User:Grlica/Sandbox/Godzilla Battle Line/Piece Effects
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This page is a sandbox. Sandboxed pages are unfinished and not yet approved. Information found here may be unpolished or unverified. |
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The following is a description of the effects of the Battle Pieces from Godzilla Battle Line.
Name | Appeared in | Energy Cost | Type | Targets Neutral Buildings | Duration | Effect Range | Search Range | Target | Reach | Movement Speed | Special Effects | As Leader |
---|---|---|---|---|---|---|---|---|---|---|---|---|
4th Angel |
[note 1] | 5 | Ground | Yes | N/A | N/A | Medium | Leader/Ground/Facility | Medium | Medium | On expiration blows up, dealing damage to nearby enemies. | N/A |
10th Angel |
Evangelion: 2.0 You Can (Not) Advance[note 2] | 5 | Aerial | Yes | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Medium | Hits multiple enemies in a straight line.
On expiration blows up, dealing damage to nearby enemies. Has three bars that build up over time (20 seconds for each bar). Both the attack damage, expiration damage and expiration range scale with the bars. Immunity to self-destruct damage. |
N/A |
Air Base |
SHIN GODZILLA (2016) | 5 | Facilty | N/A | 31 seconds | N/A | N/A | N/A | N/A | N/A | Deploy AH-64D helicopters every 8 seconds that are aerial type and have wide search range, target leader/ground/aerial/facility units, have long reach and fast movement speed. | N/A |
Anguirus |
Godzilla Raids Again (1955) | 4 | Ground | Yes | N/A | N/A | Medium | Lader/Ground/Facility | Medium | Fast | N/A | N/A |
B-2 Spirit Stealth Bomber |
SHIN GODZILLA (2016) | 5 | Aerial | No | N/A | N/A | Medium | Leader/Facility | Short | Fast | N/A | N/A |
Battra (Imago) |
Godzilla vs. Mothra (1992) | 5 | Aerial | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Fast | On deployment raises its own attack and that of nearby allied units by 30% for 15 seconds. | Energy cost 1.
Cooldown 90 seconds. Deals damage in a straight line and increases the movement speed of allied aerial units on the battlefield by 50% for 15 seconds |
Battra (Larva) |
Godzilla vs. Mothra (1992) | 4 | Ground | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Medium | On deployment raises its own attack and that of nearby allied units by 30% for 15 seconds. Evolves into Battra (Imago) after 25 seconds on the battlefield. | N/A |
Biollante (Flower Beast Form) |
Godzilla vs. Biollante (1989) | 3 | Ground | No | N/A | N/A | Wide | Ground/Facility | Long | Slow | Gets a permanent attack buff of 80% after touching a body of water. Evolves into Biollante (Plant Beast Form) after 25 seconds on the battlefield. | N/A |
Biollante (Plant Beast Form) |
Godzilla vs. Biollante (1989) | 3 | Ground | No | N/A | N/A | Wide | Leader/Ground/Facility | Long | Fast | Gets a permanent attack buff of 80% after touching a body of water. | Energy cost 1.
Cooldown 60 seconds. Deals damage in a straight line and increases the movement speed in bodies of water of of allied ground units on the battlefield by 300%, and increases damage dealt of allied long-range attacking units on the battlefield by 20% for 30 seconds. |
Burning Godzilla |
Godzilla vs. Destoroyah (1995) | 5 | Ground | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Medium | On expiration blows up, dealing damage to nearby enemies. Has three bars that build up over time (30 seconds for each bar). The expiration damage and range scale with the bars. | N/A |
Chibi Godzilla |
Chibi Godzilla Raids Again (2023) | 2 | Ground | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Short | Medium | On expiration, give allied units in a radius a movement speed buff of 15% for 10 seconds. Has three bars that build up over time (10 seconds for each bar). The attacks damage and range scale with the bars. | N/A |
Desghidorah |
Rebirth of Mothra (1996) | 7 | Aerial | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Medium | On deployment, deals burn and stun nearby enemies for 0.6 seconds on a radius. Burned enemies take 50 damage per second for 8 seconds. | Energy cost 1.
