GigaBash (2022) character movesets
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The following is a list of movesets for all playable GigaBash characters. All button prompts correspond to the PlayStation 4 and 5 version of the game.
Underlined attacks are ones not officially noted in the game's moveset list.
Base characters
Gorogong
- Light Attack (tap Square) - Beast Maul: Two wild melee strikes that cover a wide radius in front of him.
- Heavy Attack (hold Square) - Double Punch: Winds up a powerful attack that sends foes and buildings flying.
- At full charge, this results in a block-breaking stun. Breaking an enemy's guard with this attack earns the achievement "Double Punch!"
- Special Attack (tap Triangle) - Leap Smash: Leaps forward and slams the ground, dealing area damage. Can also jump over incoming projectiles.
- Can be performed in midair as a double jump.
- Charged Special (hold Triangle) - Ground Smash: Slams the ground to deal area damage. Charge for greater range and damage.
- Air Grab (tap X > tap Circle): Flips backward to slam the enemy into the ground head-first.
- Air Charged Special (tap X > hold Triangle) - Dive Smash: Dives to the ground with his whole body weight, dealing area damage on impact.
- Block Attack (hold L1 + tap Square) - Wild Vortex: Quickly spins his body and damages everything around him. Can even destroy projectiles.
- Block Special (hold L1 + tap Triangle) - Jawbreaker: A quick uppercut that knocks foes out of the sky. Highly vulnerable when falling back to the ground.
- Grab Special (tap Circle > tap Triangle) - Bulldozer: Charges forward with enemy in hand. Ram them into buildings for greater damage.
- Air Attack (tap X > tap Square) - Walloping Flail: Tumbles in mid air and hits everything around him.
- Dash Attack (tap R1 > tap Square) - Savage Roll: Aggressively rolls forward in a straight line and damages everything in his path.
- Ultimate - Tectonic Tantrum: Unleashes all his rage and repeatedly slams the ground, shattering the earth and pulling enemies towards him.
- Taunt 001 (tap Up Directional) - Primate Pound: Drums his fist like a gorilla.
- Taunt 002 (tap Right Directional) - GOROOOOOOOO!!: Slams his knuckles on the ground and roars.
- Taunt 003 (tap Down Directional) - Unga Bunga!: Sways from the left to right, fists raised, before slamming his fists together.
- Taunt 004 (tap Left Directional) - Gains of the Gong: Flexes his biceps three times, first by raising both arms, then by flexing his right arm forward with the left still raised, then by flexing both arms forward.
Pipijuras
- Light Attack (tap Square) - Quick Stab: Quickly thrusts forward with its claws. Has a small hit box.
- The full combo involves three thrusts from the right arm as Pipijuras as it balances on its right foot, then another three thrusts, before it stands on both feet to deliver the seventh and final strike with both of its claws.
- Heavy Attack (hold Square) - Rocket Saw: Launches its spinning claws forward at high speed. Can be charged for greater damage.
- Only the claws have a hitbox, not the cables they are attached to, and the claws no longer do damage once retracted.
- Special Attack (tap Triangle) - Energy Shot: Quickly fires a medium-range projectile. Has multiple firing modes and can be used in mid air. Tap repeatedly and it fires multiple medium-ranged projectiles in quick succession to keep enemies away.
- Special Attack (tap Triangle) - Energy Shot: Rapidfire: Fires multiple medium-ranged projectiles in quick succession to keep enemies away.
- Can shoot up to three projectiles in quick succession.
- Charged Special (hold Triangle) - Energy Shot: Charged: Fires a long-range projectile that travels further and deals more damage.
- Has three sizes to indicate the amount of charge.
- Block Attack (hold L1 + tap Square) - Deflect: Creates a protective sphere around it that deflects enemies and projectiles.
- This parry only lasts briefly, and is thus ineffective at blocking sustained beams.
- Defeating an enemy by deflecting their projectile (either due to their attack or due to an item they threw) back at them earns the achievement "Right back at'cha".
- Block Special (hold L1 + tap Triangle) - Bombard: Showers an area with smaller Energy Shots. Can also hit enemies in the air.
- Grab Special (tap Circle > tap Triangle) - Sticky Bomb: Sneakily attaches a timed explosive on the target that detonates after a fixed duration.
- The explosion's damage can be negated by blocking during detonation, thus making it one of the few grab specials in the game that can be countered.
- Air Attack (tap X > tap Square) - Hedge Trimmer: Sends its claws flying downwards. Has a blind spot directly below it.
- Pipijuras can move around while attacking in this way, useful for correcting his aim and for dragging and repositioning the enemy.
- Only the claws have a hitbox, not the cables they are attached to, and the claws no longer do damage once retracted.
- Air Grab (tap X > tap Circle): Flips and hurls the enemy to the ground.
- Dash Attack (tap R1 > tap Square) - Buzzsaw: Rushes forward and slices everything in its path multiple times.
- Ultimate - Cosmic Polarity: Summons a powerful Black Hole that pulls in all enemies and crushes them with pure gravitational force.
- Passive - Hover: Spins its claws like a rotor and slashes down its fall speed. Can only be used in mid-air.
- Taunt 001 (tap Up Directional) - Wkwkwkwk!: Jumps on alternating feet, waving its arms and .
- Taunt 002 (tap Right Directional) - Op Op Op Op!: Stands sideways, folding its arms as it performs prisiadki, the infamous East Slavic squat dance.
- Taunt 003 (tap Down Directional) - Flying Monkey Hidden Mantis: Raises and shakes its arms in an intimidating manner while jumping on its right foot, then the left, then the right again. References the 2000 wuxia martial arts film Crouching Tiger, Hidden Dragon.
- Taunt 004 (tap Left Directional) - Extraterrestrial Salt: Skips in place, alternate hand and foot swinging forward in a way that replicates throwing salt.
Thundatross
- Light Attack (tap Square) - Wreck n' Slash: Two wide hitting slashes. Deals heavy damage but has a slow recovery at the end.
- Heavy Attack (hold Square) - Whirlwind: A powerful spinning slash that hits all directions. Charge longer for more spins and damage.
- Special Attack (tap Triangle) - Boost Slash: Charges forward at full speed. Activate again to finish with a powerful slash.
- Thundatross is not affected by gravity if this move is used in midair.
- Charged Special (hold Triangle) - Lightning Strike: Call down a bolt of lightning from the sky. Charge longer to increase strike distance.
- Block Attack (hold L1 + tap Square) - Barrage Slash: Winds up and unleashes a frenzy of deadly slashes. Has super armor for the whole duration.
- Block Special (hold L1 + tap Triangle) - Divine Blade: Empowers the sword and delivers an earth-shattering slash. It is tall enough to hit enemies in the air.
- Grab Special (tap Circle > tap Triangle): Stabs the enemy and sends them flying with a powerful surge of energy. In S-Class form, Thundatross releases energy from his chest instead.
- Air Attack (tap X > tap Square) - Rising Slash: Slow upward slash that covers everything in front and below.
- Has a disjointed hitbox.
- Air Grab (tap X > tap Circle): Stabs the enemy down into the ground.
- Dash Attack (tap R1 > tap Square) - Stinger: Dashes forward and delivers a precise stab. Has a long, disjointed hitbox.
- Ultimate - Heaven Splitter: All systems Overdrive! Blitzes around the battlefield at blinding speed and crashes down with heavenly judgment.
- Enemies hit at any point will be paralyzed on the spot with electricity.
- Taunt 001 (tap Up Directional) - Just who do you think I am?!: Stabs sword into the ground and crosses arms, before pulling the sword back out.
- Taunt 002 (tap Right Directional) - Condenser Sword: Ready: Runs the index and middle finger of the left hand across the back of the Condenser Sword to light it up in a slow and smooth, then abrupt, motion.
- Taunt 003 (tap Down Directional) - Come get some!: Swings sword to the side, then uses the other hand to challenge the enemy to approach.
- Taunt 004 (tap Left Directional) - Protocol-1337: Dances stiffly like most robots are expected to.
Woolley
- Light Attack (tap Square) - Iron Belly: A simple thrust with his formidable gut.
- Heavy Attack (hold Square) - Iron Belly: Charged: Charged version of his basic attack that has increased range and damage.
- Special Attack (tap Triangle) - Snowball: Rolls into a massive snowball. Gobbles up enemies caught in its path and can even jump.
- Will absorb anyone on contact, but can be safely attacked by long-ranged strikes or moves with disjointed hitboxes, like the air and dash attack of Thundatross or the air attack of Balzarr.
- Capturing three enemies with this attack earns the achievement "Katamari".
- Charged Special (hold Triangle) - Inhale: Sucks up an enemy or projectile and spits them out at high speed. Does not work on buildings.
- Air Grab (tap X > tap Circle)': Spins around with the enemy held below him. Can briefly move around in the air before slamming them down.
- Block Attack (hold L1 + tap Square) - Puffer Up: Hardens his belly and prepares a powerful counter attack.
- Woolley will still bounce towards the enemy even without any wall behind him.
- As a counterattack, this does not protect Woolley from grabs and command grabs. However, it can be triggered by long-ranged attacks, unlike most counters. As a trade-off, Woolley's counterattack cannot hit enemies who are not on the same elevation as him.
