, with larger objects like big buildings and boulders taking a second to lift. Heavy objects can decrease a Titan's walking speed and jump height, as well as prevent them from using their normal or special attacks until they throw the object, which always follows a lobbed trajectory. Holding down the grab button while holding the object will increase its trajectory up to a certain point.
- Explosives (e.g. the jerrycan of Kimura District's gasoline station or the coal hopper car in Palekana Port) and the ships of Palekana Port will inflict guard breaks on blocking opponents on impact. Skorak's skull, which counts as a heavy, reusable explosive object, does not immediately break guards open on the first hit, however.
- The bucket wheel excavator in the Dig Site, when grabbed, can be thrown, pressed into an enemy, or driven into them by tapping the attack button to rush forward and ravage the first enemy it encounters.
Projectile
Projectiles are various ranged attacks, not to be confused with true beams. Most Titans have either this attack, or a beam. Some projectiles have special properties. Some can be rapid-fired or charged. A few titans lack their own projectiles (or any other form of ranged attack, for that matter), and so have to resort to grabbing objects and throwing them, or pushing them forward with a strong attack. Light objects like vehicles and Rohanna's "Club of Malice" can be thrown straight. Heavy objects like buildings are thrown at a lobbed trajectory, and pressing down the attack button while holding such an object will extend its range.
Some — but not all — projectiles can be destroyed, absorbed, deflected, or, in the case of certain objects picked up from the environment, even grabbed and caught by Titans if timed correctly. Strangely, however, projectiles cannot be destroyed by beams. Because they are reusable, the shell of Skorak, the durian bombs of R.O.J.A.K., and the Zero Sluggers of Ultraman Zero cannot be absorbed. Mechagodzilla's Absolute Zero Cannon shot is the only projectile in the game that cannot be deflected and absorbed, and can only be thwarted and neutralized by the block attack of Ultraman Belial.
Gigaman's charged special, "Giga Beam" (even at the highest charge level), as well as the charged specials of Alien Baltan and Camearra when fired at the lowest charge level, are considered projectiles rather than true beams, but they can uniquely engage in beam clashes, unlike other projectiles, with Gigaman being retroactively given the ability in Patch 1.35.[5] Gigan's charged special is a laser bolt projectile that splits into smaller, explosive bolts. While the main bolt can be deflected back before it splits, the smaller bolts cannot be deflected.
Beam
Beams are long-ranged, non-deflectable attacks that cover a horizontal or vertical line from the source, not to be confused with projectiles. Most — but not all — beams can damage and destroy multiple targets in their path, though they cannot destroy projectiles. There are two types of beams in the game.
- Instant Beams are fired in one single action, and therefore cannot be charged, extended, or forced into a beam clash. Examples include beams fired by Grab Specials and ultimate attacks, the beams fired for the block specials of Destoroyah and King Ghidorah, the Hedrium Ray strike Hedorah fires for its special attack, the "Refractor Beam" block special of MechaJURAS, and the block special of Ultraman & Emi. The "Lightning Strike" charged special of Thundatross is unique in that it is not fired by a tap, but by holding down the special button to move its crosshair forward, and releasing to unleash; it is otherwise still an instant beam since it cannot be truly charged in terms of power or sustained, only executed with one button prompt.
- Sustained Beams are fired by holding down the associated button prompts. If the user is able to move while firing their attack, they can use their beam to drag the enemy around. They can be one of two types.
- Chargeable Beams are charged up by holding down the associated button prompts, and fired on release. Examples include Gigaman's "Giga Beam" (and Gaya Gigaman's "Pulsar Beam") charged special, Godzilla's forward blast charged special, and Mechagodzilla's Hyper Maser Cannon. All Ultraman guest characters (except Ultraman & Emi and Ultraman Belial) have charged special beam attacks that, if performed in the air, will keep the user levitating. Ultraman Belial, meanwhile, can only charge his beam on the ground, as his air charged special is a distinct extendable beam.
- Extendable Beams are fired as long as one is holding down the associated button prompts, though these come to an end after a certain amount of time, thus requiring the player to release and hold the button down again. Examples include Godzilla's upward blast block special, the charged specials of Destoroyah and King Ghidorah, Zargorah's "Eradication Beam" charged special, and Ultraman Belial's air charged special.
Sustained beams striking each other would lock in a "beam clash", where both combatants engage in a contest to push the collision point of their beams towards the enemy by rapidly tapping their special attack button. After three seconds, the beams dissipate and an explosion occurs at the collision point, damaging not just the loser, but also any other opponent or object close to the collision point. If the combatants are too close to each other when the beam clash occurs, or if neither can push their beam into their opponent within a set time, the clash ends in a stalemate as both Titans are thrown back and damaged equally by the resulting explosion. If a character outside the beam clash attacks one of the participants, said participant loses the clash automatically. If two allied characters accidently beam clash, neither Titan will be injured by the resulting explosion, though enemies and objects within range of the explosion will still be damaged. It is possible for two beams on the same level of elevation to clash without being fired directly at each other from opposite directions; although this will mostly be triggered by accident, it can theoretically be exploited to harm an enemy.[6] Currently, only four of the six Godzilla characters (Godzilla, Mechagodzilla, Destoroyah, and King Ghidorah), six of the seven Ultraman characters (Ultraman, Alien Baltan, Ultraman Tiga, Camearra, Ultraman Zero, and Ultraman Belial), and three of the game's 15 original characters (Gigaman, Gaya Gigaman, and Zargorah) can beam clash.
Gigaman's charged special, "Giga Beam" (even at the highest charge level), as well as the charged specials of Alien Baltan and Camearra when fired at the lowest charge level, are considered projectiles rather than true beams, and thus can be deflected. However, these can uniquely engage in beam clashes, unlike other projectiles, with Gigaman being retroactively given the ability in Patch 1.35.[5] Gigan's charged special is a laser bolt projectile rather than a beam, and thus cannot engage in beam clashes.
Beams in ultimate attacks cannot trigger beam clashes, likely due to their immense power (as was stated to be the case for Rawa's "Extinction Beam"),[7] and because all forms of ultimate attack generally cannot be blocked, countered, or negated, only avoided.
Pulse
Pulse attacks are omnidirectional, short to medium-ranged attacks. There are two types.
- Instant Pulses, like the deflector shield block attacks of Pipijuras and MechaJURAS (which also serve as their parries), or the electromagnetic pulse block attack of Gamera, occur immediately, and lack super armor.
- Chargeable Pulses, like the block attacks of Rawa ("Decimate"), Godzilla (nuclear pulse), and King Ghidorah (electric pulse), and are thus compensated with super armor to prevent the user from being interrupted while charging (provided that they are not grabbed while doing so).
Trap
Traps are hazards that are set on the arena, and usually last for a duration. Most cause damage immediately when stepped on, and cannot be blocked, like the "Poison Deluge" ultimate of Skorak, the Acidic sludge and Sulfuric Acid Mist left by almost half of Hedorah's attacks, areas passed by S-Class MechaJURAS while performing its "Booster Impact" heavy attack, and the fires spread by Gamera's charged special fireballs. Skorak's skull shell is unique in that it acts as a manually-activated trap, as Skorak can either summon it back to strike opponents in the shell's path, or detonate it, with two consecutive explosions inflicting a "guard break".
Lifesteal
Only a few methods of replenishing health exist in the game. Defeated enemies in Onslaught mode drop orbs of health. The size of these orbs are not necessarily dictated by enemy size or difficulty, as some Level 6 enemies and S-Class titans simply drop normal-sized orbs. Onslaught Mutants also offers a powerup called "Lifesteal", which restores health to the user based on the damage they do. Skorak's grab special ("Devour"), Kongkrete's light attack ("Chomp") when used on buildings and other large, destructible objects like boulders, and Destoroyah's block attack (which also drains Giga Energy from enemies) are the only moves in the game that steal health directly.
Defense
Block/Guard
While guarding against attacks, Titans receive no raw damage (though they can still be damaged by status effects), as the game has no chip damage; instead, monsters can only block a certain amount of damage, flashing redder the more hits they take while blocking, and once this threshold is exceeded, it inflicts what is known as a "guard break", where the victim is knocked back and left immobile for three seconds by the "dizzy" status effect. Being hit by certain objects like ships can also leave fighters dizzy regardless of whether they are blocking or not. While dizzy, Titans will suffer 30% more damage than usual from the next attack they receive. The game has a "flawless guard" mechanic and badge which is earned when blocking 0.2 seconds before being hit, but unlike some fighting games that have this mechanic, flawless blocks offers no advantages or differences compared to a normal block.[8]
Blocks are meant to be countered by grabs, or broken by powerful attacks that no amount of blocking can endure, like ultimate attacks, the block attacks of Thundatross ("Barrage Slash") and Gigaman ("Giga Punch" for his base form, "Eclipse Punch" as Gaya Gigaman), or the fully-charged versions of Godzilla's charged special and block attack.
Counterattack
Counterattacks are block attacks where the user turns blue for one second as a warning to potential attackers. When struck in this state at close range (whether by melee attacks or projectiles), the fighter negates the damage and retaliates reflexively. Of the four counterattacks in the game, only Woolley's "Puffer Up" can be triggered by the enemy even from afar; Skorak's "Venomous Trap", Hedorah's block attack, and Balzarr's "Tactical Retreat" fail if they are hit from a distance. Opponents preparing a counterattack can be thwarted by grabbing them. However, uniquely, King Ghidorah's special attack, an electric bite that serves as a command grab, as well as shockwaves produced by heavy attacks like those of King Ghidorah and Ultraman Belial, will trigger the block attacks of Skorak and Hedorah and still poison the attacker regardless of range.
Parry
Parries are protective block attacks formed by motions or barriers, either being omnidirectional, or covering only a certain area (meaning that they have weak spots). They can either merely destroy projectiles, or actually deflect them. Certain parries may have special properties aside from projectile destruction or deflection. Not all parries are equal, as some are weak to certain attacks, while others can block even sustained beams if timed correctly. There are two types of parries in the game.
- Instant Parries are activated with a tap of the associated button prompts, and cannot be held down. Examples include the deflector shield block attack of Pipijuras, MechaJURAS, and Alien Baltan, as well as the slash kick of Ultraman Zero. Because they are instantaneous, they cannot block sustained beams.
- Sustained Parries are activated by holding down the associated button prompts, and can last as long as the associated buttons are held down, though all except for Zyva's parry, "Transmutation", come to an end after a certain amount of time, thus requiring the player to release and hold the buttons down again.
Zyva is unique in that its sustained parry, a block attack, applies the process of "Transmutation" by absorbing incoming projectiles, and lasts indefinitely, but can neither do damage nor defend Zyva from any other source of damage, like explosions, sustained beams, and even melee attacks.
Parries can be thwarted by attacking them with disjointed melee attacks, like some of the moves of Thundatross. While parries can block direct attacks, they cannot defend against status effects caused by hazards, like lava, acidic sludge, and sulfuric mist.
Super Armor
Armor (referred to as "super armor" in-game) nullifies hit stuns, and thus prevents the combatant from flinching. However, this does not negate damage, even if the fighter is in their blocking pose while super armored. Fighters with super armor can still be pushed back by sustained beams, thwarted by grabs, or affected by certain traps, environmental aspects, and stage gimmicks. It is also possible to render foes bearing the "super armor boost" perk in Onslaught Mutants dizzy with certain attacks.
Invincibility
Most Titans enacting ultimate attacks tend to assume a state of invincibility, thus, the opponent must evade them until they are finished performing their ultimate attack. One exception to this is Rohanna, since she sends out a Royal Warden to attack on her behalf for her "Reign of the Monarch" ultimate. This leaves her remaining in the same state as long as her minion is out, which allows enemy Titans to damage and even defeat her if they manage to evade the Royal Warden at the same time.
