Godzilla: Battle Legends
|Alfa System Godzilla games|
Godzilla: Battle Legends (ゴジラ 爆闘烈伝, released simply as Godzilla in the Gojira Bakutō Retsuden)United States, is a fighting game developed by Alfa System for the TurboDuo in 1993. The game was published in the United States by Hudson Soft in 1993, then later released in Japan for the PC Engine Duo by Toho on February 26, 1994. It was followed by a Japan-only sequel, Godzilla: Great Monster Battle, on the Super Famicom in December 1994.
Godzilla: Battle Legends plays like a traditional fighting game. Each fighter has a life bar and an energy bar. Certain attacks use up some of the energy bar, which regenerates over time. Aside from the movement controls, start, select, etc., there are two buttons: Traditionally, one of the buttons is the attack button, and the other is the jump button (This is, however, averted sometimes; MG1 cannot jump, the Super X2 uses this button for other attacks, and Battra's imago form uses this button to block). Outside of special moves, the attack button is surprisingly versatile, as attacks change depending on whether the button is being tapped or held, and if the player is standing, in the air, or crouching.
Single Player Mode
In Single Player Mode, the only playable character is Godzilla. Instead of choosing the foes for the player, each stage gives the player a choice between two foes. For instance, the first stage gives the choice between Anguirus and Rodan. Each battle is meant to replicate a specific film. For instance, Anguirus' stage has Godzilla appear as he did in Godzilla Raids Again, uses Godzilla's roars from that film, and takes place at the Osaka Castle grounds. When the player completes a stage, he or she is rewarded with a certain amount of points. The better the player does in the stage (defeating the enemy in a short amount of time, the amount of health remaining, etc), the higher the score received. When the player has reached Stage 6, they are once again told to pick their opponent, but this time, the player has up to six choices for their opponent, the number depending on score. The Super X2 is always available, MG2 is unlocked at 450,000 points, Biollante's final form is unlocked at 500,000 points, Mecha-King Ghidorah is unlocked at 550,000 points, Battra's imago form is unlocked at 600,000 points, and Super MG is unlocked at 650,000 points.
Versus Mode plays similarly to Single Player Mode, but both players can select their character, rather than being locked into a single character, and functions more like an arcade fighting game, where the best two out of three wins the fight. Beating a character in Single Player Mode unlocks them in Versus Mode, although Biollante is unable to be unlocked at all.
- Godzilla (1955, 1964, 1965, 1971, 1973, 1975, 1989, 1991, 1992, 1993)
- Anguirus (1955)
- Rodan (1964)
- Gigan (1972)
- King Ghidorah (Showa, Heisei)
- Hedorah (Perfect Stage, uses Flying Stage for some of his attacks)
- Biollante (Both forms, non-playable)
- Mechagodzilla (1974, 1975)
- Battra (Larva and Imago)
- Super X2
- Mecha-King Ghidorah
- Super Mechagodzilla
- Jet Jaguar (cameo, non-playable)
- Main article: Godzilla: Battle Legends/Gallery.
- Main article: Godzilla: Battle Legends/Videos.
- The American release of the game contains several instances of mistranslation in the subtitles it gives for the monsters. It refers to Biollante as "Bionic Monster" (likely a mistranslation of "Bio-Monster," her Japanese subtitle), which would seem to imply that she is a robot. It also refers to Megalon as the "Guardian of Mu," when he is in fact the guardian of Seatopia.
- This is one of very few Godzilla games that does not feature Mothra in some way, others being Super Godzilla and Godzilla Generations. Mothra does however appear in the game's sequel.
- A majority of the music compositions in this game were later reused in its sequel, Godzilla: Great Monster Battle.
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