- Block Special (hold L1 + tap Triangle) - Arctic Dunk: Jumps up into the air and slams his body to the ground. Can hit enemies in the air.
- Air Attack (tap X > tap Square) - Snow Angel: Spins his body in the air, a move he learned from watching kids play in the snow.
- Grab Special (tap Circle > tap Triangle): Throws the enemy to the ground, then ground pounds them.
- Dash Attack (tap R1 > tap Square) - Fluffy Pancake: Leaps forward and slams his whole body to the ground.
- Similar to Gorogong's special attack, Leap Smash.
- Ultimate - Avalanche Alliance: Calls in his family to stampede across the battlefield, squashing everything in their path.
- Taunt 001 (tap Up Directional) - BLEEEEHHHHHH~: Puts hands to the sides of his head while blowing a raspberry.
- Taunt 002 (tap Right Directional) - What's this?!: Notices his own tail, tries to chase it, and wonders where it went.
- Taunt 003 (tap Down Directional) - Woolling around!: Teeters on his bottom in a counter-clockwise motion.
- Taunt 004 (tap Left Directional) - Nap Time: Stretches his arms with a yawn, then falls on his back, blowing bubbles as he snores.
Skorak
- Light Attack (tap Square) - Slice & Dice: Flails its hidden fangs at the enemy. Press repeatedly to extend the combo.
- The third part of this attack can be extended indefinitely if it is not hitting an enemy, though it only deals ten hits if it is actually striking an opponent. Either way, the attacks ends with one last downward slam added.
- Heavy Attack (hold Square) - Fan Spikes: Launches all its fangs forward in a fan shape. Can be charged for greater damage.
- Special Attack (tap Triangle) - Skull: Hunt!: Sends the Skull forward to chase down the nearest enemy.
- Special Attack (tap Triangle) - Skull: Return!: Recalls the Skull to Skorak's position and reequips it. Enemies caught will be knocked towards Skorak.
- Charged Special (hold Triangle) - Arc Throw: Throws the Skull in an arc and explodes on impact. Can be charged to increase throw distance.
- Charged Special (hold Triangle) - Skull: Detonate: Unleash an explosion around the Skull's current position. Can only be used when it is on the ground.
- Block Attack (hold L1 + tap Square) - Venomous Trap: Counterattacks with deadly venom, slowing their movement and dealing damage over time. Can only be used when Skull is equipped.
- As a counterattack, this does not protect Skorak from grabs and long-ranged attacks. It also does not work on most command grabs except for King Ghidorah's special attack.
- Block Special (hold L1 + tap Triangle) - Raven Claw: Leaps into the air and slashes everything around it. The number of spins increases when the Skull is unequipped.
- Skorak hits four times with the Skull equipped, and a maximum of 14 times without the Skull.
- Air Attack (tap X > tap Square) - Dread Fangs: Spins forward and claws everything in its way. Has a long lingering hitbox.
- Air Grab (tap X > tap Circle): Leaps up with the enemy in its clutches. Can briefly move around in the air before slamming them down.
- Dash Attack (tap R1 > tap Square) - Heartseeker: Twists all its fangs into a corkscrew and stabs forward.
- Grab Special (tap Circle > tap Triangle) - Devour: Feeds on the enemy and absorbs some of its life force.
- Ultimate - Poison Deluge: Saturates a massive area with acidic venom. Enemies caught within the radius suffer damage over time and impaired movement.
- Passive - Abominable Symbiosis: Equipping the Skull slows its movement and attack speed, but allows it to block and enables new abilities. Beware, enemies can pick up the Skull too.
- Defeating Skorak by throwing the Skull back at him earns the achievement "Taste Your Own Medicine".
- Taunt 001 (tap Up Directional) - Peek-A-BOO!: Turns around and hisses, eye stalks slithering and waving out of the skull shell like snakes.
- Taunt 002 (tap Right Directional) - Be one with the Skull: Tosses skull shell forward to balance it on eye stalks, before returning the skull to the back
- Taunt 003 (tap Down Directional) - That all you got?: Tosses skull up with leftmost eye stalk to catch and spin it around four times on the rightmost eye stalk like a cap, before tossing it to the back.
- Taunt 004 (tap Left Directional) - say... AAAHHH!: Flares out jaws to screech from left to right.
Gigaman
- Light Attack (tap Square) - Flash Cut: Three precise melee strikes honed from decades of practice.
- Heavy Attack (hold Square) - Spirit Burst: Dashes forward and unloads a storm of spirit punches. Charge to increase number of hits and dash range.
- When fully charged, Gigaman lands 13 punches.
- Special Attack (tap Triangle) - Barani Kick: Somersaults forward in an arc and delivers a flurry of kicks to anyone caught in his path.
- Gigaman delivers a total of three kicks for this attack
- Charged Special (hold Triangle) - Giga Beam: A precise laser that negates collateral damage. Charge longer for more damage and range.
- Beam bounces between buildings and other hard surfaces.
- Beam is more like a projectile, and can therefore be deflected no matter how much it is charged. However, as of Patch 1.35, it can engage in beam clashing.
- Block Attack (hold L1 + tap Square) - Giga Punch: Focus all his Giga Energy into a single devastating punch. Has super armor and breaks open enemies trying to block.
- Block Special (hold L1 + tap Triangle) - Tornado Kick: A ridiculous show of human flexibility that rapidly attacks in all directions.
- This attack deals four hits at most.
- Air Attack (tap X > tap Square) - Giga Kick: Swoops down and kicks his enemy at a sharp angle.
- Air Grab (tap X > tap Circle): Holds the enemy upside-down to bash their head into the ground with a spinning piledriver.
- Grab Special (tap Circle > tap Triangle): Throws the enemy up, then blasts them with his chest beam.
- Dash Attack (tap R1 > tap Square) - Dash Kick: Shoots his body forward with a speedy kick.
- Ultimate - G for Justice: Dispense justice from high above. Avoid collateral damage to keep your fans happy.
- Gigaman automatically fires his ultimate five seconds from activation if the player does not do so manually.
- Passive - Spirit Link: Taps into his Titan Spirit for more power when his health reaches a certain threshold.
- Passive - Cautious Veteran: Collateral damage doesn't go well with his Heroic persona. All skills deal reduced damage to buildings.
- Taunt 001 (tap Up Directional) - You're that Giga guy on TV, right?!: Prepares himself with small jumps, does a backflip, then, looking around, flexes his arms.
- Taunt 002 (tap Right Directional) - Just gettin' warmed up!: Raises his arms and drops to the floor to do two jumping burpees.
- Taunt 003 (tap Down Directional) - I still got it!: Dances, shuffling around before rolling counter-clockwise with his hands, before ending the dance by folding his arms in a standing sideward pose.
- Taunt 004 (tap Left Directional) - OOF!: Tries to stretch his back, but only ends up making an audible crack, leaving him clutching his back in pain.
Rohanna
- Light Attack (tap Square) - Pirouette Dance: Three light and fast melee combos.
- If not done fast enough, Rohanna will only do her first or second hit rather than finishing the rest of the combo. The third and final part of the combo deals six hits.
- Heavy Attack (hold Square) - Vine Whip: Coils her whip and snaps at her enemy from afar. Can be charged for increased damage.
- Special Attack (tap Triangle) - Vengeful Spikes: Summons a wave of spikes that chases after the nearest enemy.
- Charged Special (hold Triangle) - Relocate: Teleports to another location. Has a hitbox at the beginning and the end of the ability.
- Block Attack (hold L1 + tap Square) - Summon: Pikki the Pear: Summons a little sapling creature that chases after the nearest enemy and knocks them into the sky.
- Block Special (hold L1 + tap Triangle) - Summon: Club of Malice: Summons a towering mass of vine from the ground. Can be picked up like any item.
- Grab Special (tap Circle > tap Triangle): Drills the enemy with her whip arm.
- Air Attack (tap X > tap Square) - Windmill Twist: Spins her body in mid-air, slicing everything in front and below her.
- Air Grab (tap X > tap Circle): Spins around to whip the enemy three times, sending them to the ground on the third strike.
- Dash Attack (tap R1 > tap Square) - Tendril Rush: Dashes forward and drills into the enemy, dealing damage in multiple instances.
- Ultimate - Reign of the Monarch: Peace is always an option! Summons her Royal Warden to hunt down and permanently pacify her enemies.
- Taunt 001 (tap Up Directional) - Bless you!: Spins four times counter-clockwise, spilling petals from her left arm, which is held up in the shape of a heart.
- Taunt 002 (tap Right Directional) - My precious...: Cradles a glowing mass of petals, flowers, and leaves before throwing it all forward.
- Taunt 003 (tap Down Directional) - Please, humor me.: Sits down on a throne of thorny vines that appears behind her.
- Taunt 004 (tap Left Directional) - ...and Do the Tarabak Shake!: Wiggles her arms and body around, then spins clockwise.
Rawa
- Light Attack (tap Square) - Dragon Swipe: Three strong but slow melee combos.
- Rawa performs two slashes followed by a tail swipe.
- Heavy Attack (hold Square) - Ethereal Blast: A powerful blast of Ethereal Fire. Can be charged for higher damage.
- Special Attack (tap Triangle) - Imperial Charge: Ferociously rushes forward with his horn and causes an explosion on impact.
- Rawa is not affected by gravity if this move is used in midair.