Cooldown 150 seconds. Deals burn and damage in a fan shape and doubles own cost recovery rate for 5 seconds. |
Destoroyah (Aggregate Form) |
Godzilla vs. Destoroyah (1995) | 3 | Ground | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Medium | Fast | Evolves into Destroyah (Flying Form) after 15 seconds on the battlefield. | N/A |
Destoroyah (Flying Form) |
Godzilla vs. Destoroyah (1995) | 3 | Aerial | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Fast | Evolves into Destroyah (Perfect Form) after 15 seconds on the battlefield. | N/A |
Destoroyah (Larva) |
Godzilla vs. Destoroyah (1995) | 5 | Ground | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Medium | Fast | N/A | N/A |
Destoroyah (Perfect Form) |
Godzilla vs. Destoroyah (1995) | 7 | Ground | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Medium | On expiration, deploy 5 destroyah (Larva). | Energy cost 3.
Cooldown 90 seconds. Deals damage in a rectangular area, and increases the attack power of allied close-range attacking units on the battlefield by 30% for 15 seconds. |
Dimension Tide |
Godzilla vs. Megaguirus (2000) | 4 | Event | N/A | N/A | Wide | N/A | N/A | N/A | N/A | Pulls enemy battle pieces towards its center before dealing damage. | N/A |
Dorat |
Godzilla vs. King Ghidorah (1991) | 3 | Aerial | No | N/A | N/A | Medium | Leader/Ground/Aerial/Facility | Short | Fast | N/A | N/A |
Energy Refueling Base |
No previous appearances. | 5 | Facility | N/A | 65 seconds | N/A | N/A | N/A | N/A | N/A | Generates 1 energy every 8 seconds. | N/A |
EVA-00 |
[note 3] | 5 | Ground | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Medium | Medium | When attacking, unleash three successive attacks on enemy units.
15 seconds after its deployment, pulls up a shield that reduces damage by 70% but cannot attack. 7 seconds after pulling up the shield, pulls up a bomb and charges, gaining 250% movement speed. Blows up when it reaches the enemy leader, dealing 540% attack damage on expiration to all nearby enemy units. |
N/A |
EVA-01 |
[note 3] | 6 | Ground | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Medium | Immunity to self-destruct damage.
After moving for 4 seconds, enters a charge state and pulls up a shield that reduces damage by 30%. |
Energy cost 5.
Cooldown 150 seconds. Steals 15% of the current HP of enemy Leader unit, and 80% from other enemy units on the battlefield |
EVA-02 |
[note 3] | 6 | Ground | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Medium | When attacking unleash 3 succesive attacks on enemy units. If the units are close make 3 succesive attacks with knives instead dealing 20% increased damage.
Deals damage and knockback in an radius on deployment. Evolves into Eva-02 (THE BEAST) after 30 seconds on the battlefield. |
N/A |
EVA-02 (THE BEAST) | [note 3] | 6 | Ground | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Short | Fast | On deployment, buff its own and surrounding allies attack by 30% for 10 seconds.
Deals 30% increased damage against aerial units. When there are no enemy units within attack range, perform a pounce on the closest enemy unit within search range, inflicting stun for 2 seconds. A pounce can only be executed once every 5 seconds. |
N/A |
EVA-08 |
[note 4] | 6 | Ground | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Medium | When attacking, unleash three successive attacks on enemy units.
Upon being deployed, stands still and snipes the closest enemy unit on the battlefield for 20 seconds. Sniper attacks have 30% increased damage and attack speed. After 20 seconds, movement resumes normally. |
N/A |
Fire Rodan |
Godzilla vs. Mechagodzilla II (1993) | 5 | Aerial | Yes | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Fast | Upon being deployed, raises its and allied unit's movement speed in a radius by 50% for 5 seconds. Upon expiring, heals allied units in a radius by 6% max HP for 5 seconds. | Energy cost 2.
Cooldown 90 seconds. Deals damage in a fan shape, and increases damage dealt by allied aerial units on the battlefield by 20% for 15 seconds. |
Freezing Sonde |
Son of Godzilla (1967) | 2 | Event | N/A | N/A | Medium | N/A | N/A | N/A | N/A | Deals damage, slows and reduces damage of affected enemy units. | N/A |
Gamera |
GAMERA -Rebirth- (2023) | 5 | Ground | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Medium | When attacking ground units, unleash two successive strikes. When attacking against aerial units attacks are ranged, deal 250% damage and knockback. | Energy cost 3 .