S-Class Titans, while impervious to damage from normal-sized enemy Titans and most hazards, are not truly invincible, as they can be affected by ultimate attacks, certain explosive objects and infrastructures, falling skyscrapers, the tornadoes of Palekana Port, and the shifting statue in Slavagrad. In Onslaught and certain Mayhem modes, S-Class Titans can be damaged by normal-sized Titans.
Stance
Certain characters have stances, modes where their attacks or movements may change.
- Skorak moves faster without his skull shell, at the cost of losing the ability to block. Some of his attacks are exclusive to his shelled and shell-less form, which he can set by throwing his shell away, or summoning it back. When Skorak attempts to do a move or taunt that is only possible with the shell, he either does its shell-less equivalent, or checks his back to remember that his shell is gone.
- Ultraman Tiga has the ability to swap to his slower but stronger "Power" type with his first taunt, and to his faster yet weaker "Sky" type with his third taunt. Attempting to swap while already in the form associated with the taunt turns him back into his default, balanced "Multi" type. Although all three forms share many attacks, they all have different beams and different grab specials, thus counting as true stances. When performing his ultimate attack, Ultraman Tiga assumes his Glitter form, and returns to Multi type soon afterwards, regardless of what form he had prior to his ultimate attack.
- R.O.J.A.K. has "Synergy", a 15-second state where, once all five components have landed an attack on an enemy, the entire mecha becomes faster, and some moves can be repeated more frequently. The entire mecha also activates Synergy after performing its "R.O.J.A.K. Systems Go!" ultimate.
- Balzarr's "Predator Stance" involves the space manticore perching on its tail, its eyes glowing fiery red. It enters this stance by stabbing its tail in the ground, or by climbing walls (as it stabs its tail in the wall in the process), including the arena borders. When in Predator Stance, Balzarr can lunge towards its enemies, either automatically locking onto targets close to it, or charging up for a more distant leap.
- Gaya Gigaman's "Flare" special attack is an explosive burst that enhances his next move (except for his "Starlight Burst" grab special and "Giga Bash!" ultimate) at the cost of some of his health. Once his health reaches 10% or below, Gaya Gigaman is permanently enhanced unless he heals and gets his health above this threshold.
- Zargorah enters his 3-second "King's Edict" stance by performing his special attack. When done on the ground, Zargorah rises up with a small explosive burst and levitates, being able to performs his "Emberfall" attack or his "Cataclysmic Stream" special. When done in the air, Zargorah slams down on the ground and walks around quickly on all fours, with the ability to perform his "Rending Tendrils" attack or his "Demon's Spear" special. Zargorah's "King's Edict" stance cannot be canceled, it prevents him from blocking or dashing, and it only ends after either three seconds pass, he performs an attack, or he gets grabbed or damaged by any means.
- Ultraman Zero can enhance his light attack, heavy attack, or charged special immediately after retrieving his thrown sluggers. The enhanced state is canceled if he does not perform any of the three aforementioned attacks within a second following slugger retrieval.
Passive traits and mechanics that change a character's appearance and strength, but otherwise does not affect their moveset in any way unlike the aforementioned examples do not count as true stances. These include Gigaman with his "Spirit Link" (where his strength increases when his health is 50% or below), and Kongkrete with its first and third taunts ("Hoppity!" and "Adapt!", both of which change his current skin to a random unlocked one).
Giga Energy
The game revolves around Giga Energy, which may be found as orbs in certain places within some stages. However, Giga Energy is usually gained every time a kaiju damages their opponent. Some Titans can even force the enemy's Giga Energy out of them, like Zyva's "Equilibrium Strike" heavy attack, and Ultraman Tiga's grab special in balanced form ("Cell Beam Change"). Giga Energy can also be knocked out of an enemy by hitting them with the large stone orb in the center of Holopolis.
Once their pink Giga Energy meter is full, kaiju can transform into their significantly stronger and larger "S-class" state. This form is temporary as the Giga Energy reserves of Titans slowly deplete over time. Giga Energy found in the environment cannot refill the meter while the monster is in its S-class state, but combos and directly draining Giga Energy with certain attacks can.
When a match goes on for long enough, a destructible bubble-like "Giga-ball" will start floating around the stage, which would allow any combatant that shatters it to unleash an ultimate attack (via the special attack button) that deals devastating damage to other opponents. Titans can also steal the ultimate move ability from the enemy that currently has it by attacking them enough times before they can unleash it. When unused for a long time, an opponent's ability to do their ultimate attack dissipates.
Furthermore, the longer a battle lasts, the more that Giga Energy begins to crack from a certain part of the ground, allowing non S-Class Titans to stand in it in order to gain Giga Energy. The City Ruins of Tarabak Island has hidden towers that eventually rise up and dispense a large Giga Energy orb that can fully replenish a Titan's Giga Energy meter. Siberia's Yeti Sanctuary has small Giga Energy orbs occasionally spew from a nearby pit and scatter all over the arena.
Energy Leech
Certain attacks, like Zyva's unnamed grab special, Destoroyah's block attack, and Zargorah's "Reclamation" grab special, suck out the enemy's Giga Energy to replenish the attacker's own. Titans holding the large stone orb in the center of Holopolis will deplete the Giga Energy of every opponent within a certain distance from the orb. Zyva is unique in that its third taunt, "Pact of the Sentinels", exchanges health for Giga Energy. Enemies equipped with the "Energy Leech" powerup in Onslaught Mutants will deplete the Giga Energy of players with every successful, unblocked hit that they land on the players.
Status Effect
The game has several status effects, some of which can be left by attacks, others by items. The status effects themselves can disregard blocks, though in some cases, the attack that inflicts them can be blocked before they can impart the effect, thus negating them.
- Bleed: Damages the victim every time they move, represented by a ripple of red waves above their head. This can only be inflicted by Gigan's block special, grab special, and ultimate attack, all of which involve its belly buzz saw.
- Burn: Does damage over time, represented by fire covering the victim. Inflicted by lava in Luana Island and Mount Gorogong, explosives (except for missiles unless enhanced by the "Explosive Punch" perk from Onslaught Mutants), Godzilla's attacks in S-Class form, four of Gamera's attacks (special, charged special, air charged special, grab special), three of Ultraman Belial's attacks (special, air special, grab special), and enemies bearing the "flame aura" in Onslaught Mutants. Can be applied as a hazard to the environment by Gamera's charged special fireballs, or by the areas that an S-Class MechaJURAS passes while doing its "Booster Impact" heavy attack.
- Chill: Slowed for five seconds, represented by white mist and snowflakes covering the victim. Inflicted only by enemies bearing the "frost aura" in Onslaught Mutants.
- Confusion: Reverses controls for five seconds. Only inflicted by Kongkrete's "Confusion Flash" block attack, as well as throwing the cup of beer in Kimura District at a non-blocking enemy. Kongkrete's ultimate attack, "Scrape the Skies", ends with a Confusion Flash, though, currently, it appears that the finishing blow of its ultimate no longer causes confusion.
- Poison/Corrode: Slows and damages over time. Inflicted by Skorak's block attack ("Venomous Trap") and ultimate ("Poison Deluge"), five of Hedorah's 11 attacks, and by throwing the giant rafflesias found in Tarabak Island's City Ruins and Forsaken Temple. Can be applied as a hazard to the environment by Skorak's "Poison Deluge" ultimate attack, or almost half of Hedorah's moves. Being struck by a Titan affected by a rafflesia will also result in poisoning.
- Paralysis: Renders the victim unable to move.
- Dizzy: When an enemy's guard is broken, they are left dizzy for three seconds, as manifested by swirling stars over the victim's head. Certain ultimate attacks and throwing a ship in Palekana Port will also stun the target(s) regardless of whether they are blocking or not. Balzarr's "Tactical Retreat" block attack can inflict dizziness for one second. The game has no "redizzy" effect, as attempting to stunlock a Titan already suffering this effect will simply inflict 30% more damage on them, ending the dizzy state in the process.[8]
- Freeze: Traps the affected Titan in a block of ice that can be picked up and thrown. Caused by Mechagodzilla's fully charged special and the finishing move of its ultimate (both involving the Absolute Zero Cannon), Ultraman Tiga's grab special in Sky Type form (the Tiga Freezer), and by falling through the ice of Lake Lavina.
- Immobilization: Deals minor damage, leaving the enemy struggling. This is only caused by Camearra's special attack (restraint via Shibito-Zoiger swarm), as well as getting thrown and impaled on the spiked walls of the Tarabak City Ruins. Throwing the "Yefan Eye" ferris wheel restrains a struck enemy and damages them as long as the wheel is rolling on the ground.
- Electrocution: Damages and shocks the affected Titan.
- Electric Stun paralyzes the Titan, and even keeps them in midair if they are electrocuted while airborne. Inflicted by the the ultimate attack of Thundatross ("Heaven Splitter"), the heavy attack and third grab attack hit of Mechagodzilla (involving hits from the wrist blade, provided the mecha still has green energy), and the block attacks of King Ghidorah and Gamera. The Power Station can inflict this status effect for a longer amount of time, with a greater series of shocks imparting heavier damage.
- Electric Disruption delivers a small, brief electric shock every second while the effects last, dealing minor damage as well as disrupting and resetting a Titan's actions by forcing them to stop. This is caused by Ultraman Belial's air charged special.
- The small generators within the vicinity of the Power Station can be thrown, and, if not blocked, will first impart a brief electric stun, then disrupt the opponent with shocks three times afterward.
Powerups
Powerups (some of which are considered mutations) are beneficial perks for the user.
- Armor Boost: "Reduces damage taken from enemies". Represented by a yellow shield, and manifested as a translucent yellow sphere of diamond-shaped tiles encasing the user. Can be shattered if damaged enough times in quick succession. Exclusive to Onslaught (Classic and Mutants) players.
- Super Armor Boost: Grants super armor to the user, and manifested as a translucent grayish sphere of diamond-shaped tiles encasing the user. Can be shattered if damaged enough times in quick succession, or if the user is defeated. Exclusive to Onslaught Mutants enemies.
- Call for Backup: "Recruits an ally to fight by your side". Represented by two clawed, five-fingered yellow hands shaking each other, and manifested as a Level 2 CPU-controlled Titan from a recent wave, which resurrects shortly if defeated for an unlimited amount of times. Exclusive to Onslaught Mutants players.
- Chain Lightning: "Attacks create lightning that jumps to nearby enemies". Represented by a red fist with a lightning bolt below the knuckles, and manifested as a red, mist-like aura with slight electrical effects. Stops enemies from blocking with every shock. Exclusive to Onslaught Mutants players, and also dispensed by the tower serving as the OtomaTEC headquarters.
- Damage Boost: "Deals more damage and knockback". Represented by an upward red fist, and manifested as a red, flame-like aura with slight electrical effects. Exclusive to Onslaught (Classic and Mutants) players, and also dispensed by the tower serving as the OtomaTEC headquarters.
- Explosive Punch: "Attacks create a devastating explosion on impact". Represented by an upward red fist in an explosion, and manifested as a red, mist-like aura with slight electrical effects. Not all attacks cause explosions, and the timing of the explosion may be delayed. Exclusive to Onslaught Mutants players, and also dispensed by the tower serving as the OtomaTEC headquarters.
- Energy Boost "Restores a big chunk of Giga Energy to yourself". Exclusive to Onslaught (Classic and Mutants) players.
- Energy Leech: Enemy loses Giga Energy for every unblocked hit they take from the one bearing this mutation. Represented by a purple whirlpool, and manifested in the form of purple glitter-like sparks of Giga Energy coming off of the user. Exclusive to Onslaught Mutants enemies.