- Charged Special (hold Triangle) - Scorched Earth: Burns everything in front of him with Ethereal Fire. Can also be used in mid-air.
- Rawa can remain in flight for up to five seconds when using his charged special in midair.
- Bits of Rawa's flames can be slightly deflected by parries.
- Air Grab (tap X > tap Circle): Blasts the enemy down with a burst of ethereal flame. Doing this twice, or bouncing the enemy off of a wall as a result of an air grab, will cover the enemy in ethereal flames, causing them to explode and bounce up the moment they hit the ground.
- Block Attack (hold L1 + tap/hold Square) - Decimate: Concentrates his body with Giga Energy, causing an explosion in a radius around him. Has super armor.
- Block Attack (hold L1 + hold Square) - Decimate: Supernova: Uses all of his remaining life force to overload his body with Giga Energy, dealing devastating damage.
- Charging up Decimate for three seconds results in Rawa performing Decimate: Supernova, which takes down 50% of the opponent's maximum health, and 100% of Rawa's maximum health.
- The achievement "Zero-sum Game" requires winning a match with Rawa's Decimate: Supernova" However, the achievement is earned even when Rawa only wins a match using the standard Decimate.
- Block Special (hold L1 + tap Triangle) - Ethereal Stream: Summons a pillar of Ethereal Fire from the ground. Hold down the button to extend its duration.
- Air Attack (tap X > tap Square) - Horn Crush: Condenses energy in the horn and crashes into the ground. Does area damage on impact.
- Grab Special (tap Circle > tap Triangle): Breathes a heavy amount of flames on the enemy.
- Dash Attack (tap R1 > tap Square) - Serpent Flail: Dashes forward and swings his tail in a wide circle.
- Ultimate - Extinction Beam: Exterminate all life in a massive cone of Ethereal Fire that gradually focuses into a devastating beam.
- Taunt 001 (tap Up Directional) - Royal Entrance: Roars at the sky before roaring forward.
- Taunt 002 (tap Right Directional) - Thrusters engaged: Breathes fire downwards, lifting him in the air (like Godzilla in Godzilla vs. Hedorah) in a counter-clockwise motion before he drops down.
- Taunt 003 (tap Down Directional) - Try me!: Stomps his left foot, then his right, then, with an intimidating growl, paws the ground with his left foot like a bull.
- Taunt 004 (tap Left Directional) - King's Victory: Does a variation of Godzilla's shē dance in Invasion of Astro-Monster.
Zyva
- Light Attack (tap Square) - Colossus Assault: One of its fastest attacks. Press repeatedly to extend the combo.
- Zyva starts with two strikes, and can then prolong the attack with 4 - 12 punches, followed by one final thrust.
- Heavy Attack (hold Square) - Equilibrium Strike: A powerful attack that disperses Giga Energy from the enemy. Can move while charging.
- Special Attack (tap Triangle) - Telekinesis: Manipulates the Giga Energy in an area and hovers enemies caught inside. Input a direction to throw them away.
- Charged Special (hold Triangle) - Drill Shot: Fires a long-range projectile that deals damage in multiple instances. Has a hitbox at the tip of the drill when charging.
- Block Attack (hold L1 + tap/hold Square) - Transmutation: Absorbs incoming projectiles and converts them into Giga Energy. Does not work on buildings.
- This is performed by Zyva rapidly spinning shards of its body around itself. Activating this close to an enemy will briefly stagger them and push them back, but this move does not do damage.
- Zyva can keep the whirl of shards up indefinitely as long as L1 and square are held down. Zyva is not fully invincible in this state, and can be stopped by buildings, sustained beams, or by simply being grabbed or struck with a melee attack.
- Block Special (hold L1 + tap Triangle) - Crystal Rain: Shoots crystal shards upward from the ground around it and bombards a large area in front.
- Zyva shoots six crystals which uppercut nearby enemies, then crash back down on them. These crystals lock onto a target within medium range if the uppercut failed to hit anything.
- Grab Special (tap Circle > tap Triangle): Drains the enemy of Giga Energy to replenish its own reserves.
- Air Attack (tap X > tap Square) - Pulverize: Summons a huge mass of Giga Crystals to knock enemies away, a slow but heavy hitting attack.
- Has a massive disjointed hitbox.
- Air Grab (tap X > tap Circle): Drills down on the enemy several times before slamming them into the ground.
- Dash Attack (tap R1 > tap Square) - Battering Ram: Charges forward with a huge wall of Giga Crystals.
- Ultimate - Abyssal Incinerator: Splits open a deep chasm and burns the surface with a violent torrent of Giga Energy directly from the Giga Core.
- Taunt - Pact of the Sentinels: Connects to the Giga Core and sacrifices its lifeforce in exchange for Giga Energy.
- Taunt 001 (tap Up Directional) - Crystals in disguise: Momentarily transforms into a helicopter-like form. A reference to Transformers, often called "robots in disguise", likely a specific reference to the Decepticon Shockwave, who also has violet skin, a single eye much like Zyva's spherical core, and the ability to transform into an AH-64 Apache attack helicopter (as seen in Transformers: The Game, and further demonstrated by Cybertronians that share his body in the game's DS port).
- Taunt 002 (tap Right Directional) - Entrance denied!: Roars while flaring out its glowing "hands", each of which split into three smaller pieces.
- Taunt 003 (tap Down Directional) - Pact of the Sentinels: Connects to the Giga Core and sacrifices its lifeforce in exchange for Giga Energy.
- Taunt 004 (tap Left Directional) - Unit ready.: Transforms back into its levitating, compact resting form.
Kongkrete
- Light Attack (tap Square) - Chomp: Quickly bites down on anything in front of it.
- Can be tapped repeatedly, but not indefinitely, and subsequent chomps can force the enemy out of attack range. When the attack ends, Kongkrete delivers one final, stronger bite that sends the enemy flying.
- Heavy Attack (hold Square) - Basement Kick: Thrusts forward with the base of its body. Can be charged for greater damage.
- Special Attack (tap Triangle) - Blunder Bus: Coughs out random objects in a cone-shaped area in front of it.
- Kongkrete always spits out three identical objects. These include debris (only deals light damage), explosive oil trucks, giant spinning gears (deals multiple hits), and small, harmless balls of Giga Energy that Kongkrete or others can absorb.
- Charged Special (hold Triangle) - Concrete Roller: Rolls forward and crushes everything in its path. Can be charged for greater distance.
- Air Charged Special (tap X > hold Triangle) - Dive Smash: Quickly dives to ground level. A skill it picked up from observing Gorogong.
- Block Attack (hold L1 + tap Square) - Confusion Flash: Fires a blinding burst of Giga Energy. Enemies caught will have their movement controls reversed.
- Block Special (hold L1 + tap Triangle) - Blunder... Fountain!: Coughs out random objects above it, ideal for dealing with targets in the air.
- This is an upward version of its special attack, though Kongkrete would never spit Giga Energy balls while doing this move.
- Air Attack (tap X > tap Square) - Twisting Brick: Spins in the air at high speed and attacks everything around its body.
- Air Grab (tap X > tap Circle): Bites the enemy, slamming them into the ground with its jaws.
- Dash Attack (tap R1 > tap Square) - Face Plant: Falls face down into the ground and damages everything in front of it.
- Ultimate - Scrape the Skies!: Transforms into an imposing skyscraper. Press Attack repeatedly to assert your dominance.
- Passive - In Plain Sight: Stands still for a while and blends into its surroundings.
- This is achieved by Kongkrete's eyes powering off as its health bar disappears.
- Taunt: Change to a random skin the player has unlocked (which may or may not match the environment it is in) in order to further enhance its camouflage.
- Taunt 001 (tap Up Directional) - Hoppity: Jumps around while shaking.
- Taunt 002 (tap Right Directional) - Ta Da!: Shakes and compresses itself, pulling in its water tank and ear-like billboards, before coughing confetti upwards, followed by the slow closing of the mouth.
- Taunt 003 (tap Down Directional) - Adapt!: Jumps around while shaking, transforming its appearance to a random skin the player has unlocked.
- Taunt 004 (tap Left Directional) - I can solve this!: Flips segments horizontally and vertically like a Rubik's Cube.
Godzilla DLC
Gigan
- Light Attack (tap Square): 3 quick slashes with its razor-sharp claws.
- Heavy Attack (hold Square): Slashes forward with both claws. Can be charged to deal more damage.
- Special Attack (tap Triangle): Dashes forward in a straight line at blinding speed, slicing everything caught in its path.
- Charged Special (hold Triangle): Fires a laser beam that explodes into multiple clusters. Can be charged to reduce laser beam range but increase the spread of the cluster explosions.
- This attack is a projectile rather than a true beam, and thus cannot be used to beam clash. The laser bolt can be deflected by force fields if it hits prior to splitting. The clusters that result from an exploding bolt cannot be deflected, however.
- Air Attack (tap X > tap Square): Spins in the air like a cyclone while slicing and dicing everything around it.
- Air Grab (tap X > tap Circle): Rapidly slices the enemy in the air before kicking them down towards the ground.
- Block Attack (hold L1 + tap Square): Revs up the buzz saw on its abdomen to devastate everything in front of it. Applies bleeding status and can even destroy projectiles.