Cooldown 90 seconds. Deals damage and knockback to enemy units in a fan shape, and increases the damage taken by enemy aerial units on the battlefield by 50% for 20 seconds. |
Giant Octopus |
King Kong vs. Godzilla (1962) | 2 | Ground | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Medium | Slow | Slows and reduces the damage of the affected target. The slow is increased by 60% if Giant Octopus is in a body of water. Moves 100% faster on bodies of water. | N/A |
Gigan |
Godzilla vs. Gigan (1972) | 5 | Ground | No | N/A | N/A | Medium | Leader/Facility | Short | Fast | N/A | Energy cost 2.
Cooldown 120 seconds. Deals damage in a straight line, and raises the movement speed of allied ground units on the battlefield to Gigan's movement speed for 10 seconds. |
Gigan |
Godzilla Final Wars (2004) | 4 | Ground | No | N/A | N/A | Wide | Leader/Ground/Facility | Short | Fast | When there are no enemy units within attack range, perform a pounce on the closest enemy unit within search range, inflicting stun for 2 seconds. A pounce can only be executed once every 5 seconds.
Unleash two successive attacks. |
N/A |
Godzilla |
Godzilla (1954) | 6 | Ground | Yes | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Fast | Upon expiring, goes back to the deck as a different Godzilla battle piece chosen at random, but with its cost reduced by two. It can transform into a unit you don't own. It cannot, however, transform into a unit you have on your team.
The level of the new unit on the battlefield is equal to the level of the unit (if owned) +5 capped at Godzilla (1954)'s level. The possible transformations are: - Godzilla (1989) - Burning Godzilla - Kiryu - Godzilla Terrestris - Godzilla (2004) - Godzilla (2001) - Godzilla (1999) |
N/A |
Godzilla |
Godzilla vs. Biollante (1989) | 7 | Ground | Yes | N/A | N/A | Medium | Leader/Ground/Facility | Medium | Fast | N/A | Energy cost 2.
Cooldown 90 seconds. Deals damage in a fan shape, and increases damage dealt by allied units with an energy cost of 5+ on the battlefield by 50% for 15 seconds. |
Godzilla |
Godzilla 2000: Millennium (1999) | 5 | Ground | Yes | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Fast | Immunity to slow.
Upon defeating an enemy, deals the last hit's damage to surrounding units and spawns a sea of flames that burn enemies in its radius for 8 seconds, dealing 50 damage per second. |
Energy cost 3. Cooldown 120 seconds.
Deals damage and burn for 8 seconds to enemy units in a circular area around self. |
Godzilla |
Godzilla, Mothra and King Ghidorah Giant Monsters All-Out Attack (2001) | 6 | Ground | Yes | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Fast | Reduces damage of enemy units in a radius around itself by 10% for 10 seconds upon deployment and expiration. | Enegy cost 3.
Cooldown 120 seconds. Steals HP from enemy units in a circular zone: Leader unit = 10% max HP; all other units=40% max HP, but deal 5% of current HP as damage to self. Also reduces the attack power of all enemy units on the battlefield by 15% for 10 seconds. |
Godzilla |
Godzilla Final Wars (2004) | 7 | Ground | Yes | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Fast | When in melee range, make a tail whip attack that affects all surrounding enemies, dealing 80% damage and knockback. | Energy cost 3.
Cooldown 90 seconds. Deals damage and knockback in a straight line, and increases the movement speed of allied units with an energy cost of 5+ on the battlefield by 50% for 15 seconds. |
Godzilla |
Godzilla vs. Kong (2021) | 6 | Ground | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Fast | When dealing damage to the same target without being interrupted, damage scales exponentially. It starts at 5% attack damage and increases every 1.5 seconds to a maximum of 100% after 6.5 seconds have passed. | Energy cost 4.
Cooldown 120 seconds. Deals damage in a straight line, and reduces the cost of allied close-range attacking units by 1 for 15 seconds. |
Godzilla |
GODZILLA MINUS ONE (2023) | 6 | Ground | Yes | N/A | N/A | Medium | Leader/Ground/Aerial/Facility | Medium | Fast | Can be placed in further spaces than a unit normally could if the space is a body of water as a "trap". If an enemy unit steps into an adjacent space or 25 seconds pass, it is deployed. Upon being deployed in a body of water deals damage to surrounding enemies. Regenerates life by 5% for 15 seconds upon being deployed. Attacks affect enemy units in a fan shape. | Energy cost 4.