- Flame Aura: Nearby enemies are set aflame. Represented by a tongue of fire, and manifested as an aura of flames. Exclusive to Onslaught Mutants enemies.
- Freezing Touch: Enemy is inflicted with the freeze status if hit enough times with consecutive unblocked hits. Represented by a blue mitten with a white snowflake on it, and manifested as heavy whitish mist. Exclusive to Onslaught Mutants enemies.
- Frost Aura: Nearby enemies are chilled. Represented by a blue snowflake, and manifested as slowly-spinning ring of winds with slow, white "rain". Exclusive to Onslaught Mutants enemies.
- Lifesteal: "Attacks will restore your health based on the damage dealt". Represented by a green fist surrounded by three plus signs or a green whirlpool, and manifested as a green, mist-like aura with slight electrical effects. Exclusive to Onslaught Mutants players, and also dispensed by the tower serving as the OtomaTEC headquarters.
- Wave Blast: "Attacks create a damaging wave in front of you". Represented by an upward red fist within two rings or a leftward red fist with a purple shockwave to its right, manifested as a red, mist-like aura with slight electrical effects. Not all attacks cause purple shockwaves to come from the player, and the timing of the shockwave generation may be delayed. Exclusive to Onslaught Mutants players, and also dispensed by the tower serving as the OtomaTEC headquarters.
- Armor Boost: "Reduces damage taken from enemies". Represented by a yellow shield, and manifested as a translucent yellow sphere of diamond-shaped tiles encasing the user. Can be shattered if damaged enough times in quick succession. Exclusive to Onslaught (Classic and Mutants) players.
Hazards
Hazards are environmental obstacles, obstructions, and other sources of danger, with some tied to the stage itself, the others as traps left by certain attacks.
- Skyscrapers are buildings too large and tall to grab and pick up. These are present in the Kimura District, GGN Tower, OtomaTEC HQ, Airforce Base, and Yefan City stages. Upon degrading due to heavy damage, the skyscraper would fall and damage anything under it, even S-Class Titans. However, certain attacks and the simple act of S-Class titans walking directly into the structure while it is still intact will cause the skyscraper to collapse inwards harmlessly due to skipping the heavy damage state entirely. For its ultimate attack, "Scrape the Skies", Kongkrete turns into a 12-foot skyscraper on boosters to chase down and repeatedly smash its face on the enemies it encounters.
- The Kimura District Gas Station, as well as the gas holders of Slavagrad, are structures that explode when heavily damaged, injuring even S-Class Titans. Once they have reached the limits of their durability, these structures form a red circle on the ground around them to telegraph the radius of the explosion, before detonating a second after.
- Spiked Walls exist in Tarabak Island's City Ruins, though fragments of these walls can end up in the flash flood of Dragon's Crossing. Titans attempting to grab the structures get immediately repulsed by the spikes. Titans thrown upon the walls or otherwise end up getting forced against them are impaled (causing minor damage) and left immobilized on these structures for two seconds. S-Class Titans destroy these walls on contact, and are thus immune to them.
- The thick woods present in Tarabak Island's City Ruins and Dragon's Crossing can obscure normal-sized Titans, and further enhances this effect by hiding the health bar of any Titan amongst the trees. Additionally, the Research Lab also occasionally suffers sandstorms, which hides the health bars of all Titans involved and keeps the combatants obscured, viewable only as dark silhouettes.
- Flash Flood is a hazard exclusive to Dragon's Crossing. Within a minute of fighting in the arena, a warning sign flashes at the top of the screen, before the dam beyond the arena's borders bursts and releases a flood on the entire arena. The water itself is not hazardous, but the debris of various stone buildings can knock down any Titan they encounter, and spiked walls can impale and drag any Titan in their way. S-Class Titans are immune to all of the flash flood's debris.
- The Global Titan Defense Initiative is authorized to fire upon any hostile force, friend or foe alike. Several units litter the Airforce Base. Tanks bearing rapid-firing, double barrel guns sweep their rapid fire in an area. Tanks with homing missiles occasionally shoot their weapons one at a time. Laser Artillery Assault Vehicles (LAAVs) fire in a straight line. And sound cannons blast a short-ranged unblockable attack that abruptly stops and stuns all Titans in range for two seconds, dealing minor damage to Titans. The sound cannons are the only vehicles that can cause minor damage to S-Class Titans, as other vehicles simply make them flinch, but otherwise cause no damage. Occasionally, a strategic bomber rushes down the runway in the center of the arena. It immediately explodes once it collides with a Titan. It also slows down and pauses if struck even once, only to blow up a second after. The explosion of this plane can damage even S-Class Titans. The GTDI vehicles also appear in the first chapter of "The Legend of Luana Island".
- The Power Station stage is named for the giant tesla coil-like structure on its northern end (though this is positioned in the center for "Woolley's Misadventures"). Touching this structure will electrocute, paralyze, and damage even S-Class Titans for a few seconds before they are forcefully thrown off.
- Palekana Port is occasionally visited by a tornado that would catch and damage Titans. Normal-sized ones get thrown around in the twister before being flung away, while S-Class Titans are moderately restrained (though they can resist this) and still get damaged by the hazard. The twister noticeably curves around towards where Titans are, and would only dissipate once it touches at least one Titan. The tornado is strong enough to tear through structures and even abruptly stop projectiles like ships.
- Lava continuously burns Titans standing in them, and leaves them burned for a short while even after escaping it. Mount Gorogong floods the entirety of Luana Island in a minute, while the volcano's very crater has only a few pieces of rock to stand on, with some of these safe zones exploding and being replaced if they last for too long. Gamera's charged special, a large Magma Blaster fireball, leaves a temporary pool of flames on the ground for identical effect, though its flames would not harm S-Class Titans unless Gamera is also S-Class. An S-Class MechaJURAS also has a means of leaving fiery hazards, by doing its heavy attack, "Booster Impact", leaving scorch marks from its treads on the ground for a few seconds.
- Acidic Sludgeand Sulfuric Acid Mist are environmental hazards left exclusively by some of Hedorah's attacks. Titans caught in either of these get damaged and slowed over time, though this would not affect S-Class Titans unless Hedorah also spreads its toxins in S-Class.
- From time to time, the statue in the center of Slavagrad shifts backward. This would damage any Titan, even S-Class ones, behind the statue. In the statue's place rises a hidden missile that normal-sized Titans can ride into the sky, then lock onto an enemy, its landing zone telegraphed by a red circle. Once the attack button is pressed, or once enough time has passed, the missile beeps and crashes to the ground, leaving its rider unharmed while damaging the target. Titans attempting to block the missile suffer a guard break. S-Class Titans instead grab the missile to throw it straight ahead. Once the missile is ridden on or ripped off, the statue slides back on its base.
- Avalanches, exclusive to Lake Lavina, are occasionally telegraphed by a warning sign on the top of the screen, before the screen shakes and snow comes rushing in to cover the entire west side of the arena. It takes five seconds for the snow to reach the arena, seven seconds after that to cover the entire arena, and another eight seconds for the avalanche to stop entirely. Titans can avoid this by staying on building, retreating to the east side of the arena, or otherwise remaining airborne. Titans caught in the avalanche will get heavily tossed and damaged. They can attempt to block the incoming snow, but only briefly. S-Class Titans are immune to the avalanche entirely.
- Lake Lavina is a frozen lake covering the east side of the arena named after it. Standing or moving on the same spot atop the frozen lake for too long would cause its surface to shatter. Titans that fall into the icy waters below get thrown back onto dry land, frozen in an ice block that can trap them for five seconds or more, which they must break out of by button mashing. S-Class Titans are immune to the icy waters entirely. A mayhem minigame based on this hazard exists.
- The Excavator in the Dig Site is responsible for two hazards. While it is still standing, it slowly turns around. Its bucket wheel can damage any opponent that touches it unless they are S-Class, though this would still stagger it. Eventually, the excavator causes the ground beneath it to collapse into a sinkhole, which spits out the arm with the bucket wheel, which can be wielded as a reusable, powerful weapon (though this only stagger S-Class Titans unless the user is also S-Class). Meanwhile, falling into a hole does damage before spitting the Titan out to extreme heights, though S-Class Titans will only slightly bounce half in and out of the pit harmlessly.
- Stalactites in the Crystal Cave occasionally fall from the ceiling. They are only telegraphed by a red circle indicating the impact site and a warning sign on the top of the screen before the crystal comes crashing down, impaling the ground and throwing any Titan underneath it away (S-Class Titans do not get thrown back as much, but they are still quite damaged by this). Cracks of energy immediately spread from this crystal before exploding and leaving eight branches of three smaller crystals each, sprouting away from the impact site in eight directions. Combatants can grab the crystals to throw them. If a thrown crystal lands on terrain, it explodes into smaller crystals like before, but the crystal itself is destroyed. If the crystal instead hits a combatant, or the Titan carrying the crystal is forced to drop it due to a powerful attack, the crystal leaves no trace and simply explodes into a spherical burst, damaging the holder and any other Titan with the blast radius.
- The Giga Core occasionally rises up to purge excess Giga Energy, damaging any Titan that is not hiding behind a structure or is in S-Class. Zyva manually forces this in the final chapter of GigaBash#Project P.P.J.U.R.A.S without damaging itself, but it happens automatically elsewhere.
- Yefan City has a moving mechanical dragon that spews fire in an arc. This dragon can be picked up and weaponized.
- Non-playable versions of two monsters can provide threats to the arena. The prototype MechaJURAS in the Research Lab would target and attack any Titan, and has an incomplete moveset, unable to even jump or flinch. On destruction, it leaves behind a drill rocket and its grappling claw, both of which can be used as weapons. The second form of Zargorah occasionally appears to stab the ground and incinerate the Fractured Earth arena. It can either be avoided by getting on a flying platform beforehand, or prevented from attacking by hitting its tendrils in the center of the arena beforehand.
Game Modes
For base characters, the player starts with Gorogong, Pipijuras, Thundatross, Woolley, Skorak, Gigaman, and Rohanna already unlocked, with Rawa and Zyva being unlocked in Story Mode, and Kongkrete being unlocked once the player destroys enough buildings. In Couch Play, Online Mode, and Onslaught mode, the player also has the choice to let the game randomly select which of the available Titans they will play as.
Arcade
Arcade Mode has a player choose a specific Titan to control and set a difficulty of easy, normal, or hard. The player is given three lives and will go through a total of nine stages set in random maps against a random CPU-controlled Titan (limited to the game's base characters not including the Titan the player chose) equipped with a random subspecies cosmetic. These stages will increase in difficulty in the form of improved enemy AI. By the ninth stage, the enemy starts out in permanent S-class form.
Defeating an enemy grants 6000 points. Perfect health in a round grants 5000. Double combos grant 400 each, triple combos grant 600 each, and quad combos grant 1500 each. Air grabs result in 800 points each. Guard breaks result in 300 points each. Each ultimate attack landed by the player on an enemy grants 1000 points. Easy mode has a score multiplier of 1, normal has a multiplier of 1.25, and hard has a multiplier of 1.75.
At the end of the run or when a player loses all three lives they have, a breakdown of their gameplay and how well they did is given to the player, as well as their high score for the set difficulty on the Titan they played as. To earn platinum in each difficulty, one must earn at least 130,000 points in easy mode, at least 150,000 points in normal mode, and at least 190,000 points in hard mode.
Couch Play
Couch Play is one of the two Player vs. Player modes, in which players will go up against each other or CPUs from two-four Titans in one gameplay session. Couch Play is where players who are in the same space can link up multiple controllers and play with one screen. There are three modes within Couch Play: Free for all, where all Titans are against each other, Team Battle, where two players will be placed on two teams and fight each other, and Mayhem, in which a random minigame will be chosen to occur while players are fighting. Players first select what Titan to play as, then vote on an arena, with there being a choice to select randomly. Winning matches or performing specific tasks will earn players collectables and badges in the Extras mode.