- The buzzsaw deals about ten hits at most.
- Block Special (hold L1 + tap Triangle): Blinks into the air and slashes downward, catching everything along its path.
- This ability comes from the Pipeworks Godzilla fighting games, as Gigan has never been shown to teleport in any other media.
- Gigan automatically locks onto the nearest enemy within a very short range.
- Grab Special (tap Circle > tap Triangle): Uses its buzz saw to devastate its enemy. Applies bleeding status.
- As with the block attack, Gigan hits the enemy ten times with his buzzsaw.
- Dash Attack (tap R1 > tap Square): Slice forward with both claws.
- Ultimate: Flies around the battlefield at high speed, slicing enemies in a huge area in front of it. Applies bleeding status.
- Bleeding Status: Enemies inflicted by this status will take additional damage if they move.
Godzilla
- Light Attack (tap Square): Two quick strikes followed by a powerful tail swipe. Hold down the button during the final attack to bounce the enemy upwards.
- Heavy Attack (hold Square): Winds up its tail and slams it forward.
- Special Attack (tap Triangle): Charges forward and grabs onto an enemy caught in its path. Steer and ram the victim into a building to deal even more damage.
- This attack has super armor, so Godzilla can resist hits while charging forward. However, despite its looks, this is not a command grab; Godzilla will stagger if he comes into contact with a blocking enemy while charging.
- Charged Special (hold Triangle): Fires a beam of heat ray. Can be charged to deal more damage. S-class deals additional burn damage.
- When fully charged, a thunderous boom is heard before Godzilla releases a blast to the other end of the arena, his beam wrapped with electrical spirals, similar to the heat ray he used to decapitate King Ghidorah's middle head in Godzilla vs. King Ghidorah. Enemies struck with a fully-charged beam (which deals a total of ten hits) will suffer a block-breaking stun.
- Air Attack (tap X > tap Square): Sweeps its tail in a wide arc in front of it.
- As with the light attack, holding Square rather than tapping it will instead cause Godzilla to slam his tail on the ground, bouncing the enemy upwards.
- Air Grab (tap X > tap Circle): Fires its heat ray in mid-air at point-blank range. S-Class deals additional burn damage.
- Deals four hits in total.
- Air Charged Special (tap X > hold Triangle): Fires its heat ray forward in mid-air, pushing it back slightly while also damaging anyone behind it. S-class deals additional burn damage.
- This is a reference to Godzilla's flight in Godzilla vs. Hedorah.
- Block Attack (hold L1 + tap Square): Unleashes an energy burst in a radius around it. Can be charged to increase damage and area of effect. Has super armor.
- A fully-charged nuclear pulse deals five hits. Receiving all five results in a block-breaking stun.
- Block Special (hold L1 + tap Triangle): Fires its heat ray toward the sky, catching enemies above it. S-class deals additional burn damage.
- The beam attack can be prolonged, and therefore can be used to beam clash.
- Grab Special (tap Circle > tap Triangle): Sears its foe with its heat ray at point-blank range. S-class deals additional burn damage.
- Deals ten hits in total.
- Dash Attack (tap R1 > tap Square): Thrusts forward with a powerful dropkick.
- This attack is a reference to Godzilla's sliding dropkick from Godzilla vs. Megalon.
- Ultimate: Channels all its energy towards its jaws and unleashes a stream of fiery destruction, also dealing additional burn damage.
Mechagodzilla
- Weapon Control System: Basic attacks consume Green Energy. Special attacks consume Blue Energy. Both energy types will regenerate over time.
- If an energy type is fully depleted, the moves associated with that energy will be at a disadvantage until the depleted energy is fully replenished. Basic attacks are severely weakened without green energy, and special attacks are fully disabled without blue energy. Due to various delays and cooldowns in Mechagodzilla's moves, the chances of both energy bars being depleted at the same time is highly unlikely, if not impossible.
- Passive (tap R1 + hold R1): Hold down the button to activate boosters for increased movement speed. Can be used to boost forward or backward.
- This move depletes green energy.
- Light Attack (tap Square): Fires the railguns on its arm. Tap repeatedly to rapid fire.
- When the green energy bar is depleted, rapid fire is disabled, and Mechagodzilla can only fire one shot from its railguns per tap.
- Heavy Attack (hold Square): Thrust forward with its wrist blade and applies an electrical surge that bursts shortly afterwards. Can be charged to deal more damage.
- When the green energy bar is depleted, the thrust has little to no electrical surge.
- Dash Attack (tap R1 > tap Square): Rams forward with its shoulder and smashes everything in front of it.
- When the green energy bar is depleted, the power, speed, and range of this attack are severely hampered.
- Air Attack (tap X > tap Square): Fires its railguns downwards. Tap repeatedly to rapid fire.
- Mechagodzilla will remain in flight while attacking in this way.
- Mechagodzilla can also fly without attacking by holding down the jump button (X) in midair, though this method also consumes green energy.
- Block Attack (hold L1 + tap Square): Quickly retreats backward while firing its railguns.
- Fires three times with both railguns.
- When the green energy bar is depleted, Mechagodzilla will only fire once from both railguns.
- Air Grab (tap X > tap Circle): Grabs hold onto an enemy and plunge them towards the ground.
- Special Attack (tap Triangle): Fires rockets from its shoulders. Tap repeatedly to rapid fire.
- Charged Special (hold Triangle): Unleashes the Hyper Maser Cannon. Charge longer to deal more damage.
- While charging and attacking, Mechagodzilla can pivot around. The Hyper Maser Cannon can be used to drag the enemy around for the duration of the beam's usage.
- Charged Special (hold Triangle): Unleashes the Absolute Zero Cannon that freezes enemies on contact.
- Block Special (hold L1 + tap Triangle): Fires a salvo of homing missiles. Hold down the button to fire more missiles.
- Grab Special (tap Circle > tap Triangle): Engulfs the enemy in a fury of homing missiles at point-blank range.
- Ultimate: Unloads all armaments and bombards the area in front of it in a merciless display of heavy firepower.
- Mechagodzilla unleashes a barrage of missiles, the Hyper Maser Cannon, and finishes with the Absolute Zero Cannon, without cost to its energy bars. It can deal more than 150 hits (and several quad combos in the process) when done at point-blank range.
Destoroyah
- Light Attack (tap Square): Cleaves forward twice in a wide arc with its horn. Has extended range on the final attack.
- Heavy Attack (hold Square): Empowers its horn and slashes downward. Can be charged for more damage.
- Special Attack (tap Triangle): Latches its pincer tail onto the enemy and drags them across the battlefield. Press again to release the victim.
- This is a command grab.
- Destoroyah would automatically throw the enemy after a set amount of time if not triggered by the player.
- Charged Special (hold Triangle): Melts through its prey with its Micro-Oxygen beam. Hold down the button to extend the duration of the attack.
- Deals four hits when fully charged.
- Air Attack (tap X > tap Square): Flaps its massive wings to send a powerful shockwave downward.
- Air Grab (tap X > tap Circle): Grabs hold of its prey and dives downward, briefly dragging them across the ground.
- Air Charged Special (tap X > hold Triangle): Fires its Micro-Oxygen beam downward. Hold down the button to extend the duration of the attack and can move.
- Deals four hits when fully charged.
- Destoroyah will remain in flight while attacking. He can even prolong his flight by repeating the move as long as he is in midair.
- While moving, this attack can be used to drag the enemy around for the duration of the beam's usage, albeit with greater difficulty than the beams of Mechagodzilla and King Ghidorah.
- Block Attack (hold L1 + tap Square): Pierces its pincer tail through the enemy to drain its energy and lifeforce.
- This attack used to be a command grab, but it no longer is, likely due to balancing.
- Block Special (hold L1 + tap Triangle): Knocks everything around it into the air and follows up with a Micro-Oxygen beam attack.
- If Destoroyah does not uppercut a target, it will still perform the second part of the attack, unlike King Ghidorah's block special.
- The beam attack cannot be prolonged, and therefore cannot be used to beam clash.
- Grab Special (tap Circle > tap Triangle): Lifts its target high into the sky and drops them down at terminal velocity. Deals more damage if the victim is dropped onto a building.
- Dash Attack (tap R1 > tap Square): Briefly flies forward with its horn powered up. Can slightly steer its trajectory while in flight.
- Ultimate: Splits apart into multiple aggregates to overwhelm all enemies in a large area around it. It regains some lifeforce at the end of the attack.
- Double jump (tap X > tap X): Briefly flaps its wing in the air to perform a double jump.
Ultraman DLC
Ultraman
- Light Attack (tap Square): 2 quick melee strikes followed by a spinning back kick.
- Heavy Attack (hold Square): Winds up and launches a powerful dropkick at the enemy. Can be charged to deal more damage.
- Special Attack (tap Triangle): Grapples the enemy and throws them backwards. Input forward during the grapple to perform a takedown.
- This attack is a command grab.
- Charged Special (LVL1) (hold Triangle): Fires the Ultra Slash, a ring shaped slicer of Spacium energy to slice the enemy. Can also be used in mid-air.
- Charged Special (LVL2-4) (hold Triangle): Gathers Spacium energy to both his arms to fire the Spacium Beam. Can be charged to deal more damage and used in mid-air.