Cooldown 180 seconds. Steals 20% of the current HP of the enemy Leader unit and 80% from other units in a circular zone, and deals additional damage afterwards. |
Godzilla Earth |
GODZILLA : Planet of the Monsters (2017),
GODZILLA : City on the Edge of Battle (2018), GODZILLA : The Planet Eater (2018) |
9 | Ground | Yes | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Slow | Stun immunity. Damage increases by 50% when below 33% HP. | N/A |
Godzilla (Ginza Ver.) | GODZILLA MINUS ONE (2023) | 7 | Ground | No | N/A | N/A | Medium | Leader/Ground/Aerial/Facility | Medium | N/A | Remais in the location where it was deployed without moving. Charges a heat ray when not engaged in combat. The first charge takes 25 seconds. The second takes 35 seconds, and the third onwards takes 45 seconds. When fully charged, deals damage to all units on the opponent's side of the field, dealing 300% attack damage to the leader and 250% to all other units. | N/A |
Godzilla (Fourth Form) |
SHIN GODZILLA (2016) | 6 | Ground | Yes | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Medium | When nearby aerial units make an alternate attack that affects all enemies in its surroundings. | Energy cost 5.
Cooldown 180 seconds. Deals damage and burn to all enemy units on the battlefield, and lowers your opponent's stored energy by 4. |
Godzilla (Second Form) |
SHIN GODZILLA (2016) | 3 | Ground | No | N/A | N/A | Medium | Leader/Facility | Medium | Medium | Evolves into Godzilla (Third Form) after 20 seconds on the battlefield. Deals damage to units it makes contact with. Regenerates 10% HP every 3 seconds when in a body of water. | N/A |
Godzilla Terrestris |
Godzilla Singular Point (2021) | 5 | Ground | Yes | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Fast | Evolves into Godzilla Ultima after 25 seconds on the battlefield. Regenerates 10% HP every second for 10 seconds upon being deployed. | N/A |
Godzilla (Third Form) |
SHIN GODZILLA (2016) | 3 | Ground | No | N/A | N/A | Medium | Leader/Ground/Facility | Medium | N/A | Evolves into Godzilla (Fourth Form) after 20 seconds on the battlefield. | N/A |
Godzilla(Tokyo ver.) |
Godzilla (1954) | 6 | Ground | Yes | N/A | N/A | Medium | Leader/Ground/Aerial/Facility | Medium | Fast | Immunity to self-destruct damage.
Satus effect immunity (Stun, Slow, Burning, Acid and Knockback). Immune to event battle pieces' damage. Attacks affect enemies in a fan shape. |
N/A |
Godzilla Ultima |
Godzilla Singular Point (2021) | 6 | Ground | Yes | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Fast | N/A | Energy cost 3.
Cooldown 90 seconds. Deals damage in a fan shape, and reduces the cost of event battle pieces by 1 for 15 seconds. |
Godzilla(Wakasa Bay ver.) |
Godzilla vs. Biollante (1989) | 7 | Ground | Yes | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Medium | Medium | Unleash three random attacks on enemy units within its range. When HP falls below 50%, deals damage and knockback to all surrounding units. This effect can only happen once per deployment. | Energy cost 2.
Cooldown 20 seconds. Deals damage in a straight line. Damage increases the more special moves are used (Max stacks on the 5th time). |
Gyaos |
GAMERA -Rebirth- (2023) | 4 | Aerial | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Medium/Long | Fast | Deploy more and larger Gyaos every time the battle piece is used.
1st deployment: 2 sub-adults 2nd deployment: 3 sub-adults 3rd deployment: 3 sub-adults and 1 adult 4th deployment: 3 sub-adults and 2 adults 5th deployment onwards: 2 sub-adults and 3 adults. Adults have a bigger attack range and damage. |
N/A |
Hedorah (Flying Stage) |
Godzilla vs. Hedorah (1971) | 3 | Aerial | No | N/A | N/A | Medium | Leader/Facility | Short | Medium | Instead of making a direct attack, spread acid status that deals DPS to nearby enemies.
