Godzilla: King of the Monsters in 3D

From Wikizilla, the kaiju encyclopedia
Jump to navigationJump to search
Godzilla: King of the Monsters in 3D
Concept poster
Alternate titles Godzilla: King of the Monsters,
Godzilla: King of the Monsters 3-D,
Godzilla in 3D,[1] Godzilla 3-D
Planned 1982-1983[1]
Concept history Godzilla: King of the Monsters in 3DGodzilla (1994)GODZILLA (1998)

Godzilla: King of the Monsters in 3D, or simply Godzilla: King of the Monsters,[a] is an unmade 1983 American Godzilla film.

History[edit | edit source]

In 1983, Steve Miner proposed to make and direct an American Godzilla film, and Toho approved of the plan. Toho agreed to let Miner develop a conceptualization of his film and begin seeking for backing from Hollywood studios. Miner started by hiring Fred Dekker to write a screenplay and William Stout to develop concept sketches. Dekker was not a Godzilla fan, finding the original films to be "cheesy," stating, "He (Miner) did not want to make a cheesy film, and I wasn't interested in just special effects and knocking buildings down. The first thing I said to Steve was, 'If all this movie is about is this big monster destroying buildings, we're screwed.'"[2] Dekker took influences from James Bond and Steven Spielberg films, and wanted to write an action adventure with an Irwin Allen quality that would have been interesting even without Godzilla in it.[3] Stout based his Godzilla design on a prototype developed and constructed by paleontologist Steve Czerkas and even made a teaser poster for the film, depicting Godzilla spitting atomic breath on the Golden Gate Bridge. Dave Stevens developed numerous storyboards based on the Godzilla designs.

Miner contacted some of the biggest names in Hollywood special effects at the time. Many of them were invited to a special screening of the original Japanese version of Godzilla. Rick Baker was contacted to develop an animatronic Godzilla head for close-up shots, and Jim Danforth was set to animate stop motion, with David Allen set to head the animation team. Bids were also requested from ILM and Dream Quest.

Miner also wanted to do this film in 3D. Although producers like Jon Peters and Keith Barish expressed interest in the film, Miner's projected budget of $30 million drove the studios away. The big Hollywood studios refused to spend so much money on what they considered a "children's film." By the end of 1984, Miner finally gave up trying to get the film into production. In the meantime, Toho had revived the franchise themselves by producing The Return of Godzilla, the first Godzilla film in nine years.

Plot[edit | edit source]

X no sunglasses.PNG This plot section is useless.
Please help out by editing this page and adding the plot.

To be added.

Gallery[edit | edit source]

Trivia[edit | edit source]

External links[edit | edit source]

Notes[edit | edit source]

  1. The project is commonly known as Godzilla: King of the Monsters in 3D. However, the cover of the film's script reads "GODZILLA KING OF THE MONSTERS" in 3D, with "in 3D" outside of quotes.

References[edit | edit source]

This is a list of references for Godzilla: King of the Monsters in 3D. These citations are used to identify the reliable sources on which this article is based. These references appear inside articles in the form of superscript numbers, which look like this: [1]

  1. 1.0 1.1 1.2 Stout, William (28 April 2014). My Top Ten Dinosaur Films – Part Two. The Worlds of William Stout.
  2. Ryfle 1998, p. 220.
  3. Ryfle 1998, p. 218.

Bibliography[edit | edit source]

  • Ryfle, Steve (1 April 1998). Japan's Favorite Mon-Star: The Unauthorized Biography of "The Big G". ECW Press. ISBN 1550223488.

Comments

Showing 3 comments. When commenting, please remain respectful of other users, stay on topic, and avoid role-playing and excessive punctuation. Comments which violate these guidelines may be removed by administrators.

Loading comments..
Unmade
Era Icon - Toho.png
Movie
Era Icon - Godzilla.png