- Ultraman will remain in flight while charging and attacking. He is able to move around in the air while charging, rather than simply being suspended in midair.
- Deals ten hits when fully charged.
- As with Gigaman, Ultraman's beam deals reduced damage to buildings, so he cannot shoot an enemy through infrastructures.
- Air Attack (tap X > tap Square): Performs a dive kick mid-air with both legs.
- Air Grab (tap X > tap Circle): Grabs the enemy and fires the Ultra Slash at point blank range.
- Block Attack (hold L1 + tap Square): Creates the Ultra Barrier to reflect projectiles back at the enemy.
- This parry can be prolonged, and is thus effective at blocking sustained beams.
- Block Special (hold L1 + tap Triangle): Rapidly spins vertically in mid-air, kicking the enemy multiple times before launching them away.
- Grab Special (tap Circle > tap Triangle): Uses the Ultra Air Catch to hold the enemy in place before firing the Ultra Slash at point blank range.
- Dash Attack (tap R1 > tap Square): Dashes forward to deliver a quick strike.
- Ultimate: Fires two quick Spacium Beams before finishing the enemy with a far more destructive Spacium Beam.
Alien Baltan
- Light Attack (tap Square): Unleashes a furious 4-hit combo attack with its claws.
- Heavy Attack (hold Square): Winds up both its claws for a powerful forward stab. Can be charged to deal more damage.
- Special Attack (tap Triangle): Summons a clone behind the enemy and fires a barrage of destructive beams from both angles.
- Special Teleport (move Left Stick + tap Triangle): When using the Special Attack, input any direction to teleport to the clone's location.
- Charged Special (hold Triangle): Fires a red destructive ray of energy from its claws. Can be charged to deal more damage. Can also be used mid-air.
- Deals nine hits when fully charged.
- If only charged briefly, Alien Baltan's beam acts more like a projectile, and can therefore be deflected.
- Alien Baltan will remain suspended in midair while charging and attacking.
- Air Attack (tap X > tap Square): Slashes downward with both claws, forcing the enemy downwards to the ground.
- Air Grab (tap X > tap Circle): Briefly summons a clone to shoot down the enemy together.
- There is an occasional glitch where enemy CPUs become unresponsive and idle if they get struck by this attack twice in a row, though this glitch ends once the enemy is hit again.
- Block Attack (hold L1 + tap Square): Projects the Lightwave Barrier around its body to reflect projectiles back at the enemy.
- This parry only lasts briefly, and is thus ineffective at blocking sustained beams.
- Block Special (hold L1 + tap Triangle): Fires the White Destructive Light Bullets upward into the sky, shooting down enemies in mid-air.
- Grab Special (tap Circle > tap Triangle): Briefly summons a clone to pummel the enemy together with it.
- Dash Attack (tap R1 > tap Square): Quickly teleports a short distance in front of it and stabs forward with both claws.
- Ultimate: Surrounds the enemy with Multi Shadow Clones and unleash White Destructive Light Bullets from all angles.
- This is based on Alien Baltan's ultimate from the PlayStation 2 game Ultraman Fighting Evolution Rebirth.
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Ultraman Tiga
- Type Change (Power) (tap Up Directional): Changes into Power Type, increasing his attack power at the cost of speed. Press again to change back to Multi Type.
- Because grabs and command grabs interrupt taunts, Ultraman Tiga's transformation can be aborted by such moves.
- Type Change (Sky) (tap Down Directional): Changes into Sky Type, increasing his speed at the cost of attack power. Press again to change back to Multi Type.
- Because grabs and command grabs interrupt taunts, Ultraman Tiga's transformation can be aborted by such moves.
- Light Attack (tap Square): Unleash a quick combo attack that varies based on the Type activated.
- Ultraman Tiga does three strikes with Multi or Power Type, and five hits with Speed Type.
- Heavy Attack (Multi) (hold Square): Dashes forward and performs a Slap Shot to strike the enemy.
- Heavy Attack (Power) (hold Square): Concentrates his power into his fist and delivers the Electric Shock Punch.
- Heavy Attack (Sky) (hold Square): Dashes forward and unleash a flurry of kicks from multiple directions at blinding speed.
- When fully charged, Ultraman Tiga lands 12 hits.
- Special Attack (tap Triangle): Performs a somersault jump high up into the air. Press again to perform a dive kick.
- Ultraman Tiga locks onto the nearest enemy when performing a dive kick.
- Charged Special (LVL1) (hold Triangle): Quickly fires the Hand Slash. Can also be used in mid-air. Charge longer to switch to a stronger beam attack
- Charged Special (Multi) (hold Triangle): Fires the Zeperion Beam. Can be charged for more damage. Can also be used in mid-air.
- Ultraman Tiga will remain suspended in midair while charging and attacking.
- Deals six hits when fully charged.
- As with Gigaman, Ultraman Tiga's beam deals reduced damage to buildings, so he cannot shoot an enemy through infrastructures.
- Charged Special (Power) (hold Triangle): Fires the Deracium Beam Torrent. Can be charged for more damage. If used in mid-air, the beam will explode when it contacts with the ground.
- Ultraman Tiga will remain suspended in midair while charging and attacking.
- Deals eight hits when fully charged.
- As with Gigaman, Ultraman Tiga's beam deals reduced damage to buildings, so he cannot shoot an enemy through infrastructures. However, the explosion dealt by his Deracium Beam Torrent can cause normal destruction.
- Charged Special (Sky) (hold Triangle): Fires the Runboldt Beam Shell. Can be charged for more damage. Can also be used in mid-air.
- Ultraman Tiga will remain suspended in midair while charging and attacking.
- Deals six hits when fully charged.
- As with Gigaman, Ultraman Tiga's beam deals reduced damage to buildings, so he cannot shoot an enemy through infrastructures.
- Air Attack (tap X > tap Square): Performs a downward Ultra Chop. Damage and speed varies on the Type activated.
- Air Grab (tap X > tap Circle): Charges downward in at the enemy, forcing them toward the ground.
- Block Attack (hold L1 + tap Square): Creates an Ultra Shield to reflect projectiles back at the enemy.
- This parry can be prolonged, and is thus effective at blocking sustained beams.
- Block Special (hold L1 + tap Triangle): Somersaults into the air and drops down with an Ultra Axe Kick.
- Grab Special (Multi) (tap Circle > tap Triangle): Performs the Cell Change Beam to calm the enemy, discharging the Giga Energy stored in their body.
- Grab Special (Power) (tap Circle > tap Triangle): Uses the Miracle Balloon Beam to keep the enemy suspended in mid-air.
- Grab Special (Sky) (tap Circle > tap Triangle): Uses the Tiga Freezer to freeze the enemy in place.
- Dash Attack (tap R1 > tap Square): Dashes forward and performs a flying kick. Damage and speed varies on the Type activated.
- Ultimate: Gathers the light from around the world and transforms into Glitter Tiga to unleash a combo of empowered attacks.
- Attack is not triggered on activation, the player must press the special attack (Triangle) button again for Tiga to attack.
- Regardless of what form he had prior, Ultraman Tiga returns to Multi Type when he finishes his ultimate.
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Camearra
- Light Attack (tap Square): Performs a forward kick followed up with multiple whip attacks.
- Heavy Attack (hold Square): Winds up and unleashes a flurry of attacks with her twin whips.
- Special Attack (tap Triangle): Commands a swarm of Shibito-Zoiger to engulf her enemy, briefly immobilizing them.
- This attack is not a command grab despite appearing to be so.
- Charged Special (hold Triangle): Commands a swarm of Shibito-Zoiger to attack the enemy. Can be charged for more damage and used in mid-air.
- Deals ten hits when fully charged.
- Air Attack (tap X > tap Square): Quickly flails her whip downward, sending the enemies flying.
- This attack's hitbox and range are smaller than the animation suggests.
- Air Grab (tap X > tap Circle): Uses her twin whips to attack the enemy multiple times before slamming them to the ground.
- Block Attack (hold L1 + tap Square): Gracefully flails her whip around her body to attack everything around her.
- Does three hits in total.
- Block Special (hold L1 + tap Triangle): Catches any enemy above her with her whip before slamming them down to the ground.
- This attack is a command grab. At close range, it is able to grab tall enemies even if they are on ground level, like S-class foes and King Ghidorah (being the tallest monster in the game by default).
- Grab Special (tap Circle > tap Triangle): Transforms her whip into the Izword and unleashes 2 deadly strikes.
- Dash Attack (tap R1 > tap Square): Dashes forward and slashes twice with the Izword.
- Ultimate: Channels the lingering hatred from the great darkness and transforms into Demonthor to unleash pure destruction.
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Godzilla: Nemesis DLC
King Ghidorah
- Light Attack (tap Square): Bites the enemy with each of its humongous horned heads before launching the enemy away.
- Heavy Attack (hold Square): Winds up its supersonic wings to send a powerful shockwave forward. Can be charged for more damage and range.
- This attack has recoil. Performing it in midair also briefly pushes Ghidorah upward.
- This move somehow counts as a melee attack in some circumstances. Hence, while attacking the shockwave would normally not damage King Ghidorah, he would get poisoned if the shockwave hits Skorak or Hedorah while they are doing their block attacks, even when done from afar.
- Special Attack (tap Triangle): Holds down the enemy while delivering several bite attacks.