Evolves into Hedorah (Mature Stage) after 20 seconds on the battlefield. |
N/A |
Hedorah (Mature Stage) |
Godzilla vs. Hedorah (1971) | 4 | Ground | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Medium | Attacks deal damage in a circular area. Upon expiring, spawns a pool of acid that deals the acid status to all enemies in it's range for 5 seconds. | Energy cost 2.
Cooldown 90 seconds. Deals damage in a circle, and halves the placement time of targeted ally units for 30 seconds |
Jet Jaguar |
Godzilla vs. Megalon (1973) | 3 | Aerial | No | N/A | N/A | N/A | N/A | N/A | N/A | Fly in a circular area without moving forward or attacking. Evolves into Jet Jaguar (Giant) after 25 seconds on the battlefield. Increases nearby allies attack by 30% for 10 seconds every 2 seconds. | N/A |
Jet Jaguar |
Godzilla Singular Point (2021) | 4 | Ground | No | N/A | N/A | Wide | Leader/Ground/Facility | Long | Fast | Its attacks deal damage in a fan shape. Blocks the first two attacks it receives. | Energy cost 2.
Cooldown 120 seconds. Deals damage in a circle, and increases the movement speed of allied long-range attacking units on the battlefield by 50% for 15 seconds. |
Jet Jaguar (Giant) |
Godzilla vs. Megalon (1973) | 3 | Ground | No | N/A | N/A | Wide | Leader/Ground/Facility | Medium | Fast | Its attacks deal knockback to enemies. | N/A |
Kaizer Ghidorah |
Godzilla Final Wars (2004) | 7 | Ground | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Fast | Attacks against units on close range deal 40% extra damage and heal 20% HP when defeating a unit on close range. | N/A |
Kamacurus |
Son of Godzilla (1967) | 2 | Ground | No | N/A | N/A | Medium | Ground/Facility | Short | Fast | N/A | N/A |
Kamacurus Swarm |
Son of Godzilla (1967) | 5 | Ground | No | N/A | N/A | Medium | Ground/Facility | Short | Fast | N/A | N/A |
KIDS |
Godzilla vs. King Ghidorah (1991) | 4 | Event | N/A | N/A | Medium | N/A | N/A | N/A | N/A | Teleports allied units after a time interval. | N/A |
King Caesar |
Godzilla vs. Mechagodzilla (1974) | 4 | Ground | No | N/A | N/A | Medium | Leader/Ground/Facility | Short | Fast | Dashes after moving for 3 seconds, increasing its movement speed by 100%. The first enemy it hits after the dash receives 300% damage. | N/A |
King Ghidorah |
Godzilla vs. King Ghidorah (1991) | 7 | Aerial | Yes | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Fast | Deals damage in a fan shape. Evolves into Mecha-King Ghidorah after expiring. | N/A |
King Ghidorah |
Godzilla: King of the Monsters (2019) | 8 | Aerial | Yes | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Fast | Stun immunity. Deals damage in an area upon deployment. Buffs surrounding allies damage by 10% for 10 seconds every 10 seconds. | Energy cost 5.
Cooldown 150 seconds. Deals damage to enemy units on the battlefield, and increases the attack power of allied units except self by 20% for 15 seconds. |
Kiryu |
Godzilla Against Mechagodzilla (2002) | 6 | Ground | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Fast | Can be played anywhere on the battlefield. Deals 80% damage in a circular area before being deployed. Evolves into Modified Kiryu after expiring twice. | Energy cost 8.
Cooldown 180 seconds. Depletes 90% of the current HP of enemy units in a straight line within a certain range. |
Kiryu Kai (Heavy Arms Type) |
Godzilla: Tokyo SOS (2003) | 6 | Ground | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Medium | Has a green bar above its HP that depletes over 20 seconds. Deals damage in a large rectangular shape while having the green bar. Upon the green bar being depleted, it enters a dash state, gaining 150% movement speed, reducing the attack's range to a small rectangular area and becoming unable to target aerial units. Deals 30% increased damage when there's an enemy unit with energy cost 7+ on the field. | N/A |
Kong |
Godzilla vs. Kong (2021) | 6 | Ground | No | N/A | N/A | Wide | Leader/Ground/Facility | Medium | Fast | Deals damage to enemies nearby the main target. | Energy cost 1.