Onslaught
Onslaught Mode has either one or two players defeat waves of varying amounts of enemies. While playing, the wave number and icons indicating which enemies are present are displayed in the upper left-hand corner. After a certain amount of waves, players are presented with towers that hold powerups that will take effect for the next set of waves. Selection of a powerup is mandatory, only one tower can be selected via destruction to progress, and only one player, the one who destroyed the selected tower, can receive the buff. Furthermore, some waves have enemies equipped with a unique subspecies skin that is unlocked once all of them are defeated. During the character select screen, the leaderboard for either co-op or single player is shown at the top depending on which is being played, and the global leaderboard scores are shown below it. All the maps involved in Onslaught lack their signature gimmicks (e.g. natural disasters, Giga Orbs, waves of harmful Giga Energy, military intervention, etc), but retain their passive hazards (e.g. tall buildings that can collapse on combatants, small items like various objects in Kimura District).
Classic
Powerups include "Armor Boost", "Damage Boost", and "Energy Boost". Two choices are presented at the end of each set except the final one. Arenas include Luana Island, Kimura District, GGN Tower, City Ruins, Slavagrad, Research Lab, and Holopolis.
- Set 1
- Set 2
- Wave 6 - Two Skorak (Virulent) Level 2
- Wave 7 - Woolley (Strawberry) Level 3
- Wave 8 - Two MechaJURAS Level 2
- Wave 9 - Woolley (Strawberry) Level 3, Skorak (Venom) Level 3
- Wave 10 - Gorogong (Caustic) Level 3, MechaJURAS Level 3
- Set 3
- Wave 11 - Pipijuras (Trickster) Level 4
- Wave 12 - Skorak (Venom) Level 3, Pipijuras (Specimen-51) Level 1
- Wave 13 - S-Class Woolley (Coffee Caramel) Level 1
- Wave 14 - Thundatross (Azure Knight) Level 3, MechaJURAS Level 1
- Wave 15 - Pipijuras (Coalescence) Level 3, two Pipijuras (Trickster) Level 3
- Set 4
- Wave 16 - Thundatross (Azure Knight) Level 4, Skorak (Nudibranch) Level 3
- Wave 17 - Gigaman (Griffin Star) Level 5
- Wave 18 - Thundatross (Unit - 02) Level 5
- Wave 19 - Gigaman (Millennium) Level 3, S-Class Thundatross (Vaporware) Level 2
- Wave 20 - Three Gorogongs (Gorokong) Level 3
- Set 5
- Set 6
- Wave 26 - Rawa (Holotail) Level 5, Woolley (Berrysaurus) Level 3
- Wave 27 - Rawa (Uwabami) Level 2, S-Class Gigaman (Rising) Level 4
- Wave 28 - Kongkrete (Urban) Level 5, Kongkrete (Urban) Level 4
- Wave 29 - Woolley (Papa) Level 4, Woolley (Papa) Level 2, Woolley (Papa) Level 1
- Set 7
- Wave 30 - Kongkrete (Resort) Level 3, Rohanna (Anemone) Level 3
- Wave 31 - Zyva (Amber) Level 4, Zyva (Amber) Level 3
- Wave 32 - Two Rohannas (Hibiscus) Level 3, Zyva (Amber) Level 3
- Wave 33 - S-Class Thundatross (Timbertross) Level 6
- Set 8
- Wave 34 - Rawa (Blizzard) Level 4, Kongkrete (Hollow Earth) Level 4, Zyva (Beryl) Level 5
- Wave 35 - S-Class Rawa (Wu Long) Level 3, S-Class Rawa (Wu Long) Level 2
- Wave 36 - S-Class Gigaman (Covert) Level 3, S-Class Gigaman (Virtue) Level 2
- Wave 37 - S-Class Gorogong (The Abominable) Level 3, S-Class Gorogong (Gorokong) Level 3
- Set 9
- Wave 38 - Rawa (Orochi) Level 3, S-Class Zyva (Topaz) Level 2, S-Class Zyva (Topaz) Level 1
- Wave 39 - Two S-Class Kongkretes (Military) Level 4
- Wave 40 - S-Class Rawa (Wu Long) Level 3, S-Class Gorogong (Gorokong) Level 3, S-Class Zyva (Sapphire) Level 3
- Set 10
- Wave 41 - S-Class Rohanna (Anemone) Level 6, Thundatross (Synthwave) Level 3
- Wave 42 - Three MechaJURAS Level 5
- Wave 43 - S-Class Rohanna (Larkspur) Level 4, S-Class Thundatross (Unit - 02) Level 4, S-Class Woolley (Banana Blast) Level 4
- Set 11
- Wave 44 - S-Class Skorak (Ōkubi no Honō) Level 5, S-Class Gigaman (Red Justice) Level 5
- Wave 45 - S-Class Pipijuras (Synthwave) Level 6, Rohanna (Agave) Level 6, Rawa (Blizzard) Level 6
- Wave 46 - S-Class Thundatross (Unit - 02) Level 4, MechaJURAS Level 6, S-Class Gigaman (Millennium) Level 4
- Set 12
- Wave 47 - S-Class Pipijuras (Coalesce) Level 5, S-Class Rohanna (Monarch) Level 5, S-Class Kongkrete (Urban) Level 5
- Wave 48 - Two S-Class Thundatross (Level 5), Rawa (Firestorm) Level 6
- Wave 49 - Three Kongkretes (Hollow Earth) Level 6
- Set 13
- Wave 50 - Three S-Class Zyvas (Bismuth) Level 6
Mutants
Powerups include "Armor Boost", "Damage Boost", and "Energy Boost", as well as new ones, namely, "Call for Backup", "Chain Lightning", "Explosive Punch", "Lifesteal", and "Wave Blast". Three choices are presented at the end of each set except the final one. Arenas include Palekana Port, Mount Gorogong, Kimura District, Forsaken Temple, Airforce Base, Lake Lavina, and the Giga Core. Enemy mutations include an aura of flame, aura of frost, "freezing touch", "super armor boost", and "energy leech".
- Set 1
- Wave 1 - MechaJURAS Level 2
- Wave 2: Full Steam Ahead - Two MechaJURAS (with flame aura) Level 2
- Wave 3 - Rohanna (Ancient Monarch) Level 2
- Wave 4: Frost & Flame - Rohanna (Nightshade with flame aura) Level 2, Rohanna (Agave with frost aura) Level 2
- Set 2
- Wave 5 - Two Gorogongs (Hoarfrost with freezing touch) Level 2
- Wave 6 - S-Class Gorogong (Gorokong with Super Armor Boost
- Wave 7: Dango Drama - Woolley (Banana Blast with frost aura) Level 2, Woolley (Strawberry with frost aura) Level 2, Woolley (Lime Twist with frost aura) Level 2
- Wave 8 - S-Class Woolley (Papa with frost aura) Level 3
- Set 3
- Wave 9 - Pipijuras (Origin) Level 4
- Wave 10: Energy Leech - Pipijuras (Trickster with energy leech) Level 3, Pipijuras (Trickster with energy leech) Level 2
- Set 4
- Wave 11 - Thundatross (Azure Knight) Level 3, Gigaman (Veteran Hero) Level 3
- Wave 12 - S-Class Thundatross (Vaporwave with super armor boost) Level 3
- Wave 13 - S-Class Gigaman (Rising with freezing touch) Level 3
- Set 5
- Set 6
- Set 7
- Wave 22 - Gigan (yellow scales and sails with frost aura) Level 5, Gigan (black scales and red sails with front aura) Level 5
- Wave 23 - S-Class Gigan (black scales and red sails with freezing touch) Level 5
- Set 8
- Wave 24 - Mechagodzilla (red back unit) Level 5
- Wave 25: Titan Defense Force - Gigaman (Rising with freezing touch) Level 4, S-Class Mechagodzilla (red back unit with frost aura) Level 4, Thundatross (Azure Knight with flame aura) Level 4
- Set 9
- Wave 26 - Destoroyah (red) Level 5
- Wave 27 - S-Class Destoroyah (purple with energy leech) Level 5
- Wave 28 - Godzilla (gray with super armor boost) Level 6
- Wave 29 - S-Class Rawa (Holotail with super armor boost) Level 5, Godzilla (gray with flame aura) Level 5
- Set 10
- Wave 30: Chaos Unleashed - S-Class Gigan (black scales and red sails with frost aura) Level 6, S-Class Destoroyah (red with super armor boost) Level 6, S-Class Godzilla (gray with flame aura) Level 6
Mayhem
Mayhem is a mode where players can engage in random minigames. Some of these include playing hot potato with a bomb, surviving atop the fragile ice sheet of a frozen shore, defeating each other using only giant hamburger props, collecting of the most orbs, and one player turning into S-Class against the other players.
Story
See story mode.
Online
The second Player vs. Player mode, Online Mode allows players to connect and play with each other from across the world and across all platforms in one of four sub-modes: Free-For-All, where all Titans are against each other; Team Battle, where two players will be placed on two teams and fight each other; Mayhem, the random minigame mode; and Quick Match, in which a player can join any open lobby for any of the modes, instead of waiting for a particular one. Players first select what Titan to play as, then vote on an arena, with there being a choice to select randomly. Winning matches or performing specific tasks will earn players collectables and badges in the Extras mode. Players can hold private matches, invite friends, and communicate via emotes in the character select screen.
Practice
Tutorial
The tutorial mode has players control Gorogong in a small, bare space, where they are taught how to play the game and use different abilities through text and button prompts, setting the player against a CPU-controlled Gorogong for practice.
Gym
Gym serves as the game's testing arena, where players can set a CPU to a certain difficulty. Here, players can test out and practice their skills with the different Titans they have available to them, and the UI gives information about the total damage of a current combo, damage caused by the current attack, damage scaling, and move combo count.
Extras
The Extras mode consists of information on the Titans of GigaBash: their profiles, skills, sub-species, personality (taunts), and reports. Various key arts, concept arts, and music tracks can also be found here, unlocked as the player levels up.
Appearances
Monsters
Original
GigaBash launched with 10 playable fighters, many of which were inspired by different characters or tropes from Japanese tokusatsu:
- Gorogong
- Pipijuras
- Thundatross
- Woolley
- Woolley's family and other Yeti variants (skins)
- Skorak
- Gigaman
- Rohanna
- Rawa (unlocked after beating Gorogong's story)
- Zyva (unlocked after beating Pipijuras's story)
- Kongkrete (unlocked after destroying an undefined but considerable amount of buildings in total playthrough)
The game's fourth DLC, the Mighty DLC, was released on September 5, 2024, and adds two original characters inspired by Super Sentai/Power Rangers:
The game's sixth DLC, released for free on May 29, 2025, adds a mecha to the roster. Prior to this, the Titan in question was already present since the game's launch, albeit as a stage hazard and unplayable enemy without a fully-developed moveset:
The eighth DLC, Final Ascension, was released on March 26, 2026, adding a distinct upgraded form of a preexisting character, and another formed by the fusion of two preexisting characters:
Godzilla
GigaBash has released two DLCs in collaboration with the Godzilla franchise. The first, the Godzilla - 4 Kaiju Pack released on December 6, 2022, adds four monsters:
The second Godzilla DLC (the game's third DLC overall), called the Godzilla: Nemesis - 2 Kaiju Pack, was released on May 16, 2024, adding two monsters:
- King Ghidorah
- Hedorah (Perfect, Flying)
Ultraman
GigaBash released three DLCs in collaboration with the Ultra Series. The first (the game's second DLC overall), the Ultraman - 4 Characters Pack, was released on November 8, 2023, and adds four characters:
- Ultraman
- Alien Baltan
- Ultraman Tiga
- Camearra
- Demonthor (Camearra's ultimate only)
The second Ultraman DLC (the fifth DLC overall) was released on November 28, 2024, adds one duo character comprising the stars of Ultraman: Rising:
The third Ultraman DLC (the ninth DLC overall), the Ultraman Zero DLC, was released on July 9, 2026, adding the eponymous hero and his archenemy.