- This attack is a command grab, and deals 10 hits on contact due to electrocution. However, because it deals damage at the same time, it fails against the block attacks of Skorak and Hedorah.
- Charged Special (hold Triangle): Fires a Gravity Beam from each of its heads to decimate a wide area in front of it. Hold down the button to extend the duration and range of the attack.
- Deals ten hits when fully charged, but because the beams' erratic movements and potential to grab and lock an enemy in place, this attack can land as little as five hits all the way up to more than 20 hits, depending on the enemy's hitbox, how well they are cornered (thus making it harder to escape the attack), and how many of the beams are hitting them.
- Air Attack (tap X > tap Square): Drops to the ground and stomps on any enemy directly below it.
- Has a slightly disjointed hitbox, allowing King Ghidorah to safely strike against certain enemy melee attacks (e.g. Woolley's "Snowball" and several block specials) at the correct angles.
- King Ghidorah bounces upward on contact with an enemy regardless of whether they are blocking or not, allowing him to repeat the attack as long as he is airborne. If successfully struck while not blocking, the enemy bounces off the ground or nearby walls, which makes it easier for King Ghidorah to kick them again.
- It takes six consecutive air attacks from King Ghidorah to break an opponent's guard and stun them in the process.
- Air Grab (tap X > tap Circle): Grabs hold of the enemy and throws them down to the ground with great force.
- Air Charged Special (tap X > hold Triangle): Fires its Gravity Beam from each of its heads towards the ground. Hold down the button to extend the duration of the attack and can move.
- King Ghidorah will remain in flight while attacking. He can even prolong his flight by repeating the move as long as he is in midair, though only after a brief delay, meaning that he will still gradually lose height.
- While moving, this attack can be used to drag the enemy around for the duration of the beam's usage.
- Deals ten hits when fully charged, but because the beams' erratic movements and potential to grab and lock an enemy in place, this attack can land as little as five hits all the way up to more than 20 hits, depending on the enemy's hitbox, how well they are cornered (thus making it harder to escape the attack), and how many of the beams are hitting them.
- Block Attack (hold L1 + tap Square): Releases a wave of energy from its supersonic wings that briefly stuns all enemies around it.
- As with Godzilla's block attack, this is a chargeable pulse-type attack with super armor. However, it only does three hits due to electrocution, unlike Godzilla's nuclear pulse, which does five when fully charged.
- Due to the super armor granted by this attack, King Ghidorah is not considered blocking despite still covering himself with his wings like in his block pose, and thus receives damage (super armor in this game does not prevent damage, it only prevents the armored combatant from flinching unless grabbed).
- Attempting to shock an enemy twice in a row with this attack will just knock them down rather than paralyze them.
- Block Special (hold L1 + tap Triangle): Holds onto the nearest enemy and lifts them into the air before blasting them with its Gravity Beam at point-blank range.
- This attack is not a command grab, despite starting with what appears to be a grab.
- If King Ghidorah does not grab an enemy, he will not perform the second part of his attack, unlike Destoroyah's block special. As with Gorogong's block special, King Ghidorah is highly vulnerable when falling back to the ground if he fails to grab a target. He cannot do any other move (and is therefore unable to delay his fall) until he lands.
- The beam attack cannot be prolonged, and therefore cannot be used to beam clash. However, as with Destoroyah's block special, the beam will strike any foe in the beam's path, not just the enemy King Ghidorah grabbed for this attack.
- Grab Special (tap Circle > tap Triangle): Throws the enemy into the air and blast them with its Gravity Beam from below.
- Deals eight hits in total.
- Dash Attack (tap R1 > tap Square): Swoops forward with its claws and crashes into the enemy.
- Ultimate: Channels all its energy and flies high in the air before bombarding the ground with a more destructive Gravity Beam from each head.
- Attack is not triggered on activation, the player must tap buttons for King Ghidorah to fire. The attack button (Square) is for the left head, the special attack button (Triangle) is for the center, and the grab button (Circle) is for the right head. The player can choose to fire the heads one at a time in any order, or all at the same time.
- Double Jump (tap X > tap X): Briefly flaps its wings in the air to perform a double jump.
- Passive (tap X > hold X): Hold down the jump button to take flight for several seconds.
- Flight lasts for about five seconds before King Ghidorah is forced to land back down. While he cannot re-engage in normal flight while falling, he can delay his fall and prolong his flight by repeating his air charged special.
Hedorah
- Light Attack (tap Square): Swipes its arms in a wide arc twice before spraying Acidic Sludge at the enemy.
- Heavy Attack (hold Square): Winds up the body and leaps forward for a body slam.
- Special Attack (tap Triangle): Quickly fires its Hedrium Ray forward from one of its eyes.
- This attack is instantaneous, and therefore cannot beam clash.
- Charged Special (hold Triangle): Reverts into its Flying Stage and flies forward, spraying horrible clouds of Sulfuric Acidic Mist in the area.
- Hedorah will still be affected by gravity while using this move, thus, it cannot be used to actually traverse gaps.
- Air Attack (tap X > tap Square): A quick downward swipe that hits everything in front and below it.
- Air Grab (tap X > tap Circle): Reverts into its Flying stage and carries the enemy away before throwing them into the ground.
- Block Attack (hold L1 + tap Square): A counterattack that allows it to quickly evade backward and leave behind a pool of Acidic Sludge that slows and damages anyone who steps in it.
- As a counterattack, this does not protect Hedorah from grabs and long-ranged attacks. It also does not work on most command grabs except for King Ghidorah's special attack.
- Block Special (hold L1 + tap Triangle): Spews multiple Mud Balls in a high arc to bombard the area in front of it with pools of Acidic Sludge.
- Grab Special (tap Circle > tap Triangle): Spews Acidic Sludge at the enemy, leaving behind a pool of Acidic Sludge that slows and damages the enemy.
- Dash Attack (tap R1 > tap Square): Charges forward and smashes into anything in its path.
- Ultimate: Pollutes the battlefield by unleashing a rain of Mud Balls that turn into pools of Acidic Sludge, slowing and damaging anyone who steps in it.
- Corrosion: Acidic Sludge and Sulfuric Acidic Mist will corrode anyone who comes into contact with it, slowing and dealing damage over time.
Mighty DLC
R.O.J.A.K.
- Light Attack (tap Square)- Chomp Chomp!: Thrust forward with Rex to perform several bite attacks.
- Rex can do a maximum of four bites at a time, but he can do it infinitely once the team unlocks Synergy.
- Heavy Attack (hold Square) - Cannon Blast Kick: Winds up Liberty to perform a powerful upward kick. Adds an additional cannon blast if it connects with an enemy.
- Special Attack (tap Triangle) - Dragon Breath: Extends Tian Long forward to shoot out a powerful blast of fire.
- Charged Special (hold Triangle) - Durian Bomb: Uses Crown to lob a bomb that explodes on contact or after a few seconds. Attacking the bomb will propel it forward.
- The bomb would not damage Crown unless it is deflected back with a parry.
- Air Attack (tap X > tap Square) - Air Chomp!: Lunges forward with Rex for a quick bite attack.
- Air Grab (tap X > tap Circle): The entire team holds the enemy below them before slamming straight down into the ground.
- Block Attack (hold L1 + tap Square) - Beetle Shield: Flicks Kabuto's shield wings to launch the enemy up into the sky.
- Block Special (hold L1 + tap Triangle) - Beetle Copter: Spins Kabuto's shield wings like a propeller to lift everyone and the enemy into the air.
- Grab Special (tap Circle > tap Triangle): Delivers a powerful, two-legged kick with Liberty.
- Dash Attack (tap R1 > tap Square) - Body Slam: Recklessly falls forward to crush the enemy with the entire weight of the Super Aegis.
- Ultimate - R.O.J.A.K. Systems Go!: Temporarily reconfigures to a Battle Tank to unleash the full brunt of a Super Aegis's firepower on the battlefield.
- This is the only ultimate accompanied by unique music, namely, a parody of the theme song of "'Mighty Morphin' Power Rangers".
- Once the ultimate is completed, R.O.J.A.K. activates Synergy.
- Ultimate (tap Square) - R.O.J.A.K. Rush!: Charge full speed forward to knock enemies high up into the sky. Only available during Ultimate.
- Ultimate (tap Triangle) - R.O.J.A.K Cannon!: Fires a massive explosive round that detonates at point-blank range. Only available during Ultimate.
- Passive - Synergy: Landing an attack with each Aegis to charge it up. Once all parts are charged, it will unlock the team's full potential, known as "Synergy".
- Several attacks can be repeated more frequently, and R.O.J.A.K. becomes faster overall. After a set amount of time, Synergy ends, and the player has to build it up again.
Balzarr
- Light Attack (tap Square) - Beastial Fury: Slashes enemies with its claws and tail blade. Tap repeatedly to prolong the combo.
- Heavy Attack (hold Square) - Rip N' Slash: Slingshots its body like a saw across the battlefield while bouncing off buildings and walls.
- Special Attack (tap Triangle) - Swift Strike: Pounces forward and knocks the enemy up in the air.
- Charged Special (hold Triangle) - Hunter's Frenzy: Leaps into the air and spins its body like a saw blade before impaling its tail into the ground to enter its Predator Stance.