Cooldown 90 seconds. Deals damage in a fan cicler, and increases damage dealt by allied units with an energy cost of 4+ on the battlefield by 20% for 15 seconds. |
KUMO AUGMENT |
[note 5] | 4 | Ground | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Fast | Unleash three successive attacks on enemy units.
Deals damage to enemies in a fan-shaped area and stuns them for 0.4 seconds. |
N/A |
Markalite Cannon |
The Mysterians (1957) | 5 | Facility | N/A | 41 seconds | N/A | N/A | Leader/Ground/Aerial/Facility | Long | N/A | Deals damage to enemy units | N/A |
MASKED RIDER |
[note 5] | 4 | Ground | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Medium | Fast | Deals damage in a circular area in front of itself when being deployed. Unleash two successive attacks on enemy ground units. Attacks on aerial units deal 200% damage and knockback. | Passive: Attacks on aerial units deal knockback. Energy cost 2.
Cooldown 150 seconds. Deals damage in a circle, and stuns all enemy units on the battlefield for 3 seconds. Immune to damage while using special move. |
MBAW-93 |
Godzilla vs. Mothra (1992) | 3 | Ground | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Fast | Affected units are stunned for 0.4 seconds. | N/A |
MBAW-93 Unit Base |
Godzilla vs. Mothra (1992) | 5 | Facility | N/A | 51 seconds | N/A | N/A | N/A | N/A | N/A | Deploy MBAW-93 tanks that are ground type and have wide search range, target leader/ground/aerial/facility units, have long reach and fast movement speed. | N/A |
Mecha-King Ghidorah |
Godzilla vs. King Ghidorah (1991) | 7 | Aerial | Yes | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Fast | Deals damage in a fan shape. | Energy cost 3.
Cooldown 120 seconds. Deals damage in a fan shape and stun for 4 seconds, and increases cost recovery speed by 20% for 15 seconds. |
Mechagodzilla |
Godzilla vs. Mechagodzilla (1974) | 5 | Ground | Yes | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Medium | Is deployed disguised as another random Godzilla battle piece. Disguise caps damage and fades when reaching an 80% life threshold. Keeps its level when disguised but performs as the unit it's disguised as.
Unleash three close-range successive attacks on enemy units. Deals triple damage to long-range enemy units. |
Energy cost 2.
Cooldown 120 seconds. Restores HP of allied units and facilities in a circular area around self by 6% of maximum HP every second for 5 seconds, and reduces damage taken by allied units and facilities in a circular area around self by 80% for 30 seconds. |
Mechagodzilla |
Godzilla vs. Mechagodzilla II (1993) | 4 | Ground | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Medium | Fast | N/A | Energy cost 3..
Cooldown 60 seconds. Deals damage and knockback in a straight line, and reduces the time it takes for facilities on the battlefield to generate allied units by 50% for 15 seconds. |
Mechagodzilla |
Godzilla vs. Kong (2021) | 6 | Ground | Yes | N/A | N/A | Wide | Leader/Ground/Facility | Short | Fast | Deals damage to individual ground units when between 81% and 100% HP. Deals ranged damage to ground units in a semicircle with attack power boosted by 10% when between 51% and 80% HP. Deals ranged damage to ground and aerial units in a wide semicircle, with attack power boosted by 20% when HP is lower than 50%. | Energy cost 3.