Due to "regional restrictions and licensing agreements," these DLCs are unavailable in China.[9][10][11] The 4 Characters Pack was also unavailable in Japan until February 9, 2026.[12]
GAMERA -Rebirth-
GigaBash's seventh DLC added two playable monsters from GAMERA -Rebirth- on November 20, 2025:
Unplayable
- Unknown petrified Titans (Giga Core final cutscene in Project P.P.J.U.R.A.S)
- Thundatross Unit-02 (final boss version in The Knight in Lightning Armor)[note 1]
- "1970 Tokyo Crisis" Titan[note 2]
- Gaya
- Pikki the Pear (cutscenes and Rohanna's block attack)
- Royal Warden (Rohanna's ultimate)
- Rawa's original form (seen in The Knight in Lightning Armor)[note 3]
- Cosmic Chaos/Zargorah's second form (Zargorah's ultimate, final boss of A Legend Reborn, and "Fractured Earth" stage hazard)
- Original Godzilla (silhouette in Extras menu, Mechagodzilla's ultimate, and mentioned in Destoroyah's profile)
- Godzilla (GMK) (used to represent "Godzilla in some of the main menu artworks)
- Godzilla Jr (mentioned in Destoroyah's profile)
- Aggregate Destoroyah (Destoroyah's ultimate)
- Shibito-Zoiger (Camearra's special and charged special)
- Giant swordfish (Guiron's taunt)
- Pigmon (referenced in Ultraman Zero's profile)
- Ultraseven (mentioned in Ultraman Zero's profile)
- Alien Reiblood and the Reionics (mentioned in Ultraman Belial's profile)
- Alien Zarab (mentioned in Ultraman Belial's profile)
Weapons, vehicles, races, and organizations
- OtomaTEC
- Gigatron Reactor (power source of Thundatross)
- Condenser Sword MK-I (weapon of Thundatross)
- Global Titan Defense Initiative (GTDI)
- Tanks
- Energy Refractor Lens (cybernetic quad-claw cannons of Pipujuras)
- Laser Artillery Assault Vehicle (LAAV)
- Mobile sound cannons
- Rapid-Deployment Energy Barriers/Titan Containment Energy Barriers
- Aegis Teams/Mighty Warriors
- Cult of Rohanna
- Eyes of Skorak
- Cult of Rawa
- Cult of Gorogong
- Pipijuras's species
- UFOs (flying saucer, Mothership)
- Teleporter Module
- M Nebula Alien (mentioned in Gigan's profile)
- Godzilla Tower (mentioned in Gigan's profile)
- Oxygen Destroyer (mentioned in Destoroyah's profile)
- Japanese Self-Defense Forces (JSDF, mentioned in Destoroyah's profile, stamped on the background of all Godzilla character files)
- ULT cryolasers (mentioned in Destoroyah's profile)
- Science Special Search Party (SSSP, mentioned in Ultraman's profile)
- Global Unlimited Task Squad (GUTS, mentioned in Ultraman Tiga's profile)
- KIDS (King Ghidorah's taunt)
- Kaiju Defense Force (KDF, mentioned in the profile of Ultraman & Emi)
- Ancient predecessors of the Eustace Foundation (referenced in the profiles of Gamera and Guiron)
- Tector Gear (referenced in Ultraman Zero's profile)
- Ultimate Bracelet (Ultraman Zero's ultimate)
- Belial Army (mentioned in Ultraman Belial's profile)
- Giga Battlenizer (weapon of Ultraman Belial)
Locations
-
Training Ground
Extras
Players can collect a variety of extras by leveling up in-game. These include:
Lore
Players can view the "profiles" of the game's original Titans. They can also find "reports" about them and the locations, unlocked through playing the game's various modes and completing different challenges.
Sub-species
Sub-species are the game's equivalent to character skins, changing the colors of the fighter selected. New sub-species of a monster can be obtained by leveling it up, while special skins can be unlocked via the Onslaught gamemode.
All original GigaBash Titans have at least eight sub-species to collect, with the exception of Kongkrete. Four are given to the player automatically upon unlocking a base-game Titan, while all DLC characters come with all sub-species unlocked. All crossover sub-species lack names and, besides the Godzilla DLCs and Ultraman & Emi, merely gives the Titan in question a red, blue, yellow, or green shine. The sub-species are listed below.
-
Mad Beast
-
Clay
-
Sageflame
-
Hoarfrost
-
Caustic
-
Ashen
-
Holobeast
-
Sinister
-
Demon King
-
Jungle Warrior
-
The Abominable
-
Gorokong
-
Azure Knight
-
Green Sabre
-
Prototype - 01
-
Unit - 02
-
Vaporwave
-
Synthwave
-
Silverstorm
-
Lionheart
-
Woodland Warrior
-
Timbertross
-
Yeti
-
Banana Blast
-
Strawberry
-
Choco Mint
-
Blue Moon
-
Berrysaurus
-
Lime Twist
-
Rich Chocolate
-
Panda Vanilla
-
Coffee Caramel
-
Papa
-
Veteran Hero
-
Red Justice
-
Griffin Star
-
Multi-Type
-
Millennium
-
Green Trooper
-
Covert
-
Virtue
-
Zero Jin
-
Rising
-
Ascended
-
Chaos Incarnate
-
Absolute Tyrant
-
Eschaton Vanguard
-
Golden Sovereign
-
Breaker of Dawn
-
Infernal Wrath
-
Empyrean Jade
Gallery
Players can earn the art seen throughout GigaBash and concept art through playing the game. These include concept art for the Titans and locations, the story art that appears throughout the game's four story modes, and several pieces of key art.
Music
Players can earn tracks from the soundtrack of GigaBash, composed by Funk Fiction, through playing the game's various modes and completing different challenges.
- Main article: GigaBash/Soundtrack.
Badges
Badges are achievements players can earn through completing specific objectives or challenges in matches.
| # | Badge | Description | |
|---|---|---|---|
| 1 | Might Is Always Right | Deal the highest total damage in a match. | |
| 2 | No Dodge Ninja | Never use Dodge in the entire match. | |
| 3 | Titan Hunter | Deal the finishing blow to everyone in the match. | |
| 4 | Can't Touch This | Dodge the most attacks in the match. | |
| 5 | Happy Hopper | Jump the most in the match. | |
| 6 | Unbreakable | Block the most number of attacks in the match. | |
| 7 | Cardio | Walk the most. | |
| 8 | Ultimate Showman | Use the most Taunts in the match. | |
| 9 | First Bash | Land the first strike of the match. | |
| 10 | I Have The Power!!! | Transform into S-Class the most in the match. | |
| 11 | City Peace Award | Cause the least damage to the environment. | |
| 12 | Collateral Damage | Destroy the most buildings in the match. | |
| 13 | Ultimate Snatcher | Use the most Ultimates in the match. | |
| 14 | Man's Worst Enemy | Step on the most civilians in the match. | |
| 15 | Man's Best Friend | Avoid stepping on any civilian in the match. | |
| 16 | Size Doesn't Matter | Defeat an S-Class Titan in your normal form. | |
| 17 | Daredevil | Never use Block in the entire match. | |
| 18 | Catch This | Throw the most buildings in the match. | |
| 19 | Rocket-Powered Pitcher | Throw the most objects in the match. | |
| 20 | Vacuum Cleaner | As Woolley, use the most inhale in the match. | |
| 21 | Sharpshooter | Land the most projectile-based attack in the match. | |
| 22 | Thunder God's Wrath | As Thundatross, land the most Lightning Strike(s) in the match. | |
| 23 | Fire & Fury | As Gorogong, land the most Double Punch(es) in the match. | |
| 24 | Rebound Mastery | Bounce enemies off the wall the most number of times. | |
| 25 | Wombo Combo | Deal the most hits in a single combo. | |
| 26 | Survivalist | Survive for five minutes and be the last player to be defeated. | |
| 27 | Front Row Spectator | Lose all your life stocks within one minute. | |
| 28 | Avenger | Defeat an enemy using Post Death. | |
| 29 | The Collector | Collect the most Giga Energy Orbs in a match. | |
| 30 | Specialty Slinger | Land the most Special Attacks in the match. | |
| 31 | Ultra Instinct | Use Block just before you get hit by an attack. | |
| 32 | Parry This! | Use Grab on blocking enemies the most in the match. | |
| 33 | Kaiju-Jitsu | Use Grab the most in the match. | |
| 34 | Dunk Master | Use the most Air Grabs in the match. | |
| 35 | Battered But Unbroken | Block the most amount of damage in the match. | |
| 36 | Riposte! | Land the most counter attacks in the match. | |
| 37 | Interceptor | Block the most number of attacks in the match. | |
| 38 | No Mercy | Deal the most damage within five seconds. | |
| 39 | 'At Least You Tried' Award | Do absolutely nothing in the match. | |
Achievements
GigaBash has a list of 35 achievements on PlayStation 5 (which also has a 36th achievement, The Grandmaster, for when all the 35 others are earned), Steam, and Xbox.