- Air Charged Special (tap X > hold Triangle) - Predator Stance: Stabs its tail into the ground and perches on it to prepare for the next attack. Can only be used while mid-air. Press Grab to cancel.
- Air Grab (tap X > tap Circle): Flings the enemy forwards with its tail.
- Air Attack (tap X > tap Square) - Whirling Cut: Quickly spins its body and tail blade to hit a wide arc around it.
- Has a far-reaching, disjointed hitbox.
- Block Attack (hold L1 + tap Square) - Tactical Retreat: Counterattacks the enemy while somersaulting backward to enter Predator Stance.
- Enemies who strike Balzarr with a melee attack get momentarily stunned when he jumps backward to enter the Predator Stance.
- As a counterattack, this does not protect Balzarr from grabs, command grabs, and long-ranged attacks.
- Block Special (hold L1 + tap Triangle) - Sky Piercer: Catches any enemy above it with its tail blade before slamming it into the ground while simultaneously switching positions.
- This is a command grab with a disjointed hitbox.
- Dash Attack (tap R1 > tap Square) - Somersault Slash: Performs a back somersault while swinging its tail blade upwards, knocking enemies into the air.
- Grab Special (tap Circle > tap Triangle): Spins around to throw the enemy away with great force.
- Ultimate - Falling Demon Star: Empowers itself and dashes around the battlefield at high speed, tearing enemies apart before crashing down as a meteor.
- Passive - Wall Perch: Hold towards any wall or building to enter Predator Stance. Press Grab or Jump to cancel.
- If an enemy is close enough, a line forms between Balzarr and the single closest enemy within range, indicating who he will auto-target. However, preparing his charged special will override this auto-lock with the usual curved line indicating the trajectory of his attack.
- Balzarr can latch onto even the invisible arena walls. This feature is intentional, as the game's developers showed it off and explained it outright in the Mighty DLC's premiere.[1]
- Passive (tap Square) - Feral Rush: While in Predator Stance, quickly lunges at the nearest enemy and knocks them up into the air.
- Passive (tap Triangle) - Savage Saw: While in Predator Stance, spins its body like a saw blade and slams into the ground before leaping back into the air again.
Ultraman: Rising DLC
Ultraman & Emi
- Light Attack (tap Square): 3 quick melee strikes followed by an accidental finisher.
- Emi leaps forward to perform the accidental finisher. Ultraman is open and vulnerable while catching her after this.
- Heavy Attack (hold Square): Winds up a powerful punch followed by a baseball swing from Emi. Can be charged to deal more damage.
- Special Attack (tap Triangle): Gets Emi to fire a sonic wave attack. Can fire multiple waves in quick succession before she gets tired.
- Emi can fire for a maximum of four consecutive times before dropping due to exhaustion. Ultraman is open and vulnerable while catching her.
- Charged Special (hold Triangle): Throws an Ultra Slash that slices enemies caught in its path and pulls them to Ultraman's current position.
- Ultraman & Emi will remain suspended in midair while charging and attacking.
- Air Attack (tap X > tap Square): Swoops down to the ground and knocks the enemy into the air.
- Air Grab (tap X > tap Circle): Grabs hold of the enemy and punches them to the ground.
- Block Attack (hold L1 + tap Square): Emi fires an echolocation wave to mark the enemy, enabling Ultraman's projectile attacks to track the marked target.
- Block Special (hold L1 + tap Triangle): Emi fires a beam of energy upwards, covering a wide area above the duo.
- Deals eight hits in total.
- This attack cannot be held down, and therefore cannot be used to beam clash.
- Grab Special (tap Circle > tap Triangle): Grabs hold of the enemy while Emi fires a beam attack at point blank range.
- Deals twelve hits in total.
- Dash Attack (tap R1 > tap Square): Drop kicks the enemy before using the momentum to leap into the air.
- Ultimate: Ultraman and Emi each fire a beam attack in opposite directions. Converge both beams together to create a more powerful attack.
MechaJURAS Free DLC
MechaJURAS
- Light Attack (tap Square) - Mechanical Rumble: Pummels the enemy with two swipes. Follows up with a Grapple Claw grab into a body slam finisher.
- The third attack, being done by the Grapple Claw, is a command grab, and will thus force the enemy to stop blocking.
- Heavy Attack (hold Square) - Booster Impact: Warms up its engine before boosting forward with Drill and Claw spinning. Charge longer for more damage and boost distance.
- Special Attack (tap Triangle) - Rocket Drill: Fires its massive Rocket Drill forward. Deals damage to the first enemy hit. Can be used mid-air.
- Charged Special (hold Triangle) - Grapple Claw: Readies the Grapple Claw before launching it forward. The Claw grabs any enemy in its path back to MechaJURAS for a finisher with the Drill. Can be aimed.
- This attack is a command grab, and deals four hits in total. However, only the claw (which does no damage) has a hitbox, and only when fired forward; the attack does not grab enemies if it misses on firing and comes into contact with them when reeled back.
- Air Attack (tap X > tap Square) - Grinding Gear!: Revs its tracked treads with mechanical ferocity, damaging all enemies below them multiple times.
- MechaJURAS can repeat this move as long as it is airborne.
- Air Grab (tap X > tap Circle) - Indiana Juras: Fires the Grapple Claw forward to pull in the first enemy hit. Then MechaJURAS uses the momentum to kick off them.
- Block Attack (hold L1 + tap Square) - Deflector Shield: Discharges electricity to create a protective sphere around MechaJURAS. Replicates deflective properties from the Pipijuras Titan. Weak against sustained beams.
- This parry only lasts briefly, and is thus ineffective at blocking sustained beams.
- Unlike Pipijuras and the non-playable original MechaJURAS, which have dark violet force fields, the barrier of the playable MechaJURAS is bluish-white.
- Block Special (hold L1 + tap Triangle) - Refractor Beam: Creates a concentrated ball of Giga Energy that fires off as a deadly beam into the air. Has significant recoil.
- This attack is instantaneous, and therefore cannot beam clash.
- Grab Special (tap Circle > tap Triangle) - Shocking Driller: Supercharges the Rocket Drill with electricity and thrusts it into the grabbed enemy.
- Deals five hits in total.
- Dash Attack (tap R1 > tap Square) - Turbo Whirl: Spins around with its armaments. Pulls in and damages all nearby enemies.
- Ultimate - Titano Exterminatus: Fires the Rocket Drill into the sky that transforms mid-air and crashes down into the ground to drill viciously. It pulls in all enemies and deals massive continuous damage in a large area.
- Passive - Hover: Fires up its rocket booster and slows down its fall speed.
- Taunt 001 (tap Up Directional) - Salute!: Salutes with its drill arm as military jets swoop overhead, leaving visible trails in their wake.
- Taunt 002 (tap Right Directional) - Grapple Copter!: Raises and spins its grapple claw counter-clockwise like a helicopter rotor, causing its body to uncontrollably spin around on the claw's cable in the same way before landing back down.
- Taunt 003 (tap Down Directional) - Yee Haw!: Jumps around while swinging its grapple claw in the air on its cable three times like a lasso in a counter-clockwise motion before slamming the claw on the ground.
- Taunt 004 (tap Left Directional) - Red Alert!: Comically drives in a clockwise path three times, flailing its hands up in panic.
GAMERA -Rebirth- DLC
Gamera
- Light Attack (tap Square): Three heavy-hitting swipes with strong knockback on the last hit.
- Heavy Attack (hold Square): Charges up a Scorching Hand to grab, immolate, and throw away any enemy in front of it.
- When fully charged, this attack is so far the only one in the game that has both super armor while also functioning as a command grab.
- Special Attack (tap Triangle): Fires a Magma Blaster shot that sets enemies aflame.
- Gamera can only shoot one fireball at a time, as he has no rapid-fire capability.
- Charged Special (hold Triangle): Charges up and fires a Magma Blaster that leaves a pool of burning flames wherever it lands.
- Air Charged Special (tap X > hold Triangle): Takes to the skies, firing Magma Blaster shots at enemies beneath.
- Gamera is significantly faster in flight and can remain airborne for five seconds, during which he can spit up to nine fireballs.
- Gamera would only auto-target enemies, and thus would not shoot allies, buildings, or even the ultimate-granting Giga Ball.
- If used once in midair, Gamera cannot do his air charged special again until after he lands.
- Air Attack (tap X > tap Square): Rakes its claws downwards, slamming into the ground and knocking away enemies.
- Air Grab (tap X > tap Circle): Grabs hold of the enemy and dives downward, briefly dragging them across the ground. This is identical to Destoroyah's air grab.
- Block Attack (hold L1 + tap Square): Discharges an Electromagnetic Shockwave around itself to stun anyone caught in its radius.
- As it is not chargeable (unlike King Ghidorah's block attack), Gamera does not have super armor while performing this move.
- Attempting to shock an enemy in midair twice in a row with this attack will just knock them away rather than paralyze them.
- Block Special (hold L1 + tap Triangle): Shoots into the air with Plasma Jets to strike at airborne enemies.
- If used once, Gamera cannot do his block special again unless he does his air charged special, or until after he lands.
- Grab Special (tap Circle > tap Triangle): Throws the enemy forward while striking them with a Magma Blaster shot.
- Dash Attack (tap R1 > tap Square): Briefly engages Spinning Jets to cleave through anything in its way.