Cooldown 120 seconds. Deals damage in a straight line, and inflicts enemy aerial attribute units on the battlefield with a low-flying state for 30 seconds. |
Mefilas |
SHIN ULTRAMAN (2022) | 6 | Ground | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Fast | Attacks stun for 0.6 seconds. | N/A |
Megaguirus |
Godzilla vs. Megaguirus (2000) | 5 | Aerial | No | N/A | N/A | Medium | Leader/Ground/Aerial/Facility | Short | Fast | Upon being deployed, reduce enemies movement speed within a radius by 80% for 8 seconds. | N/A |
Megalon |
Godzilla vs. Megalon (1973) | 3 | Ground | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Medium | Upon being deployed, generates a field for 15 seconds that nullifies ranged healing. Attacks hit in a circular area reduce enemies' damage by 10% for 5 seconds. | N/A |
Modified Kiryu | Godzilla Against Mechagodzilla (2002) | 6 | Ground | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Fast | Can be played anywhere on the battlefield. Deals 100% damage in a circular area before being deployed. | N/A |
Minilla |
Son of Godzilla (1967) | 2 | Ground | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Fast | Attacks stun for 0.6 seconds. Can hit from outside of the enemy leader's attack range. | N/A |
Missile Strike |
Numerous Godzilla films. | 5 | Event | N/A | N/A | Medium | N/A | N/A | N/A | N/A | Deals damage to enemy units within its radius. | N/A |
Moguera |
The Mysterians (1957) | 5 | Event | N/A | N/A | Narrow | N/A | N/A | N/A | N/A | Deals damage in a straight line and deploys Moguera at the end point of its trajectory. Moguera is a ground unit, has wide search range, targets leader/ground/aerial/facility units, has medium reach and medium movement speed. | N/A |
M.O.G.U.E.R.A. | Godzilla vs. Spacegodzilla (1994) | 4 | Ground/Aerial | N/A | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Fast | While in aerial mode, moves 40% faster. After 7 seconds, turns from aerial to ground. When attacking reduces damage dealt to allied units with a cost of 6 or less within a radius by 30%. This effect has a 10 second cooldown. | Energy cost 2.
Cooldown 100 seconds. Deals damage and 140% damage taken for 20 seconds to enemy units within a circular zone. |
Monster X |
Godzilla Final Wars (2004) | 5 | Ground | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Fast | Evolves into Kaizer Ghidorah after expiring.
Attack power is increased by 40% against nearby ground units. |
N/A |
Mothra |
Godzilla: King of the Monsters (2019) | 6 | Aerial | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Fast | Grants stun immunity to itself and allied units in a radius for 20 seconds upon being deployed. It's attacks deal slow to affected units. Replenishes 2 energy after expiring. | N/A |
Mothra (Imago) |
Godzilla vs. Mothra (1992) | 3 | Aerial | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Medium | Fast | Unleashes 10 successive attacks to enemies in a circular zone. | Energy cost 2.
Cooldown 120 seconds. Restores 4% of the maximum HP of each allied ground unit on the battlefield every second for 15 seconds |
Mothra (Larva) |
Godzilla vs. Mothra (1992) | 2 | Ground | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Medium | Evolves into Mothra (Imago) after 30 seconds on the battlefield. Its attacks deal slow to affected units. | N/A |
Mothra Leo |
Rebirth of Mothra (1996) | 5 | Aerial | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Medium | Medium | Dashes after moving for 3 seconds, increasing movement speed by 300%. The first enemy it hits after the dash receives 200% damage. | N/A |
Neronga |
SHIN ULTRAMAN (2022) | 4 | Ground | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Medium | Attacks stun for 0.6 seconds. Becomes invisible when not attacking enemy units. After finish attacking becomes invisible again after 4 seconds. | N/A |
Orga | Godzilla 2000: Millennium (1999) | 5 | Ground | Yes | N/A | N/A | Wide | Leader/Ground/Facility | Long | Fast | Upon being deployed, deals slow to enemies in a fan shape. Upon death, respawns with half HP and deals 150% damage. | Energy cost 2.
Cooldown 150 seconds. Deals damage and knockback in a straight line, and restores the Leader's HP by 30% of its maximum HP. |
The Psychic Chorus |
Godzilla vs. Mechagodzilla II (1993) | 3 | Event | N/A | N/A | Medium | N/A | N/A | N/A | N/A | Heal allied units on its radius. | N/A |
Rainbow Mothra |
Rebirth of Mothra 2 (1997) | 5 | Aerial | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Fast | Deals damage in a fan-shaped area. Upon being deployed, grants itself and allies in a radius an effect that nullifies the first attack dealt to them. | Energy cost 3.