| # | Achievement | PlayStation Grade | Description | |
|---|---|---|---|---|
| 1 | All Grown Up! | Finish the tutorial. | ||
| 2 | Eye of the Titan | Play in the Gym for 30 minutes. | ||
| 3 | Fists, Fury & a lot of Rage | Complete Gorogong story. | ||
| 4 | All For One and One For All | Complete Pipijuras story. | ||
| 5 | Home Sweet Home? | Complete Woolley Story. | ||
| 6 | A New Age | Complete Thundatross Story. | ||
| 7 | Apex Mode | Finish all Story Mode campaign in Apex Difficulty. | ||
| 8 | Apocalypse Mode | Finish all Story Mode campaign in Apocalypse Difficulty. | ||
| 9 | I've Had Enough! | Unlock Kongkrete. | ||
| 10 | Keeper of Knowledge | Unlock all Titan Lore and Location Bios. | ||
| 11 | Symbiotic | Complete 1 Teamplay battle. | ||
| 12 | It's Mayhem! | Complete 1 Mayhem Mode playthrough (5 points). | ||
| 13 | Sidetracked... | Complete all sub-objectives in Story Mode. | ||
| 14 | Spectacular Finisher | Win 10 matches using Ultimate as the final blow. | ||
| 15 | Seasoned Fighter | Player level 10. | ||
| 16 | Battle Hardened | Player level 30. | ||
| 17 | Martyrdom | Defeat a player by using Post-Death and let the remaining player win. | ||
| 18 | Oh Baby, A Triple | Perform the finishing blow on 3 opponents in a single match (Free-for-all). | ||
| 19 | Ninja Reflex | Grab a thrown item or a building. | ||
| 20 | Let Them Fight | Spectate a 4 CPU match. | ||
| 21 | 5 Stages of Grief | Witness J.Lorenz go through an existential crisis as his life's work turns to waste. | ||
| 22 | Right back at'cha | As Pipijuras, deflect a projectile and defeat someone with it. | ||
| 23 | Katamari | As Woolley, use Snowball to roll up all 3 opponents at the same time. | ||
| 24 | Double Punch! | As Gorogong, Use Double Punch to break the opponent's shield. | ||
| 25 | Master of Disguise | As Kongkrete, use its passive ability in all 6 biomes. | ||
| 26 | What's Mine is Yours | As Rohanna, let your teammate use your Club to win the match (Teamplay only). | ||
| 27 | Taste Your Own Medicine | Defeat Skorak with his own shell. | ||
| 28 | Cautious Veteran | Win a match using Gigaman without personally destroying any buildings in Kimura District. | ||
| 29 | Zero-sum Game | As Rawa, use Decimate: Supernova to win a match. | ||
| 30 | Bastion of Humanity | Complete 10 teamplay matches as Thundatross and have Gigaman as your teammate. | ||
| 31 | This is GigaBash! | Complete 1 online Free-for-all batttle with 4 players. | ||
| 32 | Just Getting Warmed Up | Win 10 match in Online Mode. | ||
| 33 | Top of the Food Chain | Defeat a total of 100 Titans in Online Mode. | ||
| 34 | Signature look of Superiority | Have 5 win streak in Online Mode. | ||
| 35 | Watchful Sentinel | As Zyva, win against all other Titans in online mode. | ||
| 36 | The Grandmaster | Collect all trophies. | ||
Development
| Please help improve this article by contributing useful information or discussing ideas on its talk page. |
A collaboration with the Godzilla franchise was announced on September 14, 2022.[17] On November 3, the first teaser for this collaboration was released, revealing that Godzilla would be added to the game as part of a DLC expansion on December 9, 2022.[18] Subsequent marketing teased three additional characters. On November 16, the DLC's release date was moved up to December 7.[19][20]
On October 12, 2023, it was announced that four characters from the Ultra Series would join the roster as part of a DLC expansion, which was implemented on November 8 of that same year.[9]
A second Godzilla DLC, the "Nemesis Pack," was announced on April 25, 2024. It was released on May 16,[21] and started the trend of releasing two characters per pack rather than four. In celebration of the game's two-year anniversary, a new DLC pack titled "Mighty DLC" was announced on August 23. It was released on September 5 and introduced two original Titans, R.O.J.A.K. and Balzarr, to the game.[22][23] On October 20, a collaboration with Ultraman: Rising was announced, which was released on November 28.[24]
On May 22, 2025, a free DLC adding MechaJURAS as a playable character was announced, which was released on May 29.[25] On October 30, 2025, after two teasers in the preceding two weeks, a GAMERA -Rebirth- DLC collaboration was announced for November 20, consisting of Gamera and a second monster,[26] who was confirmed to be Guiron on November 6.[27]
On February 26, 2026, an upcoming mobile version of the game was announced.[28] On March 20, a new DLC pack titled "Final Ascension" was announced for a March 26 release, featuring the titans Gaya Gigaman and Zargorah, along with new music, two new maps, and a story for Gigaman.[29] On June 6, a trailer shown for the Southeast Asian Games Showcase revealed the inclusion of Ultraman Zero and his rival Ultraman Belial, set for release on July 9.[11] This is accompanied by a trailer for the game's mobile version.[30]
Gallery
- Main article: GigaBash/Gallery.
Awards
| Award | Category | Result |
|---|---|---|
| Level Up KL 2019 | Grand Jury Award | Won |
| Best Technology | Won | |
| Best Game Design | Won | |
| Audience Choice Award | Won | |
| Tokyo Game Show 2019 | Dengeki Indie Prize | Won |
| Famitsu Indie Prize | Nominated | |
| 4Gamer.net Indie Prize | Nominated | |
| Taipei Game Show 2020 | Best Design | Nominated |
| Best Visual Art | Nominated | |
| Gamers Without Borders 2021 | Honorary Award | Won |
| Game Developers Conference 2022 | Best in Play | Won |
| BIG Festival 2022 | Special Unreleased Best Game Award | Won |
| Xsolla Special Award | Won |
Videos
- Main article: GigaBash/Videos.
Trivia
- The game has several versions of arenas that are different from the selectable ones.
- Palekana Port of Luana Island, the City Ruins of Tarabak Island, Lake Lavina in Russia, and OtomaTEC HQ in Tokyo have slightly different layouts and even lighting in story mode, with some of them lacking many of their gimmicks and/or hazards.
- The Yeti Sanctuary in Project P.P.J.U.R.A.S. has slightly different hill layouts and a smaller hole in the center that the player can access. The one in Woolley's Misadventures is used, albeit with yetis cheering beyond the arena borders, and the Hollow Earth abyss occasionally spewing out Giga Energy that rains down on the ground. Prior to the release of the "Final Ascension" DLC, the selectable version was changed to the version that would be featured in A Legend Reborn, with a darker, dusky setting. The yetis are retained for the selectable version, albeit knocked unconscious rather than cheering the combatants. Yeti Sanctuary was returned to its normal state in Patch 1.84, to indicate that Gigaman has succeeded in saving Earth from Zargorah.
- The eponymous feature of the Giga Core arena occasionally and automatically rises from its place in the ground to expel massive amounts of harmful Giga Energy. However, in Project P.P.J.U.R.A.S., this is manually done by Zyva jumping next to it, causing it to levitate by performing its "Pact of the Sentinels" taunt without getting harmed in the process.
- Although the Forsaken Temple of Tarabak Island is identical to the one outside of story mode, it starts off with the actual temple already destroyed in Woolley's Misadventures.
- The Power Station in Woolley's Misadventures is significantly different in layout and lighting from the version outside of story mode.
- Thundatross is the only fighter in the game to have a mirror match in story mode, as Yuuki faces Dr. Reiner's unit as the final enemy of the Thundatross story.
- Gigaman is unique amongst the other characters since he appears twice in the roster (through his upgraded form, Gaya Gigaman). Furthermore, both he and his more powerful form are the only fighters in the game that become stronger once their health reaches a certain threshold, with Gigaman's power increasing at around half health, and Gaya Gigaman's moves get permanently enhanced once his health falls on or below 10%
- Rawa (by overcharging his block attack, "Decimate", into "Decimate: Supernova"), Zyva (by exchanging health for Giga Energy with its down taunt, "Pact of the Sentinels"), and Gaya Gigaman (by using his special attack, "Flare", which enhances his next moves at the cost of health) are the only characters who can damage themselves with their own attacks, not counting projectile deflection or the striking of dangerous environmental hazards.
- Not counting defeats in gameplay, Rawa (who was killed by Skorak, as depicted by murals showing ancient events, and is currently in an undead state) and Zyva (several of which are slain in The Knight in Lightning Armor and A Legend Reborn, with one being killed in the trailers of the Mighty and GAMERA -Rebirth- DLCs) are the only Titans in the game that were outright killed, canon or otherwise. When taking machines into account, MechaJURAS and Thundatross Unit-02 are the only mechas in the game to be destroyed, as the former was blown up by Pipijuras in Project P.P.J.U.R.A.S, while the latter is bisected by the original Thundatross and Gigaman in The Knight in Lightning Armor, then left in the Hollow Earth.
- Most of the other DLC characters simply increase in size when becoming S-Class (as opposed to the original Titans, which undergo a significant change), with the only exceptions being Godzilla (who enters his burning state) and Kiryu (whose eyes turn red, indicating possession).
- The Mighty Warriors who pilot R.O.J.A.K. are the only characters in the game with full voice lines (though they also use dialogue boxes in Gigaman's DLC story "A Legend Reborn; other characters like the humans in story mode and the A.I. of Thundatross speak exclusively via dialogue boxes, Alien Baltan laughs, while Gigaman/Gaya Gigaman (who also uses dialogue boxes), and all the other Ultraman DLC characters (except the Ultraman from Ultraman: Rising, who is completely silent) only grunt.
- Gigaman's Story mode, A Legend Reborn, is the only storyline featuring every original GigaBash Titan up until that point, though Gorogong never appears gameplay-wise, as he is only briefly shown defeated by Rawa in a cutscene of the third chapter. Furthermore, it marks the only canonical occasion where R.O.J.A.K.'s components are seen in full (as it uses the animations from the Mighty DLC trailer).
- Several aspects of GigaBash pay homage to the game's country of origin, Malaysia.
- One of Tarabak Island's primary inspirations is Borneo Island, the north side of which is occupied by the East Malaysian states of Sabah and Sarawak.[31] Furthermore, it is named after the tarap fruit native to Borneo, the Taraban snail kaiju from Ultraman Tiga, and Sarawak, the Malaysian state where Gerald Yong, the game's former writer, grew up in.[32]
- Skorak's name is based on "skull" and the Malay equivalent of that word, "tengkorak", pertaining to his armor and main weapon.[33][34][35]
- Rohanna is based on the Sang Kelembai giantess of Malay folklore, tigers (Malaysia's national animal, which inspired the patterns of her dress), and the bunga raya flower (Malaysia's national flower), with the Malaysian influence even extending to the monster's name; Rohana, spelled with one "n", is one of the company's project managers, as it is a common girl's name in Malaysia, hence the need to add an extra "n" to prevent confusion between the two.[36][35]
- Rawa shares his name with an island in the state of Johor, southern Malaysia, which was in turn named for its white doves. Rawa is generally a Southeast Asian reference, as he was also named after the "nāga" (nāga legends are a staple of Southeast Asian countries, including Malaysia, and Rawa is designed after the Phaya Nagas of Thailand), an Indonesian flower market called Rawa Belong, and the kings of Thailand, known as "rama", albeit with "m" deliberately inverted for Rawa's name.[37]
- The green Mighty Warrior and the sole female member of team R.O.J.A.K. is a Malaysian hacker girl who only goes by the codename "Crown", and pilots a green Aegis unit based on a durian, known as the "king of fruits" in some Malaysian regions, hence the name she and her Aegis both bear. Crown also named the team "R.O.J.A.K." (Robot of Justice Against Kaiju) after a Malaysian salad (derived from a Malay term meaning "mixed"), given the different nationalities and cultures of the team's members.[38]
- The avian entity that gave Gigaman his powers, Gaya, means "style" or "pose" in Malay. Fittingly, Gigaman's upgraded form, Gaya Gigaman, is more flashy and showy than before, as he has regained the fitness he has lost since retiring. As with Rawa, Gaya references Southeast Asia in general, as he is based off of the Philippine eagle and a Hindu deity, divine bird king Garuda, the enemy of all serpents, and therefore, all nāgas.[39]
- One of the likely factors behind the inclusion of Ultraman Tiga as a DLC guest character is his high popularity in Malaysia. Fittingly, his name means "three" in Malay, given his three forms (Multi for balanced, Power, and Sky for speed).[40]
- This game marks the first Godzilla collaboration with a video game in the form of DLC, as opposed to a limited-time event.
- The various DLCs are released in close proximity to a relevant anniversary.
- The initial release date for the Godzilla DLC, December 9, coincided with 27th anniversary of Godzilla vs. Destoroyah, with the characters it unlocks including Burning Godzilla (being Godzilla's S-Class form) and Destoroyah. The second Godzilla DLC was released on May 16, 2024, the 10th anniversary of Godzilla (2014).
- The GAMERA -Rebirth- DLC was released on November 20, 2025, a week before the 60th anniversary of the titular monster's debut film.
- The Ultraman Zero DLC is released on July 9, 2026, a day before "Ultraman Day", which celebrates the 60th anniversary of Ultraman's debut.
- In DLC reveal trailers for guest characters, only Ultraman, Alien Baltan, Ultraman Tiga, Emi, and Guiron are shown interacting with the original characters of GigaBash in cutscenes, as other guest characters only interact with original characters in gameplay footage, as well as in certain slow-motion scenes in showcases following release.
