Godzilla Defense Force

From Wikizilla, the kaiju encyclopedia
Godzilla Defense Force
Key art for Godzilla Defense Force
Developer Neople, Studio 42
Publisher Nexon
Publish date April 17, 2019 (soft launch),
May 22, 2019 (worldwide; Android),
May 23, 2019 (worldwide; iOS)
Platforms Android, iOS
Languages English, French, Japanese, Korean, Spanish, Traditional Chinese, Simplified Chinese
Genre Tower defense, RPG

Godzilla Defense Force (ゴジラ ディフェンスフォース,   Gojira Difensu Fōsu) is a mobile game developed by Neople and Studio 42 and published by the South Korean company Nexon. The game was soft launched in select countries on April 17, 2019. It was later released worldwide in 7 different languages on Android and iOS on May 22 and 23, respectively. The game features over 70 kaiju from the Godzilla franchise.

Description

Official app description on the Apple and Google Play stores:

"Godzilla: Defense Force" is a stand-alone, base management game with TOHO's official IP! Defend famous cities from around the globe against gigantic beasts! Monsters from across the Godzilla series are on the move, and it's up to you to recruit these powerful beasts to save the world!

This game features Godzillas and other monsters from 29 different movies, from the original film in 1954 to the present day! Join forces with various allies, like MechaGodzilla and Kaiju! Defeated monsters can be collected as "Monster Cards," which can then be used as "Skills" or "Buffs" in various stages. Defeat and collect Monster Cards to unlock the "Codex," which contains detailed descriptions of all the monsters alongside images from their respective movies!

Codex

Main article: Godzilla Defense Force/Codex.

Staff

Staff role on the left, staff member's name on the right.

  • Directed by   Jaeho Hwang
  • Game Designer   Gookjae Bae
  • Lead Programmer   Hyunho Jee
  • Main Programmer   Minwoo Park
  • Platform Programmer   Bosung Seo
  • Lead Artist   Seungyeon Hong
  • UI Artist   Kiyeop Chung
  • Concept Artist   Jonggi Chae
  • Animator   Inkwang Kim
  • Program Support by   Suwan Kim, Sunhang Byeon
  • Animation Support by   Jungin Park
  • Music by   Donghyun Kim, Jaekwang Lee, Taehwan Kim
  • Sound Design by   Myunghyun Kim, Jaeyong Lee
  • Movie Art by   Narae Jeong
  • Sound Design Lead   Younggul Jung
  • Business Manager   Taejin Kim
  • Business Team Lead   Jongsu Oh
  • Global Operation Team   Jiyoon Han, Doohee Kim, Kangho Ki, Boyeun Kang
  • Mobile Operation Team   Sungmin Joo, Gitaek Dan
  • Technical Manager   Hyeon Baek
  • Technical PM Team   Inho Lee, Donghyun Kim
  • QA Team   Sunhye Ji, Jinho Yoon
  • Japan Operation Lead   Jinho Park
  • Japan Operation Team   Takahiro Tobita, Noriko Egawa
  • Toho Business Manager   Emi Haraguchi
  • Toho Business Lead   Takaaki Nakazawa
  • Toho IP Supervisors   Tatsuya Manago, Naoko Saito
  • UA Team   Taejoon Choi, Sunhee Kim
  • UX Team Lead   Myungjoon Lee
  • Translation by   Soonchul Chin, Kate Chou

Appearances

Characters

Monsters

Weapons, Vehicles, and Races

Locations

Gallery

Artwork

Ads

Screenshots

Miscellaneous

Internet

Videos

Trailers

Godzilla Defense Force
"Nexon Special Day" announcement trailer
Godzilla Defense Force trailer
Korean Godzilla Defense Force trailer
Japanese Godzilla Defense Force trailer

