Godzilla 2: War of the Monsters

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Godzilla 2: War of the Monsters
Godzilla 2: War of the Monsters box art
Developer Toho
Publisher Toho
Platforms Nintendo Entertainment System
Languages English
Genre Strategy

Godzilla 2: War of the Monsters is a 1992 turn-based strategy video game for the Nintendo Entertainment System.


The game was released in February 1992 in North America and was never released in Japan.[1] This game, released in place of an earlier announced game meant to star Rodan, was received poorly by audiences, due in part to a lack of a genuine plot, and due to the game having an extremely complex style of combat, which was difficult for many players to understand. It was the third Godzilla game for a Nintendo system to be released in North America, after Godzilla: Monster of Monsters for the Nintendo Entertainment System, and Godzilla for Nintendo Game Boy.

It would be followed by Super Godzilla for the Super Nintendo Entertainment System in 1993.

Gameplay Basics

The player controls single military units (including superweapons like the Super X2 and Moonlight SY-3) on grid-based maps, trying to prevent Godzilla and other giant monsters from destroying specific buildings within a city. The goal of each scenario is to defeat every monster, given only the specific units the scenario allows. All scenarios are playable from the start of the game.

Every unit, both enemy- and player-controlled, has three attributes:

  • LP (Life Points) refers to the amount of health a unit has. Once a unit's LP is reduced to 0, they disappear from the board. The player-controlled units can regain LP by being placed on specific building tiles, while enemy monsters regain LP between the end of their turn and the beginning of the player's. Specific monsters can also be placed on a specific type of tile to restore great amounts of LP.
  • DP (Defense Points) refers to durability. The higher the amount of DP a unit has, the less damage it will take from attacks.
  • MP (Movement Points) determines the number of spaces a unit can move each turn. A unit can only move once, however, and if a unit is placed early, it cannot be moved until the next turn. Different units use different amounts of MP depending on the tile they are moving to.

Once a player-controlled unit has moved to a tile adjacent to an enemy monster, the player must choose to either have the unit to stand their ground or attack. If the unit stands its ground, the unit can no longer move and is forced to stay on its current tile until the player's next turn. If "attack" is selected, the encounter will start, and the game will transition to "Battle Mode".

During Battle Mode, whichever unit attacked their opponent on the board will make the first move.

Monster Units

  • Godzilla - The titular and most common monster, and one of the most powerful. If Godzilla manages to find an H-Bomb, the game will end.
  • Baragon - A tunneling creature, Baragon's special ability is to dig underground and become invisible, but he can be detected by a radar car.
  • Rodan - A flying, highly mobile monster. Rodan can heal if he is over a volcano. Also, he will be weak if he's on the ground.
  • Hedorah - A monster made of polluted slime. In water he is invincible and almost always heals himself.
  • King Ghidorah - Three-headed space dragon, possibly the most powerful monster within the game.
  • Mothra - The moth monster, also appears in larva form. Initially an enemy, but in later missions becomes a friendly unit if the player finds its egg.
  • UFO - A UFO. Fires beams that can initially be reflected with the Super X2's laser, but in later missions is so powerful that it punches right through.



External links


This is a list of references for Godzilla 2: War of the Monsters. These citations are used to identify the reliable sources on which this article is based. These references appear inside articles in the form of superscript numbers, which look like this: [1]


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