- According to former narrative designer Gerald Yong, Passion Republic Games contractually "cannot write a story for [guest characters] or tie it into the canon of GigaBash," although he has ideas for how he would write such a story.[41] He further clarified that, among the game's four story modes at the time, only one is canon.[2] Hazim, who took over as the game's writer, reiterated that characters from other intellectual properties are not canon to GigaBash.[42]
- References to Godzilla films and other media include the following:
- As with the Monsterverse, GigaBash classifies monsters as Titans, and the game's version of Hollow Earth contains a mysterious energy source. Also derived from the Monsterverse is the achievement "Let Them Fight", which is based on the words and idea of Ishiro Serizawa in Godzilla (2014).
- Rawa is overall meant to be what the developers termed their "Not-Zilla": a powerful theropod-like kaiju with a kingly status, hence his title, "Dragon King".[43] His block attack, "Decimate", resembles Godzilla's nuclear pulse, and his ultimate attack, "Extinction Beam", references Shin Godzilla firing its beam for the first time, as he blasts out a large cone of ethereal flames that gradually narrows into a focused beam. Zargorah, as a fusion of Rawa and Balzarr, further extends the reference, with his charged special, "Eradication Beam", being a miniature version of Rawa's ultimate, albeit reversed in color compared to Shin Godzilla's beam, with violet flames that narrow into a red beam.
- Zargorah, along with his componant Rawa, shares similarities with King Ghidorah, another golden draconian kaiju. Like the Monsterverse version of King Ghidorah, Rawa used his dominant calls to his drive Titans all over the world into a frenzy, with only living Titans on his same level being able to resist him (Godzilla, Mothra, and Kong for King Ghidorah, Gigaman for Rawa due to the presence of Gaya).[44] While battling the space manticore Balzarr to take all the energy he accumulated, Rawa ended up inadvertently fusing with him to form Zargorah, the "Devourer of Stars", a primordial planet-destroying being similar to the 2018 King Ghidorah, "The Planet Eater". Lastly, just like most versions of King Ghidorah, Zargorah is an extraterrestrial entity, with Rawa, being a component of him, also considered as an alien by the game's current writer.[45]
- Zargorah also shares similarities with SpaceGodzilla. He is an extraterrestrial saurian, is flight capable, formed from the body of the game's version of Godzilla (Rawa), possesses large shoulder protrusions (giant crystals for SpaceGodzilla, bladed tendrils for Zargorah), and, most significantly, terraforms the surroundings into a crystalline environment.
- Gigan's block special, which teleports him behind the enemy to deliver a downward strike, references an ability he had in Atari and Pipeworks games, specifically Godzilla: Destroy All Monsters Melee and its sequel. One of his taunts completely recreates the intro animation from the aforementioned games above, as well as the PlayStation 2 version of Godzilla: Unleashed, while another taunt references his clapping movements with Megalon in Godzilla vs. Megalon. Although based off of his Showa incarnation, one of his Gigan's alternate skins is patterned after his appearance in Godzilla Final Wars. Furthermore, Gigan can fire a Scattered Light Beam Gigarium Cluster, which his Final Wars version fired from his visor, while he fires it from his forehead in-game. The laser cluster cannot be reflected by deflective force field moves (though they can still be blocked), mirroring how Mothra's protective scales were unable to block the Gigarium Cluster, thus setting her ablaze. However, the laser bolt can be sent back to Gigan if it hits a deflective barrier prior to splitting, thus turning the blast's scattershot effect on its user.
- Godzilla is mostly based on his Heisei incarnation, as indicated by his appearance, roar, profile, block attack (the nuclear pulse, first seen in Godzilla vs. Biollante), fully charged atomic breath (a heat ray wrapped in purple spirals, which he used to decapitate King Ghidorah's middle head in Godzilla vs. King Ghidorah), ultimate attack (the red spiral ray, first seen in Godzilla vs. Mechagodzilla II), and S-class form (Burning Godzilla). However, some of his attacks reference his Showa incarnation; he can briefly fly backwards when firing his atomic breath in the air as seen in Godzilla vs. Hedorah (even damaging enemies he flies backwards into, just like how he knocked down Hedorah), his dash attack involves him sliding on his tail to dropkick as in Godzilla vs. Megalon, and one of his taunts is the shē dance from Invasion of Astro-Monster. The sound effect for his atomic breath charging up comes from the Monsterverse Godzilla. Furthermore, his block special involves him shooting his atomic breath into the sky, a reference to his "call to arms" after being healed by a nuclear warhead in Godzilla: King of the Monsters.
- Rawa (using the taunt "King's Victory") and Emi also perform the shē. Rawa is generally a homage to Godzilla, while Emi previously referenced the dance in Ultraman: Rising. While Rawa's animation could not make use of motion capture due to COVID-19 restrictions, Godzilla's did.[46] Furthermore, Rawa is able to fly while using his flame breath, either when attacking in midair, or by using the taunt "Thrusters Engaged," likely referencing Godzilla's atomic breath flight technique.
- Zargorah's special aerial King's Edict attack, "Cataclysmic Stream", appears to be a weaponized version of Rawa's "Thrusters Engaged" taunt, thus also referencing Godzilla's flight with atomic breath.
- Kiryu's dash attack is based on how it began its second encounter with Godzilla, striking him away with a shoulder ram before he could fire on evacuees. One of its taunts has it fire all its armaments into the sky, referencing the first time it went berserk. Upon entering its S-class state and doing its ultimate attack, Kiryu's eyes turn red, indicating that it is possessed by the 1954 Godzilla. This is made clearer when, upon initiating its ultimate move, the outline of the 1954 Godzilla briefly flashes over Kiryu.
- Destoroyah's grab special involves him flying into the sky with the enemy then dropping them to the ground, just as he did to Godzilla Junior. His unblockable special attack references him grabbing and dragging Godzilla across an airport with his tail.
- King Ghidorah's appearance and roar are modeled on his Godzilla vs. King Ghidorah incarnation, and his air attack involves him kicking down on his enemy, just as that incarnation did to Godzilla. However, he enters the battlefield in a fireball, similar to the Showa variant, and his biography also references the alien origin of most of his incarnations, which the Godzilla vs. King Ghidorah incarnation lacked. His special attack is an unblockable electric bite from all three of his heads, an ability previously demonstrated in Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack and GODZILLA: The Planet Eater. He combines his Gravity Beams into a single blast when beam clashing, a feat planned for Mecha-King Ghidorah but only demonstrated by the Rebirth of Mothra 3 version. He makes a distinct roar when firing his gravity beams, similar to his Monsterverse incarnation, or unleashing his block attack (an electric pulse). His block special, where he grabs the enemy then shoots them down with a gravity beam from his central head, vaguely resembles how he took down Rodan in Godzilla: King of the Monsters. His ultimate evokes his revival as the "Thousand Year-old Dragon" in Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack. His taunts involve a roar of victory with lightning from his wings (an ability demonstrated in Rebirth of Mothra 3 and Godzilla: King of the Monsters), curiously watching KIDS pass by, his side heads bickering before being forced into submission by the central head (referencing how his heads had separate personalities in Godzilla: King of the Monsters and some other media), and erratic head movement (as seen in most of his suitmation appearances). One of his alternate skins is silver in color, coincidentally matching "King Ghidorah Silver" from the 1989 trading card set Godzilla Wars 2.
- Hedorah's taunts involve sucking air from smokestacks, drinking oil straight from a tanker ship, shaking, and whipping its arms in an intimidating manner (in an apparent mockery of Godzilla's own gestures), all specific actions it takes in its debut film. Its block attack, which involves freezing in place and retreating when struck (causing its decoy to dissolve into a pool of corrosive sludge) is a possible reference to how a small piece of the Smog Monster briefly escaped after Godzilla chucked a rock at its body, previously desiccated by electricity. Its air grab, which involves grabbing the enemy and flying around with them before dropping them to the ground, references the time when Hedorah grabbed Godzilla in a similar manner to throw him in a pit.
- References to Ultraman media include the following:
- Gorogong's influences included Bemular, Garamon, and Showa monster suits in general, while his lava-infused arms unintentionally resemble those of EX Red King.[47][48] Some of his older concepts are clearly based off of classic Ultra kaiju and seijin (aliens), like Guigass, Alien Pegassa, Alien Icarus, Seagorath, and Dogouf.[49]
- Gigaman is overall meant to be the game's version of an Ultraman, with a bracelet-type transformation item, power from a bond (in this case, between Sho and the entity known as Gaya), and a "Multi-Type" skin referencing the default form of Ultraman Tiga. As "Gaya Gigaman", he references the fusion-based upgraded forms some Ultras take. Pipijuras is inspired by the Baltan and Temperor aliens,[50] is likely also based on Alien Metron, with earlier concepts reflecting elements of Kanegon, Alien Shamer, Alien Hipporit, and Miclas.[51] For this reason, Ultraman and Ultraman Tiga are seen aiding Gigaman in the official trailer of the Ultraman DLC, while Alien Baltan helps Pipijuras.
- Gaya, the bird-like entity Sho bonded with to become Gigaman, may be based on Bemular, who, prior to being made into a reptilian creature and the first enemy of Ultraman, was actually meant to be a bird-like entity that served as the hero of the show itself, which was previously known as Science Special Search Party: Bemular before being reconceptualized as Ultraman.
- Skorak is based on the slug kaiju Namegon, which was first featured in Ultra Q.[52][53] During the character's development, it was decided to name Tarabak Island after Taraban, a snail kaiju from Ultraman Tiga.[32][54]
- Rawa's armor is partly based on Arch Belial from Ultraman Zero: The Revenge of Belial.[55]
- Zargorah is a fusion between Rawa and Balzarr, much like some kaiju in the franchise like Tyrant, Five King, and the fusion monsters of Ultraman Belial. When discussing his inspiration, the developers brought to attention the ongoing trend in fusion kaiju being on the rise, not just for the Ultraman franchise, but the kaiju genre as a whole, as proven by the most recent case as of the DLC's release, Zomera from Ultraman Omega.[56]
- Ultraman's attacks are mostly based on that of his 1966 incarnation. However, his block special, where he rotates vertically in the air to uppercut the enemy with several kicks, references how he first attacked Gabora in Shin Ultraman. Additionally, one of his taunts involve spraying water from his fingers, a move he used to kill the kaiju Jamila, while another taunt shows his initial gestures towards Jirahs, by waving his hand in front of his nose to indicate that the enemy smells disgusting before challenging them to fight.
- Although based on the appearance of the first of his kind seen onscreen, Alien Baltan also has a red energy beam (not to be confused with his red freezing beam, which is not part of his moveset in-game), an attack first used by Alien Baltan II, and not utilized in giant form until Alien Baltan VI. His ultimate (which involves surrounding the enemies with clones to fire on them from all sides) is also based on his ultimate from the Playstation 2 game Ultraman Fighting Evolution Rebirth.
- Two of Ultraman Tiga's taunts allow him to transform into his Power or Sky Type forms (along with the appropriate moveset, power, and speed), and he can also assume his Glitter form for his ultimate attack.
- Camearra's grab special has her spin around, slashing the enemy across the stomach with her Izsword before stabbing backwards, replicating one of her attacks against Ultraman Tiga. Furthermore, her ultimate has her transform into Demonthor with the power of darkness.
- Just like in the climax of Ultraman: Rising, Emi uses a broken pole to hit the enemy for her charged attack, having been inspired by the baseball skills of her adoptive father. Her strikes are also accented with the red, green, and blue streaks associated with the film's aesthetics and effects. Furthermore, Ultraman's charged special, an Ultra Slash that returns like a boomerang, references the technique he used to destroy Kaiju Defense Force drones trying to capture Emi when she climbed the Tokyo Tower.
- The trailer revealing Ultraman Zero and Ultraman Belial replicates the first battle between them in Ultraman Zero: The Revenge of Belial, ending in their beam clash.