- Gamera would still dash past the enemy if they guard and negate the damage rather than being blocked and stopped by them.
- Ultimate: Gamera engages its Spinning Jets at full power, spinning rapidly to form a Plasma Sphere around itself as it zips around, dealing high damage and dragging along anything it touches.
- As with Woolley's special attack, Gamera captures enemies he encounters, and is able to jump around while using his ultimate.
Guiron
- Light Attack (tap Square): Two wide slices with its blade before a massive downwards slice. Can extend the combo with multiple downwards slices by repeatedly attacking.
- Like Skorak's light attack, this move can be prolonged indefinitely, but Guiron sends the enemy flying on the sixth slash.
- Heavy Attack (hold Square): Charges up a tremendous slicing blade that ruptures the earth.
- If fully charged, Guiron will smash the ground a second time.
- Special Attack (tap Triangle): Fires a Scale Shot forwards. Can be used mid-air.
- The shots follow an upward-curving trajectory rather than traveling completely straight.
- Charged Special (hold Triangle): Fires razor-sharp plasma Scale Shot projectiles launched at high speed.
- The longer the move is successfully hitting an enemy, the more curved the projectiles' upward trajectory becomes, though it occasionally resets to shooting straight. Guiron can only fire for a total of eight seconds straight before being forced to rest.
- Air Attack (tap X > tap Square): Spins its massive blade vertically to slice anything in front and below it.
- As with Skorak, this attack has a long lingering hitbox.
- Air Grab (tap X > tap Circle): Stabs the enemy forward and down into the ground.
- Block Attack (hold L1 + tap Square): Swats the enemy upwards and away with the blade.
- Block Special (hold L1 + tap Triangle): Thrusts upwards for a powerful stab before landing with great force. Thrusts in the direction of the joystick.
- Without directional input, Guiron leaps backwards rather than forwards.
- Grab Special (tap Circle > tap Triangle): Flings the enemy upwards, then shoots them with three Scale Shots. S-class enemies can sometimes strike interrupt and strike Guiron in the short window of time between the flinging action and the shots.
- Dash Attack (tap R1 > tap Square): Charges forward and impales the enemy, automatically grabbing them.
- This is only a command grab if Guiron lands a direct hit. An indirect blow will harmlessly glance off of a blocking enemy
- Ultimate: Guiron spins ceaselessly, somersaulting and slicing away before culminating in an earth-rupturing blade slam.
- Guiron begins the move with a powerful version of his heavy attack, then he jumps around six times, impaling and catching the enemy each time if they are in his path. The player can adjust the trajectory and direction of Guiron each jump, though they only have three seconds to trigger each jump before Guiron does so automatically.
Final Ascension DLC
Gaya Gigaman
- Light Attack (tap Square) - Comet Blitz: A rapid flurry of strikes that sends the enemy reeling. When Enhanced, also dashes forward and focuses his strength into one big punch that sends the enemy flying.
- Heavy Attack (hold Square) - Star Blitz: Dashes forward and pummels the first enemy hit with a shower of spirit punches. When Enhanced, the punches are so fast, trails of light are created in the enemy's wake.
- Special Attack (tap Triangle) - Flare: Burn bright with justice, even if it hurts! Does minor damage around him and Enhances his next move, giving it more power in exchange for HP. When Enhanced, the explosion around him is bigger.
- Charged Special (hold Triangle) - Pulsar Beam: Fires a beam of dazzling starlight. Can be charged to allow him to float around before firing. When Enhanced, the beam's path explodes after a delay.
- A glowing "G" forms in front of Gaya Gigaman if he charges for four seconds, indicating that he can now float and strafe. From this point, he can continue charging for up to eight seconds, before automatically firing the beam if he has not already.
- Block Attack (hold L1 + tap Square) - Eclipse Punch: Telegraphs an obvious attack... only to deliver a devastating counter punch to any attackers! When Enhanced, the punch becomes fired up, dealing more damage.
- Block Special (hold L1 + tap Triangle) - Orbit Kick: An omnidirectional spinning kick wreathed in the flames of justice. When Enhanced, rises up, spinning faster with more kicks and more glamour.
- Air Attack (tap X > tap Square) - Meteor Kick: Divekicks into the ground, dragging any enemy in his way into an explosive landing. When Enhanced, fires beams up from under the landing zone.
- Air Grab (tap X > tap Circle): Dashes through the air quickly, kicking the enemy three times from several angles, before knocking them down with an axe kick. When Enhanced, kicks the enemy from different angles four times, then drills them into the ground with seven Orbit Kicks.
- Dash Attack (tap R1 > tap Square) - Blueshift: Moves so fast, a light echo remains. Punches in front of him which is followed with an after-image punch. When Enhanced, the after-image uppercuts the enemy into the air instead.
- Grab Special (tap Circle > tap Triangle) - Starlight Burst: Sends the enemy flying with a barrage of punches topped with a healthy does of Pulsar Beam.
- Ultimate - Giga Bash: Unleash the might of Gaya and ascend! Send an enemy into the heavens to let them glimpse the splendor of the stars. Then cast them back down with a beam of roaring justice!
- Passive - Aurora: At 10% health or lower, Gaya Gigaman becomes permanently fired up, Enhancing his every move.
Zargorah
- Light Attack (tap Square) - Wrath and Ruin: Three strikes of immense power, delivered with malicious deliberation.
- Zargorah begins with a horn slash and tail whip copied from Rawa's Light Attack, "Dragon Swipe", before stabbing with the back appendages resembling Balzarr's tail.
- Heavy Attack (hold Square) - Burning Savagery: Winds up its tendrils to impale the enemy. Can be charged further to also wreathe the enemy in fire.
- Special Attack (tap Triangle) - King's Edict: Air: Enters Air Stance by taking to the skies.
- Without attacking, Zargorah remains in the air for three seconds before landing.
- King's Edict: Air - Emberfall (tap Triangle > tap Square): Dives down, roiling fire. Causes a large explosion upon landing.
- Derived from Rawa's air attack, "Horn Crush", as well as Balzarr's basic lunge when in Predator Stance.
- King's Edict: Air - Cataclysmic Stream (tap Triangle > tap Triangle): Fires a beam in a wide radius before immolating everything within the area in a pillar of fire.
- Special Attack (tap X > tap Triangle) - King's Edict: Ground: Enters Ground Stance with an imperious landing.
- Derived from Balzarr's air charged special.
- King's Edict: Ground - Rending Tendrils (tap X > tap Triangle > tap Square): Ferociously charges forward, tendrils drilling into the enemy.
- Resembles Rawa's special attack, "Imperial Charge", but also Rohanna's dash attack, "Tendril Rush".
- King's Edict: Ground - Demon's Spear (tap X > tap Triangle > tap Triangle): Impales an airborne enemy with its tail before jumping up towards them and dragging them down into the dirt.
- The initial tail stab is derived from Balzarr's block special, "Sky Piercer", being a command grab that begins with an upward tail pierce, while the jump that follows is based on Balzarr's buzzsaw-like charged special, "Hunter's Frenzy".
- Charged Special (hold Triangle) - Eradication Beam: Scours the enemy with flames that focuses into a narrow beam of devastation. Can be held to focus the beam further, extending the range, and culminating in an explosive finish.
- This attack is a miniature version of Rawa's ultimate, "Extinction Beam", and can be used in midair. Once the flames begin to narrow (shortly after the high-pitched firing screech fades away), the attack can beam clash. If the attack is prolonged to its maximum duration of 12 seconds, it results in the beam's path exploding, followed by a second detonation where the beam last stopped.
- Block Attack (hold L1 + tap Square) - Cascading Resonance: Stabs the ground with its tail and roars. Jets of Giga Energy erupt from the ground in expanding rings, going further as the attack is held longer. Can be used in the air to cause the rings to go inward instead.
- Derived from Rawa's block special, "Ethereal Stream".
- Block Special (hold L1 + tap Triangle) - Royal Prominence: Pierces the sky with its horn, impaling any enemy caught. Can be held to detonate the horn's energy.
- Air Attack (tap X > tap Square) - Mortal Coil: Breathes flames of chaos in a downwards cone.
- Air Grab (tap X > tap Circle): Slams the enemy forward and down into the ground, then throws them away. If done against a wall, the enemy bounces around the arena in a zigzag path.
- Dash Attack (tap R1 > tap Square) - Zenith Arc: Swipes its jagged tail vertically into the ground in front of it.
- A forward dash combined with Godzilla's charged basic attack.
- Grab Special (tap Circle > tap Triangle) - Reclamation: Strikes the enemy repeatedly with tendrils to extract their Giga Energy and return it to its rightful ruler.
- Derived from Zyva's grab special. Siphons and transfers the energy to the tip of Zargorah's tail.
- Ultimate - Hunger of the Cosmos: Ascend, O Devourer of Stars. Concentrates Giga Energy into the Core to unleash Zargorah's true form. Then, a deluge of flames scours the world until it unravels.
- Passive - Event Horizon: When defeated, Zargorah tries to take everything down with it. Causes an uninterruptible explosion centered on itself.
- Unlike Rawa's overcharged block attack, "Decimate: Supernova", Zargorah does this automatically rather than manually, and forms a massive ball of energy above itself rather than building up a pulse within its body.
References
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