Trivia

  • Godzilla Defense Force is the first English-language, non tie-in mobile Godzilla game to be released since 2009's Godzilla: Monster Mayhem. It is also the first to be available in both Japanese and English.
  • Godzilla Defense Force uses, or at one point used, a number of different or irregular English names for some monsters and vehicles. The majority of these were corrected in update 1.2.1.
    • Gabara was called "Gavalla."
    • Jet Jaguar was called "Jet-Jagger," since changed to "Jet-Jaguar."
    • Biollante's Flower Beast Form is called "Biollante (Plant Form)." This is somewhat misleading as the official Japanese name for her final form translates to "Biollante Plant Beast Form."
    • Destoroyah's Aggregate Form was called "The Aggregate Destoroyah," despite the name of his Perfect Form being arranged as "Destoroyah (Perfect Type)." This was corrected to "Destoroyah (Aggregate Form)."
    • SpaceGodzilla's name was spelled "Spacegodzilla," instead of the trademarked camelCase spelling.
    • Monster X's name was spelled as "Monster-X."
    • The Dimension Tide was called the "Orbital Cannon."
    • The Markalite F.A.H.P.s which appear as base defense weapons in Sydney are called "Marker-light FAHP." They are also mentioned by this name in MOGUERA ('57)'s Codex entry.
    • While battling Mothra ('04) and when first encountering Modified Gigan ('04), Operator Yui references Modified Gigan as "Mecha Gigan."
  • The game is also the first known piece of official media to provide certain English names for some specific forms and iterations of monsters or characters.
    • It is the first known medium to use the English name "Modified Gigan" for Gigan's upgraded form from Godzilla: Final Wars.
    • It is the first known medium to use the name "Mothra Leo" in English to refer to the initial imago form of the primary incarnation of Mothra featured in the Rebirth of Mothra trilogy. Prior to this game, the character's original imago stage has only been referred to in English as "Exceled Mothra," "Excelled Mothra," or simply "Mothra" in official media.
    • It is also the first known medium to refer to King Ghidorah's younger form from Rebirth of Mothra III in English as "Cretaceous King Ghidorah."
    • This marks the first instance of the Showa incarnation of the Xiliens being referred to by that name in an official medium. Prior to this, the Xiliens from Invasion of Astro-Monster have typically been called "Alien X," "Planet X People," or "Invaders from Planet X," with only their Millennium incarnation known as "Xiliens."
  • Upon the feature's addition, several inaccuracies appeared in the game's Ally bios. These were corrected in updates 2.1.2 and 2.2.2.
    • The Empress of Mu and Mysterian were said to have appeared in "Godzilla vs. the Undersea Battleship" and "Godzilla, King of the Monsters," respectively. This was corrected to Atragon and The Mysterians.
    • Godzilla: Tokyo S.O.S. and Godzilla: Final Wars were erroneously stated to have been released in 2004 and 2005 in the names and bios of Shobijin ('04) and ('05).
    • The bio for Elias ('96) stated that Rebirth of Mothra was released in 1966, rather than 1996, and used the film's Japanese title of "Mothra."
  • While the image for King Ghidorah ('91)'s Codex entry was correct, the image on his collectible card showed that of the 1998 incarnation of the character. A similar error occurred in the PlayStation 3 and 4 Godzilla game. This was corrected in update 2.0.5.
    • Similarly, the card and Codex entry for King Ghidorah ('64) used images from the 1973 series Zone Fighter. This was also removed in update 2.0.5.
  • The Codex entry for Mothra Leo erroneously claims that he is the fusion of two twin Mothra larvae, although his mother's entry refers to only one larva.
  • Godzilla Defense Force marks the first known video game appearances of Ganimes, Maguma, Sanda, and Gaira since the 1998 Dreamcast game, Godzilla Generations and its tie-in VMU game, Collect Godzilla: Giant Monster Assembly.
  • Godzilla Defense Force's Tokyo stage contains the third video game appearance of the Godzilla Head on Hotel Gracery Shinjuku. However, it appears to be modeled on the DaisensoGoji suit instead of BatoGoji.
  • The outfit and hairstyle of the Xilien Queen are reminescent of that of Namikawa from Invasion of Astro-Monster.
  • The Codex entry for Godzilla ('00) states that the Oxygen Destroyer was deployed against him in 1954 and, while it couldn't kill him, sent him into "decades of hibernation." In Godzilla vs. Megaguirus, the Oxygen Destroyer is never mentioned and Godzilla next attacks Japan in 1966.

External Links

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Game
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