- Ultraman Zero's third taunt has him show a sideways victory sign. Though he does not say a word while doing so, this gesture is mostly associated with his catchphrase, "You're 20,000 years too early to beat me", and its variants. His first and fourth taunts are also gestures he did in some of his appearances.
- Ultraman Belial's grab special has him strike the enemy's lower body to shock them with Belial Genothunder, a technique he used to defeat Father of Ultra in Mega Monster Battle Ultra Galaxy: The Movie. His ultimate attack, where he unleashes several Belial Genothunder strikes in a large area around himself, appears to match the description of the unused move "Belial Black Hole Thunder", albeit without the ability to "inhale" opponents closer to him. Furthermore, one of the images used for the main menu show the enactment of the "Crisis Impact" seen in the first episode of Ultraman Geed, "Welcome to the Secret Base", where Ultraman Belial summons the Super-dimensional Eradication Bomb to destroy Earth and the rest of the universe.
- References to Gamera films and other media include the following:
- Gamera is mostly based on his GAMERA -Rebirth- incarnation, hence his entrance animation (his landing in the fourth episode of the series before fighting Guiron), heavy attack (a scorching right hand, a technique which dates back to Gamera 3: Revenge of Iris), his block attack (electromagnetic shockwave), his dash attack (Plasma Roller), and his ultimate (Plasma Sphere, with the opening action of the Plasma Roller). His air charged special (which can be used to fly around the enemy while landing auto-targeted fireball strikes) may be a reference to a similar tactic he tried to do to Viras, while his block special (quick, upward flight) may be a reference to him taking off for space to pursue Viras (ultimately slicing the squid kaiju in half on impact) and save Boco.
- Guiron's entrance, where he flips into view, is based on how he first burst out of a mountain in the fourth episode of GAMERA -Rebirth-. His light attack references how he forced Gamera to retreat when he smashed the ground three times in an attempt to slice him with his bladed head, even stretching himself when raising himself in preparation for the last few strikes in order to increase his momentum, though in-game, Guiron does not walk forward while attacking, and he can extend the assault infinitely (though, for balancing reasons, the enemy is sent flying by the sixth strike). His block special (which involves jumping to deliver an upward stab before landing on the ground with a flip) and his ultimate (where he jumps around, flipping several times in the air before slamming down into the ground) reflect his agile fighting style against the military and Gamera. His dash attack, a command grab, is based on his attempted finishing blow on Gamera, charging into the enemy to stab them through the belly and out the back. However, in-game, opponents can actually block this attack. Although he is primarily based on his Rebirth incarnation, three of Guiron's taunts reference his debut film. One has him chop a giant swordfish into pieces in the same way he butchered a Space Gyaos, another has him reel back while waving his hand in disgust, just as how he found Space Gyaos flesh too repulsive to eat, and a third has him jump up and vertically impale himself in the ground, a reference to Gamera getting him stuck in the same helpless position before finally defeating him with a missile to the head.
- References to other kaiju franchises and other related media include the following:
- Gorogong is primarily based on King Kong,[48] and one of his skins is called "Gorokong" (covered in dark brown fur like the version of the giant ape from King Kong vs. Godzilla), unlocked by defeating three Gorogongs equipped with the skin in the 20th wave of Onslaught Classic.
- Thundatross was largely influenced by DyGenGuar of the Super Robot Wars franchise.[57] To further create the classic Chogokin appeal, it also reflects elements of sword-wielding mechas like Voltes V, Mazinger Z, and Gundams.[58][59]
- While not ape-like, Kongkrete's name is a pun on "Kong" and "concrete", even in its Japanese translation, "Tekkinkongu" (テッキンコング), which combines the concrete-reinforcing "rebar" (鉄筋 tekkin) with "King Kong" (キングコング Kingu Kongu). Its reports, which imply that he was once an actor set to portray Gigaman in a film, reflects the trope where humans get turned into kaiju.
- MechaJURAS, being modeled after Pipijuras, references mechanical kaiju doppelgangers in general. Its ultimate attack, "Titano Exterminatus", which involves a massive drill breaking through the arena, may be a reference to variants of the "Giga Drill Break" technique from the mecha anime series Tengen Toppa Gurren Lagann.
- Tarabak Island and its various tribes reflect the concept of monster-inhabited islands and cults in kaiju media, like Monster Island and Skull Island.
- The Global Titan Defense Initiative (GTDI) fits the classic trope of international organizations set up to respond specifically to kaiju, aliens, and related anomalies, like the United Nations Godzilla Countermeasure Center (UNGCC) and the Science Special Search Party (SSSP) of Ultraman. As with another such organization, the Pan Pacific Defense Corps of Pacific Rim, the GTDI ranks the various Titans they encounter. However, while the Serizawa Scale of the Pan Pacific Defense Corps uses Roman numerals (I - V), the GTDI's categorization system works on a scale of E - A, with S-Class being reserved for the deadliest Titans.[60]
- R.O.J.A.K. and Balzarr are references to the Megazords and Goldar of the Power Rangers franchise, respectively.
- Patch 1.3 introduced the "beam clash" mechanic, a trope seen in several kaiju-based media, the Atari-Pipeworks games Godzilla: Save the Earth and Godzilla: Unleashed, and even some of the Ultraman fighting games.[61]
- King Ghidorah was once planned to be able to beam clash with all three of his heads separately, thus allowing him to duel with three other beam-shooting Titans at the same time, though this proved too complex to implement, so he simply combines all three of his gravity beams into one instead when any one of his beams meets an enemy's beam. The developer who revealed this also brought up how King Ghidorah was overall challenging to implement for the game due to the need to dynamically animate his different body parts while keeping them blended together.[62]
- Camearra is the only beam-shooting character whose beam is not an energy weapon; instead, she summons a swarm of Shibito-Zoiger to rush towards the enemy.
- A cutscene-exclusive variant can be seen in story mode, where Gaya Gigaman and Zargorah's second form engage in a beam clash, with R.O.J.A.K. combining with the Condenser Sword of Thundatross to form a lightning cannon in order to overpower Zargorah.
- Gigan's model possesses nostrils, which were absent from his original Showa design.
- Destoroyah's initial biography erroneously called Godzilla Junior "Babygodzilla", a term that solely describes the character's form from Godzilla vs. Mechagodzilla II. This was eventually fixed in an update.
- Hedorah's roars were initially original sound effects, replaced by Hedorah's actual roars in a later update. Additionally, Ghidorah uses Mecha-King Ghidorah roars when going S-Class and using his Ultimate.
- Guiron initially had a similar erroneous sound problem as Hedorah, utilizing Gamera's roars in the trailer and demonstrations for the seventh DLC, though these were replaced with his own, lower-pitched roars by the time the DLC was released.
- Zargorah's aerial King's Edict moves, "Emberfall" (attack) and "Cataclysmic Stream" (special), initially had their demonstration snippets erroneously swapped in its skills preview. This was fixed in Patch 1.84.
- The achievement "Zero-sum Game" requires winning a match with Rawa's "Decimate: Supernova", an attack where Rawa releases a powerful pulse that uses up all his remaining health. However, the achievement is earned even when Rawa only wins a match using "Decimate" (that is, he releases a pulse attack without overcharging himself to the point of self-destruction).
- Some achievements can only be earned if all involved Titans in a match are characters from the base roster.
- All Godzilla and Gamera characters are consistently referred to by the neutral term "it", as opposed to most (but not all) of the game's original Titans. However, Gamera's profile does refer to him as a male once, before switching to neutral terms in a later sentence. Ultraman Zero and Ultraman Belial are also erroneously referred to as "it" on occasion in their profiles, despite otherwise being correctly called by male pronouns.
- As it currently features six Godzilla kaiju, seven characters (without counting Emi as separate) from the Ultraman franchise, and two monsters from GAMERA -Rebirth-, GigaBash is one of the few products in media to officially have several characters from each of these franchises together. More specifically, it is the fourth video game to officially feature both Godzilla and Ultraman, after Battle Soccer: Champion of the Field, Battle Baseball, and City Shrouded in Shadow, while being the third to feature Gamera alongside either character after the last of those three games and Godzilla Battle Line.
- Godzilla and Gamera once appeared in a 1970 stage show co-produced by Toho and Daiei.
- Battle Soccer: Champion of the Field featured the Showa versions of Godzilla, King Ghidorah, Gigan, and Mechagodzilla, along with Ultraman. The related Battle Baseball game also further adds Hedorah and Alien Baltan.
- Kiryu was piloted by the villain Nolan Sorrento in the 2011 novel Ready Player One, beaten when the protagonist, Parzival, transformed into Ultraman to fight it.
- The 2017 game City Shrouded in Shadow features Ultraman, Gamera, Godzilla, King Ghidorah, Ultraman Tiga, Kiryu, Ultraman Belial, and Ultraman Zero, although none of the characters interacted with others of different franchises.
- All the specific incarnations of the Godzilla and Gamera guest characters, along with Shin Ultraman, also appeared in Godzilla Battle Line.
- Except for Destoroyah, all of the other Godzilla guest characters allied with Godzilla on at least one occasion despite usually being his enemies.
- Except for Emi, all of the Ultraman guest characters are extraterrestrial in nature. Except for Alien Baltan and Emi, all the Ultraman guest characters are exclusively some form of Ultra, with all except Ultraman Tiga and Camearra (both of which came from an unknown nebula before settling on Earth) originating (implied in the case of the titular hero from Ultraman: Rising) from the Land of Light in Nebula M78. When not taking into account Demonthor (Camearra's ultimate form) and Emi (who is latched onto her adoptive father), the Ultraman franchise is the only intellectual property whose crossover combatants are exclusively kaijin (specifically "seijin", aliens) as opposed to kaiju.
- The ten characters of the base roster have plainly-colored backgrounds for their icons on the character selection screen, while DLC characters have swirly backgrounds. By the time of the Final Ascension DLC, selecting a character would cause them to roar, yell a battle cry, or audibly whirr up in activation.
- Fourteen of the game's 30 Titans, almost half the roster, are extraterrestrial in origin. Of the fifteen original Titans, these include Pipijuras, Rawa,[45] Balzarr, and Zargorah. Of the fifteen guest Titans, these include Gigan, King Ghidorah (referred to as an alien in his profile despite his design due to being a composite), Hedorah, and all seven of the Ultraman combatants, comprising two-thirds of the guests in the game.
External links
- Official website
- Official Press Kit
- YouTube channel
- Official Twitter
- Official Artstation
- Official Discord
Notes
- ↑ Thundatross Unit-02, the final boss of The Knight in Lightning Armor, uses a different model compared to the original, though the latter does have a skin based on Unit-02.
- ↑ The first Titan attack, known as the "1970 Tokyo Crisis" or "1970 Titan Crisis", is mentioned in the reports of Gigaman and the profile of the GGN Tower. Gerald Yong, the original writer of the game, confirmed that the Titan involved in the event is not part of the game's roster.[13][14]
- ↑ For some time, it was ambiguous as to whether Rawa is a relative of the deceased "Dragon King" that shares his title, or is in fact the same Dragon King as referenced in the ancient lore of Tarabak Island. Gerald Yong, the former writer of GigaBash, eventually confirmed that Rawa and the Dragon King killed by Skorak (who now wears his old skull) are one and the same individual, with Rawa's form having changed from serpentine to saurian when he was revived from his severed horn.[15][16]
References
This is a list of references for GigaBash. These citations are used to identify the reliable sources on which this article is based. These references appear inside articles in the form of superscript numbers, which look like this: [1]
|
| ||||||||||||||||||||||||||||||||||||||
Comments
Showing 436 comments. When commenting, please remain respectful of other users, stay on topic, and avoid role-playing and excessive punctuation. Comments which violate these guidelines may be removed by administrators. Loading comments...
|