Cooldown 100 seconds. Nullifies attacks on self and allied units in a circular area around self once. |
Rodan |
Ghidorah, the Three-headed Monster (1964) | 4 | Aerial | Yes | N/A | N/A | Medium | Leader/Ground/Aerial/Facility | Short | Fast | N/A | N/A |
Rodan |
Godzilla vs. Mechagodzilla II (1993) | 4 | Aerial | Yes | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Short | Fast | Upon being deployed, raises itself and allied units' movement speed in a radius by 50% for 5 seconds. Evolves into Fire Rodan upon expiring. | N/A |
Shinden |
GODZILLA MINUS ONE (2023) | 2 | Aerial | No | N/A | N/A | Medium | Leader/Aerial/Facility | Short | Fast | Nullifies the first two attacks it receives. Upon coming near enemy units that can target aerial units, make them target it for 10 seconds every 7 seconds. | N/A |
Spacegodzilla |
Godzilla vs. Spacegodzilla (1994) | 6 | Ground | Yes | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Fast | Spawn crystals upon being deployed and after 9 seconds. Crystals last for 45 seconds, count as enemy facilities and raise the attack of nearby enemy units by 25% for 5 seconds. | Energy cost 2.
Cooldown 120 seconds. Produces 5 crystals across the battlefield, and increase damage dealt by allied units near crystals by 20% |
Spacegozilla (Fukuoka ver.) | Godzilla vs. Spacegodzilla (1994) | 6 | Ground | Yes | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Medium | Generate crystal projectiles every 8 seconds that seek out and damage enemies. When attacking, creates a chain that damages up to two nearby units appart from the main target. The secondary target receives 75% damage and the terceary 50%. | N/A |
Super Mechagodzilla |
Godzilla vs. Mechagodzilla II (1993) | 6 | Ground | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Fast | Deals damage in a circular area in front of itself when being deployed for he first time in a match. Deals damage in a rectangular area and deals slow to affected units. | Enery cost 4.
Cooldown 150 seconds. Deals damage, stun for 3 seconds, and slow for 10 seconds to enemy units on the battlefield. |
Super X |
The Return of Godzilla (1984) | 5 | Aerial | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Medium | Unleash three successive attacks on enemy units. | N/A |
Ultraman |
SHIN ULTRAMAN (2022) | 5 | Ground/Aerial | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | Medium | Stun immunity. Deals damage and knockback in an area upon being deployed. Attacks deal damage to enemies beyond the main target.
Enters an aerial state for 2 seconds after deployment, increasing movement speed by 150%. Returns to the ground once it's close to the enemy leader. |
Energy cost 4.
Cooldown 120 seconds. Deals damage in a straight line, and for allied units on the battlefield excluding self, increases attack power by 20% and movement speed by 30% for 10 seconds. |
Unmanned Train Bomb |
SHIN GODZILLA (2016) | 3 | Event | N/A | N/A | Medium | N/A | N/A | N/A | N/A | Deals damage to enemy units within its radius. | N/A |
Zetton |
SHIN ULTRAMAN (2022) | 8 | Aerial | No | N/A | N/A | Wide | Leader/Ground/Aerial/Facility | Long | N/A | Doens't move.
Has four bars that build up over time (20 seconds for the first part, 45 for the second, 70 for the third, and 95 for the fourth). Both the attacks and expiration damage and range scale with the bars. On expiration or upon filling its gauge, it blows up, dealing damage to nearby enemies. |
N/A |
Notes
- ↑ Appearance not specified. However, the year associated with the piece is 2007, corresponding to Evangelion: 1.0 You Are (Not) Alone.
- ↑ Year not listed; the film released in 2009.
- ↑ Jump up to: 3.0 3.1 3.2 3.3 Appearance not specified. However, the year associated with the piece is 2009, corresponding to Evangelion: 2.0 You Can (Not) Advance.
- ↑ Appearance not specified. However, the year associated with the piece is 2012, corresponding to Evangelion: 3.0 You Can (Not) Redo.
- ↑ Jump up to: 5.0 5.1 Appearance not specified. However, the character's only appearance is in Shin Kamen Rider (referred to as SHIN MASKED RIDER in the game).
- Appearance not specified. However, the year associated with the piece is 2007, corresponding to Evangelion: 1.0 You Are (Not) Alone.
- ↑ Year not listed; the film released in 2009.
- ↑ Jump up to:3.0 3.1 3.2 Appearance not specified. However, the year associated with the piece is 2009, corresponding to Evangelion: 2.0 You Can (Not) Advance.
- ↑ Appearance not specified. However, the year associated with the piece is 2012, corresponding to Evangelion: 3.0 You Can (Not) Redo.
- ↑ Jump up to:5.0 5.1 Appearance not specified. However, the character's only appearance is in Shin Kamen Rider (referred to as SHIN MASKED RIDER in the game).